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authorJustin Clark-Casey (justincc)2009-09-18 19:26:22 +0100
committerJustin Clark-Casey (justincc)2009-09-18 19:26:22 +0100
commita1e688bdf3ab354104545623bb1784213d479e0a (patch)
treed29552ec2f6cb3d3136cdab68e36a9969285e88d /OpenSim/Grid
parentRemove old OpenSim.Example.xml file that doesn't keep up with OpenSim.ini.exa... (diff)
parentaddition of a new script function osSetParcelSIPAddress(string SIPAddress), n... (diff)
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Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Grid')
-rw-r--r--OpenSim/Grid/AssetServer/Main.cs146
-rw-r--r--OpenSim/Grid/AssetServer/Properties/AssemblyInfo.cs63
-rw-r--r--OpenSim/Grid/InventoryServer/AuthedSessionCache.cs133
-rw-r--r--OpenSim/Grid/InventoryServer/GridInventoryService.cs256
-rw-r--r--OpenSim/Grid/InventoryServer/InventoryServiceBase.cs519
-rw-r--r--OpenSim/Grid/InventoryServer/Main.cs182
6 files changed, 0 insertions, 1299 deletions
diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs
deleted file mode 100644
index ac8f888..0000000
--- a/OpenSim/Grid/AssetServer/Main.cs
+++ /dev/null
@@ -1,146 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Reflection;
31using log4net;
32using log4net.Config;
33using OpenMetaverse;
34using OpenSim.Data;
35using OpenSim.Framework;
36using OpenSim.Framework.AssetLoader.Filesystem;
37using OpenSim.Framework.Console;
38using OpenSim.Framework.Servers;
39using OpenSim.Framework.Servers.HttpServer;
40using OpenSim.Framework.Statistics;
41
42namespace OpenSim.Grid.AssetServer
43{
44 /// <summary>
45 /// An asset server
46 /// </summary>
47 public class OpenAsset_Main : BaseOpenSimServer
48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
51 public static OpenAsset_Main assetserver;
52
53 // Temporarily hardcoded - should be a plugin
54 protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
55
56 private IAssetDataPlugin m_assetProvider;
57
58 public static void Main(string[] args)
59 {
60 XmlConfigurator.Configure();
61
62 assetserver = new OpenAsset_Main();
63 assetserver.Startup();
64
65 assetserver.Work();
66 }
67
68 private void Work()
69 {
70 m_console.Output("Enter help for a list of commands");
71
72 while (true)
73 {
74 m_console.Prompt();
75 }
76 }
77
78 public OpenAsset_Main()
79 {
80 m_console = new LocalConsole("Asset");
81
82 MainConsole.Instance = m_console;
83 }
84
85 protected override void StartupSpecific()
86 {
87 AssetConfig config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
88
89 m_log.Info("[ASSET]: Setting up asset DB");
90 setupDB(config);
91
92 m_log.Info("[ASSET]: Loading default asset set from '" + config.AssetSetsLocation + "'");
93 LoadDefaultAssets(config.AssetSetsLocation);
94
95 m_log.Info("[ASSET]: Starting HTTP process");
96 m_httpServer = new BaseHttpServer(config.HttpPort);
97
98 m_stats = StatsManager.StartCollectingAssetStats();
99
100 AddHttpHandlers();
101
102 m_httpServer.Start();
103
104 base.StartupSpecific();
105 }
106
107 protected void AddHttpHandlers()
108 {
109 m_httpServer.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
110 m_httpServer.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider));
111 }
112
113 public byte[] GetAssetData(UUID assetID, bool isTexture)
114 {
115 return null;
116 }
117
118 public void setupDB(AssetConfig config)
119 {
120 try
121 {
122 m_assetProvider = DataPluginFactory.LoadDataPlugin<IAssetDataPlugin>(config.DatabaseProvider, config.DatabaseConnect);
123 if (m_assetProvider == null)
124 {
125 m_log.Error("[ASSET]: Failed to load a database plugin, server halting");
126 Environment.Exit(-1);
127 }
128 }
129 catch (Exception e)
130 {
131 m_log.Warn("[ASSET]: setupDB() - Exception occured");
132 m_log.Warn("[ASSET]: " + e.ToString());
133 }
134 }
135
136 public void LoadDefaultAssets(string pAssetSetsLocation)
137 {
138 assetLoader.ForEachDefaultXmlAsset(pAssetSetsLocation, StoreAsset);
139 }
140
141 protected void StoreAsset(AssetBase asset)
142 {
143 m_assetProvider.StoreAsset(asset);
144 }
145 }
146}
diff --git a/OpenSim/Grid/AssetServer/Properties/AssemblyInfo.cs b/OpenSim/Grid/AssetServer/Properties/AssemblyInfo.cs
deleted file mode 100644
index 5d67e3f..0000000
--- a/OpenSim/Grid/AssetServer/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,63 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// General information about an assembly is controlled through the following
32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly.
34
35[assembly : AssemblyTitle("OGS-AssetServer")]
36[assembly : AssemblyDescription("")]
37[assembly : AssemblyConfiguration("")]
38[assembly : AssemblyCompany("http://opensimulator.org")]
39[assembly : AssemblyProduct("OGS-AssetServer")]
40[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")]
43
44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type.
47
48[assembly : ComVisible(false)]
49
50// The following GUID is for the ID of the typelib if this project is exposed to COM
51
52[assembly : Guid("b541b244-3d1d-4625-9003-bc2a3a6a39a4")]
53
54// Version information for an assembly consists of the following four values:
55//
56// Major Version
57// Minor Version
58// Build Number
59// Revision
60//
61
62[assembly : AssemblyVersion("0.6.5.*")]
63[assembly : AssemblyFileVersion("0.6.5.0")]
diff --git a/OpenSim/Grid/InventoryServer/AuthedSessionCache.cs b/OpenSim/Grid/InventoryServer/AuthedSessionCache.cs
deleted file mode 100644
index dadf34a..0000000
--- a/OpenSim/Grid/InventoryServer/AuthedSessionCache.cs
+++ /dev/null
@@ -1,133 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30
31namespace OpenSim.Grid.InventoryServer
32{
33 public class AuthedSessionCache
34 {
35 public class CacheData
36 {
37 private static readonly DateTime UNIX_EPOCH = new DateTime(1970, 1, 1);
38 private string m_session_id;
39 private string m_agent_id;
40 private int m_expire;
41
42 private int get_current_unix_time()
43 {
44 return (int)(DateTime.UtcNow - UNIX_EPOCH).TotalSeconds;
45 }
46
47 public CacheData(string sid, string aid)
48 {
49 m_session_id = sid;
50 m_agent_id = aid;
51 m_expire = get_current_unix_time() + DEFAULT_LIFETIME;
52 }
53
54 public CacheData(string sid, string aid, int time_now)
55 {
56 m_session_id = sid;
57 m_agent_id = aid;
58 m_expire = time_now + DEFAULT_LIFETIME;
59 }
60
61 public string SessionID
62 {
63 get { return m_session_id; }
64 set { m_session_id = value; }
65 }
66
67 public string AgentID
68 {
69 get { return m_agent_id; }
70 set { m_agent_id = value; }
71 }
72
73 public bool isExpired
74 {
75 get { return m_expire < get_current_unix_time(); }
76 }
77
78 public void Renew()
79 {
80 m_expire = get_current_unix_time() + DEFAULT_LIFETIME;
81 }
82 }
83
84 private static readonly int DEFAULT_LIFETIME = 30;
85 private Dictionary<string, CacheData> m_authed_sessions = new Dictionary<string,CacheData>();
86 // private int m_session_lifetime = DEFAULT_LIFETIME;
87
88 public AuthedSessionCache()
89 {
90 // m_session_lifetime = DEFAULT_LIFETIME;
91 }
92
93 public AuthedSessionCache(int timeout)
94 {
95 // m_session_lifetime = timeout;
96 }
97
98 public CacheData getCachedSession(string session_id, string agent_id)
99 {
100 CacheData ret = null;
101 lock (m_authed_sessions)
102 {
103 if (m_authed_sessions.ContainsKey(session_id))
104 {
105 CacheData cached_session = m_authed_sessions[session_id];
106 if (!cached_session.isExpired && cached_session.AgentID == agent_id)
107 {
108 ret = m_authed_sessions[session_id];
109 // auto renew
110 m_authed_sessions[session_id].Renew();
111 }
112 }
113 }
114 return ret;
115 }
116
117 public void Add(string session_id, string agent_id)
118 {
119 CacheData data = new CacheData(session_id, agent_id);
120 lock (m_authed_sessions)
121 {
122 if (m_authed_sessions.ContainsKey(session_id))
123 {
124 m_authed_sessions[session_id] = data;
125 }
126 else
127 {
128 m_authed_sessions.Add(session_id, data);
129 }
130 }
131 }
132 }
133}
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
deleted file mode 100644
index 0704faa..0000000
--- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs
+++ /dev/null
@@ -1,256 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Net;
32using System.Reflection;
33using log4net;
34using Nwc.XmlRpc;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Framework.Communications;
38using OpenSim.Framework.Communications.Cache;
39
40namespace OpenSim.Grid.InventoryServer
41{
42 /// <summary>
43 /// Used on a grid server to satisfy external inventory requests
44 /// </summary>
45 public class GridInventoryService : InventoryServiceBase
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 private bool m_doLookup = false;
50
51 public bool DoLookup
52 {
53 get { return m_doLookup; }
54 set { m_doLookup = value; }
55 }
56
57 private static readonly int INVENTORY_DEFAULT_SESSION_TIME = 30; // secs
58
59 private string m_userserver_url;
60 private AuthedSessionCache m_session_cache = new AuthedSessionCache(INVENTORY_DEFAULT_SESSION_TIME);
61
62 public GridInventoryService(string userserver_url)
63 {
64 m_userserver_url = userserver_url;
65 }
66
67 /// <summary>
68 /// Check that the source of an inventory request is one that we trust.
69 /// </summary>
70 /// <param name="peer"></param>
71 /// <returns></returns>
72 public bool CheckTrustSource(IPEndPoint peer)
73 {
74 if (m_doLookup)
75 {
76 m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
77 UriBuilder ub = new UriBuilder(m_userserver_url);
78 IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
79 foreach (IPAddress uaddr in uaddrs)
80 {
81 if (uaddr.Equals(peer.Address))
82 {
83 return true;
84 }
85 }
86
87 m_log.WarnFormat(
88 "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
89 peer);
90
91 return false;
92 }
93 else
94 {
95 return true;
96 }
97 }
98
99 /// <summary>
100 /// Check that the source of an inventory request for a particular agent is a current session belonging to
101 /// that agent.
102 /// </summary>
103 /// <param name="session_id"></param>
104 /// <param name="avatar_id"></param>
105 /// <returns></returns>
106 public bool CheckAuthSession(string session_id, string avatar_id)
107 {
108 if (m_doLookup)
109 {
110 m_log.InfoFormat("[GRID AGENT INVENTORY]: checking authed session {0} {1}", session_id, avatar_id);
111
112 if (m_session_cache.getCachedSession(session_id, avatar_id) == null)
113 {
114 // cache miss, ask userserver
115 Hashtable requestData = new Hashtable();
116 requestData["avatar_uuid"] = avatar_id;
117 requestData["session_id"] = session_id;
118 ArrayList SendParams = new ArrayList();
119 SendParams.Add(requestData);
120 XmlRpcRequest UserReq = new XmlRpcRequest("check_auth_session", SendParams);
121 XmlRpcResponse UserResp = UserReq.Send(m_userserver_url, 3000);
122
123 Hashtable responseData = (Hashtable)UserResp.Value;
124 if (responseData.ContainsKey("auth_session") && responseData["auth_session"].ToString() == "TRUE")
125 {
126 m_log.Info("[GRID AGENT INVENTORY]: got authed session from userserver");
127 // add to cache; the session time will be automatically renewed
128 m_session_cache.Add(session_id, avatar_id);
129 return true;
130 }
131 }
132 else
133 {
134 // cache hits
135 m_log.Info("[GRID AGENT INVENTORY]: got authed session from cache");
136 return true;
137 }
138
139 m_log.Warn("[GRID AGENT INVENTORY]: unknown session_id, request rejected");
140 return false;
141 }
142 else
143 {
144 return true;
145 }
146 }
147
148 /// <summary>
149 /// Return a user's entire inventory
150 /// </summary>
151 /// <param name="rawUserID"></param>
152 /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
153 public InventoryCollection GetUserInventory(Guid rawUserID)
154 {
155 UUID userID = new UUID(rawUserID);
156
157 m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
158
159 // Uncomment me to simulate a slow responding inventory server
160 //Thread.Sleep(16000);
161
162 InventoryCollection invCollection = new InventoryCollection();
163
164 List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
165
166 if (null == allFolders)
167 {
168 m_log.WarnFormat("[GRID AGENT INVENTORY]: No inventory found for user {0}", rawUserID);
169
170 return invCollection;
171 }
172
173 List<InventoryItemBase> allItems = new List<InventoryItemBase>();
174
175 foreach (InventoryFolderBase folder in allFolders)
176 {
177 List<InventoryItemBase> items = RequestFolderItems(folder.ID);
178
179 if (items != null)
180 {
181 allItems.InsertRange(0, items);
182 }
183 }
184
185 invCollection.UserID = userID;
186 invCollection.Folders = allFolders;
187 invCollection.Items = allItems;
188
189 // foreach (InventoryFolderBase folder in invCollection.Folders)
190 // {
191 // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
192 // }
193 //
194 // foreach (InventoryItemBase item in invCollection.Items)
195 // {
196 // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
197 // }
198
199 m_log.InfoFormat(
200 "[GRID AGENT INVENTORY]: Sending back inventory response to user {0} containing {1} folders and {2} items",
201 invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
202
203 return invCollection;
204 }
205
206 public List<InventoryItemBase> GetFolderItems(Guid folderID)
207 {
208 List<InventoryItemBase> allItems = new List<InventoryItemBase>();
209
210
211 List<InventoryItemBase> items = RequestFolderItems(new UUID(folderID));
212
213 if (items != null)
214 {
215 allItems.InsertRange(0, items);
216 }
217 m_log.InfoFormat(
218 "[GRID AGENT INVENTORY]: Sending back inventory response containing {0} items", allItems.Count.ToString());
219 return allItems;
220 }
221
222 /// <summary>
223 /// Guid to UUID wrapper for same name IInventoryServices method
224 /// </summary>
225 /// <param name="rawUserID"></param>
226 /// <returns></returns>
227 public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
228 {
229 UUID userID = new UUID(rawUserID);
230 return GetInventorySkeleton(userID);
231 }
232
233 /// <summary>
234 /// Create an inventory for the given user.
235 /// </summary>
236 /// <param name="rawUserID"></param>
237 /// <returns></returns>
238 public bool CreateUsersInventory(Guid rawUserID)
239 {
240 UUID userID = new UUID(rawUserID);
241
242 m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating new set of inventory folders for user {0}", userID);
243
244 return CreateNewUserInventory(userID);
245 }
246
247 public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
248 {
249 UUID userID = new UUID(rawUserID);
250
251 m_log.InfoFormat("[GRID AGENT INVENTORY]: fetching active gestures for user {0}", userID);
252
253 return GetActiveGestures(userID);
254 }
255 }
256}
diff --git a/OpenSim/Grid/InventoryServer/InventoryServiceBase.cs b/OpenSim/Grid/InventoryServer/InventoryServiceBase.cs
deleted file mode 100644
index f8b4949..0000000
--- a/OpenSim/Grid/InventoryServer/InventoryServiceBase.cs
+++ /dev/null
@@ -1,519 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using OpenMetaverse;
32using OpenSim.Data;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35
36namespace OpenSim.Grid.InventoryServer
37{
38 /// <summary>
39 /// Abstract base class used by local and grid implementations of an inventory service.
40 /// </summary>
41 public abstract class InventoryServiceBase : IInterServiceInventoryServices
42 {
43
44 private static readonly ILog m_log
45 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
47 protected List<IInventoryDataPlugin> m_plugins = new List<IInventoryDataPlugin>();
48
49 #region Plugin methods
50
51 /// <summary>
52 /// Add a new inventory data plugin - plugins will be requested in the order they were added.
53 /// </summary>
54 /// <param name="plugin">The plugin that will provide data</param>
55 public void AddPlugin(IInventoryDataPlugin plugin)
56 {
57 m_plugins.Add(plugin);
58 }
59
60 /// <summary>
61 /// Adds a list of inventory data plugins, as described by `provider'
62 /// and `connect', to `m_plugins'.
63 /// </summary>
64 /// <param name="provider">
65 /// The filename of the inventory server plugin DLL.
66 /// </param>
67 /// <param name="connect">
68 /// The connection string for the storage backend.
69 /// </param>
70 public void AddPlugin(string provider, string connect)
71 {
72 m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(provider, connect));
73 }
74
75 #endregion
76
77 #region IInventoryServices methods
78
79 public string Host
80 {
81 get { return "default"; }
82 }
83
84 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
85 {
86// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
87
88 InventoryFolderBase rootFolder = RequestRootFolder(userId);
89
90 // Agent has no inventory structure yet.
91 if (null == rootFolder)
92 {
93 return null;
94 }
95
96 List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
97
98 userFolders.Add(rootFolder);
99
100 foreach (IInventoryDataPlugin plugin in m_plugins)
101 {
102 IList<InventoryFolderBase> folders = plugin.getFolderHierarchy(rootFolder.ID);
103 userFolders.AddRange(folders);
104 }
105
106// foreach (InventoryFolderBase folder in userFolders)
107// {
108// m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID);
109// }
110
111 return userFolders;
112 }
113
114 // See IInventoryServices
115 public virtual bool HasInventoryForUser(UUID userID)
116 {
117 return false;
118 }
119
120 // See IInventoryServices
121 public virtual InventoryFolderBase RequestRootFolder(UUID userID)
122 {
123 // Retrieve the first root folder we get from the list of plugins.
124 foreach (IInventoryDataPlugin plugin in m_plugins)
125 {
126 InventoryFolderBase rootFolder = plugin.getUserRootFolder(userID);
127 if (rootFolder != null)
128 return rootFolder;
129 }
130
131 // Return nothing if no plugin was able to supply a root folder
132 return null;
133 }
134
135 // See IInventoryServices
136 public bool CreateNewUserInventory(UUID user)
137 {
138 InventoryFolderBase existingRootFolder = RequestRootFolder(user);
139
140 if (null != existingRootFolder)
141 {
142 m_log.WarnFormat(
143 "[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have "
144 + "a root inventory folder with id {1}",
145 user, existingRootFolder.ID);
146 }
147 else
148 {
149 UsersInventory inven = new UsersInventory();
150 inven.CreateNewInventorySet(user);
151 AddNewInventorySet(inven);
152
153 return true;
154 }
155
156 return false;
157 }
158
159 public List<InventoryItemBase> GetActiveGestures(UUID userId)
160 {
161 List<InventoryItemBase> activeGestures = new List<InventoryItemBase>();
162 foreach (IInventoryDataPlugin plugin in m_plugins)
163 {
164 activeGestures.AddRange(plugin.fetchActiveGestures(userId));
165 }
166
167 return activeGestures;
168 }
169
170 #endregion
171
172 #region Methods used by GridInventoryService
173
174 public List<InventoryFolderBase> RequestSubFolders(UUID parentFolderID)
175 {
176 List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
177
178 foreach (IInventoryDataPlugin plugin in m_plugins)
179 {
180 inventoryList.AddRange(plugin.getInventoryFolders(parentFolderID));
181 }
182
183 return inventoryList;
184 }
185
186 public List<InventoryItemBase> RequestFolderItems(UUID folderID)
187 {
188 List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
189
190 foreach (IInventoryDataPlugin plugin in m_plugins)
191 {
192 itemsList.AddRange(plugin.getInventoryInFolder(folderID));
193 }
194
195 return itemsList;
196 }
197
198 #endregion
199
200 // See IInventoryServices
201 public virtual bool AddFolder(InventoryFolderBase folder)
202 {
203 m_log.DebugFormat(
204 "[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
205
206 foreach (IInventoryDataPlugin plugin in m_plugins)
207 {
208 plugin.addInventoryFolder(folder);
209 }
210
211 // FIXME: Should return false on failure
212 return true;
213 }
214
215 // See IInventoryServices
216 public virtual bool UpdateFolder(InventoryFolderBase folder)
217 {
218 m_log.DebugFormat(
219 "[AGENT INVENTORY]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
220
221 foreach (IInventoryDataPlugin plugin in m_plugins)
222 {
223 plugin.updateInventoryFolder(folder);
224 }
225
226 // FIXME: Should return false on failure
227 return true;
228 }
229
230 // See IInventoryServices
231 public virtual bool MoveFolder(InventoryFolderBase folder)
232 {
233 m_log.DebugFormat(
234 "[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
235
236 foreach (IInventoryDataPlugin plugin in m_plugins)
237 {
238 plugin.moveInventoryFolder(folder);
239 }
240
241 // FIXME: Should return false on failure
242 return true;
243 }
244
245 // See IInventoryServices
246 public virtual bool AddItem(InventoryItemBase item)
247 {
248 m_log.DebugFormat(
249 "[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
250
251 foreach (IInventoryDataPlugin plugin in m_plugins)
252 {
253 plugin.addInventoryItem(item);
254 }
255
256 // FIXME: Should return false on failure
257 return true;
258 }
259
260 // See IInventoryServices
261 public virtual bool UpdateItem(InventoryItemBase item)
262 {
263 m_log.InfoFormat(
264 "[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
265
266 foreach (IInventoryDataPlugin plugin in m_plugins)
267 {
268 plugin.updateInventoryItem(item);
269 }
270
271 // FIXME: Should return false on failure
272 return true;
273 }
274
275 // See IInventoryServices
276 public virtual bool DeleteItem(InventoryItemBase item)
277 {
278 m_log.InfoFormat(
279 "[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
280
281 foreach (IInventoryDataPlugin plugin in m_plugins)
282 {
283 plugin.deleteInventoryItem(item.ID);
284 }
285
286 // FIXME: Should return false on failure
287 return true;
288 }
289
290 public virtual InventoryItemBase QueryItem(InventoryItemBase item)
291 {
292 foreach (IInventoryDataPlugin plugin in m_plugins)
293 {
294 InventoryItemBase result = plugin.queryInventoryItem(item.ID);
295 if (result != null)
296 return result;
297 }
298
299 return null;
300 }
301
302 public virtual InventoryFolderBase QueryFolder(InventoryFolderBase item)
303 {
304 foreach (IInventoryDataPlugin plugin in m_plugins)
305 {
306 InventoryFolderBase result = plugin.queryInventoryFolder(item.ID);
307 if (result != null)
308 return result;
309 }
310
311 return null;
312 }
313
314 /// <summary>
315 /// Purge a folder of all items items and subfolders.
316 ///
317 /// FIXME: Really nasty in a sense, because we have to query the database to get information we may
318 /// already know... Needs heavy refactoring.
319 /// </summary>
320 /// <param name="folder"></param>
321 public virtual bool PurgeFolder(InventoryFolderBase folder)
322 {
323 m_log.DebugFormat(
324 "[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
325
326 List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
327
328 foreach (InventoryFolderBase subFolder in subFolders)
329 {
330// m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
331
332 foreach (IInventoryDataPlugin plugin in m_plugins)
333 {
334 plugin.deleteInventoryFolder(subFolder.ID);
335 }
336 }
337
338 List<InventoryItemBase> items = RequestFolderItems(folder.ID);
339
340 foreach (InventoryItemBase item in items)
341 {
342 DeleteItem(item);
343 }
344
345 // FIXME: Should return false on failure
346 return true;
347 }
348
349 private void AddNewInventorySet(UsersInventory inventory)
350 {
351 foreach (InventoryFolderBase folder in inventory.Folders.Values)
352 {
353 AddFolder(folder);
354 }
355 }
356
357 public InventoryItemBase GetInventoryItem(UUID itemID)
358 {
359 foreach (IInventoryDataPlugin plugin in m_plugins)
360 {
361 InventoryItemBase item = plugin.getInventoryItem(itemID);
362 if (item != null)
363 return item;
364 }
365
366 return null;
367 }
368
369 /// <summary>
370 /// Used to create a new user inventory.
371 /// </summary>
372 private class UsersInventory
373 {
374 public Dictionary<UUID, InventoryFolderBase> Folders = new Dictionary<UUID, InventoryFolderBase>();
375 public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
376
377 public virtual void CreateNewInventorySet(UUID user)
378 {
379 InventoryFolderBase folder = new InventoryFolderBase();
380
381 folder.ParentID = UUID.Zero;
382 folder.Owner = user;
383 folder.ID = UUID.Random();
384 folder.Name = "My Inventory";
385 folder.Type = (short)AssetType.Folder;
386 folder.Version = 1;
387 Folders.Add(folder.ID, folder);
388
389 UUID rootFolder = folder.ID;
390
391 folder = new InventoryFolderBase();
392 folder.ParentID = rootFolder;
393 folder.Owner = user;
394 folder.ID = UUID.Random();
395 folder.Name = "Animations";
396 folder.Type = (short)AssetType.Animation;
397 folder.Version = 1;
398 Folders.Add(folder.ID, folder);
399
400 folder = new InventoryFolderBase();
401 folder.ParentID = rootFolder;
402 folder.Owner = user;
403 folder.ID = UUID.Random();
404 folder.Name = "Body Parts";
405 folder.Type = (short)AssetType.Bodypart;
406 folder.Version = 1;
407 Folders.Add(folder.ID, folder);
408
409 folder = new InventoryFolderBase();
410 folder.ParentID = rootFolder;
411 folder.Owner = user;
412 folder.ID = UUID.Random();
413 folder.Name = "Calling Cards";
414 folder.Type = (short)AssetType.CallingCard;
415 folder.Version = 1;
416 Folders.Add(folder.ID, folder);
417
418 folder = new InventoryFolderBase();
419 folder.ParentID = rootFolder;
420 folder.Owner = user;
421 folder.ID = UUID.Random();
422 folder.Name = "Clothing";
423 folder.Type = (short)AssetType.Clothing;
424 folder.Version = 1;
425 Folders.Add(folder.ID, folder);
426
427 folder = new InventoryFolderBase();
428 folder.ParentID = rootFolder;
429 folder.Owner = user;
430 folder.ID = UUID.Random();
431 folder.Name = "Gestures";
432 folder.Type = (short)AssetType.Gesture;
433 folder.Version = 1;
434 Folders.Add(folder.ID, folder);
435
436 folder = new InventoryFolderBase();
437 folder.ParentID = rootFolder;
438 folder.Owner = user;
439 folder.ID = UUID.Random();
440 folder.Name = "Landmarks";
441 folder.Type = (short)AssetType.Landmark;
442 folder.Version = 1;
443 Folders.Add(folder.ID, folder);
444
445 folder = new InventoryFolderBase();
446 folder.ParentID = rootFolder;
447 folder.Owner = user;
448 folder.ID = UUID.Random();
449 folder.Name = "Lost And Found";
450 folder.Type = (short)AssetType.LostAndFoundFolder;
451 folder.Version = 1;
452 Folders.Add(folder.ID, folder);
453
454 folder = new InventoryFolderBase();
455 folder.ParentID = rootFolder;
456 folder.Owner = user;
457 folder.ID = UUID.Random();
458 folder.Name = "Notecards";
459 folder.Type = (short)AssetType.Notecard;
460 folder.Version = 1;
461 Folders.Add(folder.ID, folder);
462
463 folder = new InventoryFolderBase();
464 folder.ParentID = rootFolder;
465 folder.Owner = user;
466 folder.ID = UUID.Random();
467 folder.Name = "Objects";
468 folder.Type = (short)AssetType.Object;
469 folder.Version = 1;
470 Folders.Add(folder.ID, folder);
471
472 folder = new InventoryFolderBase();
473 folder.ParentID = rootFolder;
474 folder.Owner = user;
475 folder.ID = UUID.Random();
476 folder.Name = "Photo Album";
477 folder.Type = (short)AssetType.SnapshotFolder;
478 folder.Version = 1;
479 Folders.Add(folder.ID, folder);
480
481 folder = new InventoryFolderBase();
482 folder.ParentID = rootFolder;
483 folder.Owner = user;
484 folder.ID = UUID.Random();
485 folder.Name = "Scripts";
486 folder.Type = (short)AssetType.LSLText;
487 folder.Version = 1;
488 Folders.Add(folder.ID, folder);
489
490 folder = new InventoryFolderBase();
491 folder.ParentID = rootFolder;
492 folder.Owner = user;
493 folder.ID = UUID.Random();
494 folder.Name = "Sounds";
495 folder.Type = (short)AssetType.Sound;
496 folder.Version = 1;
497 Folders.Add(folder.ID, folder);
498
499 folder = new InventoryFolderBase();
500 folder.ParentID = rootFolder;
501 folder.Owner = user;
502 folder.ID = UUID.Random();
503 folder.Name = "Textures";
504 folder.Type = (short)AssetType.Texture;
505 folder.Version = 1;
506 Folders.Add(folder.ID, folder);
507
508 folder = new InventoryFolderBase();
509 folder.ParentID = rootFolder;
510 folder.Owner = user;
511 folder.ID = UUID.Random();
512 folder.Name = "Trash";
513 folder.Type = (short)AssetType.TrashFolder;
514 folder.Version = 1;
515 Folders.Add(folder.ID, folder);
516 }
517 }
518 }
519}
diff --git a/OpenSim/Grid/InventoryServer/Main.cs b/OpenSim/Grid/InventoryServer/Main.cs
deleted file mode 100644
index 6106d93..0000000
--- a/OpenSim/Grid/InventoryServer/Main.cs
+++ /dev/null
@@ -1,182 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using log4net;
33using log4net.Config;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Framework.Communications.Services;
37using OpenSim.Framework.Console;
38using OpenSim.Framework.Servers;
39using OpenSim.Framework.Servers.HttpServer;
40
41namespace OpenSim.Grid.InventoryServer
42{
43 public class OpenInventory_Main : BaseOpenSimServer
44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
47 private GridInventoryService m_inventoryService;
48 //private HGInventoryService m_directInventoryService;
49
50 public const string LogName = "INVENTORY";
51
52 public static void Main(string[] args)
53 {
54 XmlConfigurator.Configure();
55
56 OpenInventory_Main theServer = new OpenInventory_Main();
57 theServer.Startup();
58
59 theServer.Work();
60 }
61
62 public OpenInventory_Main()
63 {
64 m_console = new LocalConsole("Inventory");
65 MainConsole.Instance = m_console;
66 }
67
68 protected override void StartupSpecific()
69 {
70 InventoryConfig config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
71
72 m_inventoryService = new GridInventoryService(config.UserServerURL);
73 m_inventoryService.DoLookup = config.SessionLookUp;
74 m_inventoryService.AddPlugin(config.DatabaseProvider, config.DatabaseConnect);
75
76
77 m_log.Info("[" + LogName + "]: Starting HTTP server ...");
78
79 m_httpServer = new BaseHttpServer(config.HttpPort);
80
81 AddHttpHandlers(config.RegionAccessToAgentsInventory);
82
83 m_httpServer.Start();
84
85 m_log.Info("[" + LogName + "]: Started HTTP server");
86
87 base.StartupSpecific();
88
89 m_console.Commands.AddCommand("inventoryserver", false, "add user",
90 "add user",
91 "Add a random user inventory", HandleAddUser);
92 }
93
94 protected void AddHttpHandlers(bool regionAccess)
95 {
96 if (regionAccess)
97 {
98 m_httpServer.AddStreamHandler(
99 new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
100 "POST", "/GetInventory/", m_inventoryService.GetUserInventory, m_inventoryService.CheckAuthSession));
101
102 m_httpServer.AddStreamHandler(
103 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
104 "POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, m_inventoryService.CheckAuthSession));
105
106 m_httpServer.AddStreamHandler(
107 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
108 "POST", "/MoveFolder/", m_inventoryService.MoveFolder, m_inventoryService.CheckAuthSession));
109
110 m_httpServer.AddStreamHandler(
111 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
112 "POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, m_inventoryService.CheckAuthSession));
113
114 m_httpServer.AddStreamHandler(
115 new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
116 "POST", "/DeleteItem/", m_inventoryService.DeleteItem, m_inventoryService.CheckAuthSession));
117
118 m_httpServer.AddStreamHandler(
119 new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
120 "POST", "/QueryItem/", m_inventoryService.QueryItem, m_inventoryService.CheckAuthSession));
121
122 m_httpServer.AddStreamHandler(
123 new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryFolderBase>(
124 "POST", "/QueryFolder/", m_inventoryService.QueryFolder, m_inventoryService.CheckAuthSession));
125
126 }
127
128 m_httpServer.AddStreamHandler(
129 new RestDeserialiseTrustedHandler<Guid, bool>(
130 "POST", "/CreateInventory/", m_inventoryService.CreateUsersInventory, m_inventoryService.CheckTrustSource));
131
132 m_httpServer.AddStreamHandler(
133 new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
134 "POST", "/NewFolder/", m_inventoryService.AddFolder, m_inventoryService.CheckAuthSession));
135
136 m_httpServer.AddStreamHandler(
137 new RestDeserialiseTrustedHandler<InventoryFolderBase, bool>(
138 "POST", "/CreateFolder/", m_inventoryService.AddFolder, m_inventoryService.CheckTrustSource));
139
140 m_httpServer.AddStreamHandler(
141 new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
142 "POST", "/NewItem/", m_inventoryService.AddItem, m_inventoryService.CheckAuthSession));
143
144 m_httpServer.AddStreamHandler(
145 new RestDeserialiseTrustedHandler<InventoryItemBase, bool>(
146 "POST", "/AddNewItem/", m_inventoryService.AddItem, m_inventoryService.CheckTrustSource));
147
148 m_httpServer.AddStreamHandler(
149 new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>(
150 "POST", "/GetItems/", m_inventoryService.GetFolderItems, m_inventoryService.CheckTrustSource));
151
152 // for persistent active gestures
153 m_httpServer.AddStreamHandler(
154 new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
155 ("POST", "/ActiveGestures/", m_inventoryService.GetActiveGestures, m_inventoryService.CheckTrustSource));
156
157 // WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
158 // system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
159 // It would have been better to rename this request, but complexities in the BaseHttpServer
160 // (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
161 // to do this for now.
162 m_httpServer.AddStreamHandler(
163 new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
164 ("POST", "/RootFolders/", m_inventoryService.GetInventorySkeleton, m_inventoryService.CheckTrustSource));
165 }
166
167 private void Work()
168 {
169 m_console.Output("Enter help for a list of commands\n");
170
171 while (true)
172 {
173 m_console.Prompt();
174 }
175 }
176
177 private void HandleAddUser(string module, string[] args)
178 {
179 m_inventoryService.CreateUsersInventory(UUID.Random().Guid);
180 }
181 }
182}