diff options
author | MW | 2009-02-25 18:33:15 +0000 |
---|---|---|
committer | MW | 2009-02-25 18:33:15 +0000 |
commit | 4db232763f578048c3339e6a60fe801cc3853b3d (patch) | |
tree | c43b1442bcf1893fb83894873ddfdacdee5a5130 /OpenSim/Grid/UserServer | |
parent | * Fix my own unit test (diff) | |
download | opensim-SC_OLD-4db232763f578048c3339e6a60fe801cc3853b3d.zip opensim-SC_OLD-4db232763f578048c3339e6a60fe801cc3853b3d.tar.gz opensim-SC_OLD-4db232763f578048c3339e6a60fe801cc3853b3d.tar.bz2 opensim-SC_OLD-4db232763f578048c3339e6a60fe801cc3853b3d.tar.xz |
More refactoring of the Grid, User and Messaging servers.
Diffstat (limited to 'OpenSim/Grid/UserServer')
-rw-r--r-- | OpenSim/Grid/UserServer/Main.cs | 167 | ||||
-rw-r--r-- | OpenSim/Grid/UserServer/UserServerCommandModule.cs | 14 | ||||
-rw-r--r-- | OpenSim/Grid/UserServer/UserServerEventDispatchModule.cs | 141 |
3 files changed, 209 insertions, 113 deletions
diff --git a/OpenSim/Grid/UserServer/Main.cs b/OpenSim/Grid/UserServer/Main.cs index e174b2d..63d788d 100644 --- a/OpenSim/Grid/UserServer/Main.cs +++ b/OpenSim/Grid/UserServer/Main.cs | |||
@@ -62,10 +62,12 @@ namespace OpenSim.Grid.UserServer | |||
62 | protected UserServerFriendsModule m_friendsModule; | 62 | protected UserServerFriendsModule m_friendsModule; |
63 | 63 | ||
64 | public UserLoginService m_loginService; | 64 | public UserLoginService m_loginService; |
65 | public GridInfoService m_gridInfoService; | ||
66 | public MessageServersConnector m_messagesService; | 65 | public MessageServersConnector m_messagesService; |
67 | 66 | ||
67 | protected GridInfoServiceModule m_gridInfoService; | ||
68 | |||
68 | protected UserServerCommandModule m_consoleCommandModule; | 69 | protected UserServerCommandModule m_consoleCommandModule; |
70 | protected UserServerEventDispatchModule m_eventDispatcher; | ||
69 | 71 | ||
70 | public static void Main(string[] args) | 72 | public static void Main(string[] args) |
71 | { | 73 | { |
@@ -97,62 +99,40 @@ namespace OpenSim.Grid.UserServer | |||
97 | 99 | ||
98 | protected override void StartupSpecific() | 100 | protected override void StartupSpecific() |
99 | { | 101 | { |
100 | IInterServiceInventoryServices inventoryService = SetupRegisterCoreComponents(); | 102 | IInterServiceInventoryServices inventoryService = StartupCoreComponents(); |
101 | 103 | ||
102 | m_stats = StatsManager.StartCollectingUserStats(); | 104 | m_stats = StatsManager.StartCollectingUserStats(); |
103 | 105 | ||
104 | m_log.Info("[STARTUP]: Establishing data connection"); | ||
105 | //setup database access service | ||
106 | m_userDataBaseService = new UserDataBaseService(); | ||
107 | m_userDataBaseService.Initialise(this); | ||
108 | |||
109 | //setup services/modules | 106 | //setup services/modules |
110 | StartupUserServerModules(); | 107 | StartupUserServerModules(); |
111 | 108 | ||
112 | StartOtherComponents(inventoryService); | 109 | StartOtherComponents(inventoryService); |
113 | 110 | ||
114 | m_consoleCommandModule = new UserServerCommandModule(m_loginService); | ||
115 | m_consoleCommandModule.Initialise(this); | ||
116 | |||
117 | //register event handlers | ||
118 | RegisterEventHandlers(); | ||
119 | |||
120 | //PostInitialise the modules | 111 | //PostInitialise the modules |
121 | m_consoleCommandModule.PostInitialise(); //it will register its Console command handlers in here | 112 | PostInitialiseModules(); |
122 | m_userDataBaseService.PostInitialise(); | ||
123 | 113 | ||
124 | //register http handlers and start http server | 114 | //register http handlers and start http server |
125 | m_log.Info("[STARTUP]: Starting HTTP process"); | 115 | m_log.Info("[STARTUP]: Starting HTTP process"); |
126 | RegisterHttpHandlers(); | 116 | RegisterHttpHandlers(); |
127 | m_httpServer.Start(); | 117 | m_httpServer.Start(); |
128 | |||
129 | base.StartupSpecific(); | ||
130 | } | ||
131 | |||
132 | private void StartOtherComponents(IInterServiceInventoryServices inventoryService) | ||
133 | { | ||
134 | m_gridInfoService = new GridInfoService(); | ||
135 | |||
136 | StartupLoginService(inventoryService); | ||
137 | // | ||
138 | // Get the minimum defaultLevel to access to the grid | ||
139 | // | ||
140 | m_loginService.setloginlevel((int)Cfg.DefaultUserLevel); | ||
141 | 118 | ||
142 | m_messagesService = new MessageServersConnector(); | 119 | base.StartupSpecific(); |
143 | } | 120 | } |
144 | 121 | ||
145 | private IInterServiceInventoryServices SetupRegisterCoreComponents() | 122 | protected virtual IInterServiceInventoryServices StartupCoreComponents() |
146 | { | 123 | { |
147 | Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml"))); | 124 | Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml"))); |
148 | 125 | ||
149 | IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl); | ||
150 | |||
151 | m_httpServer = new BaseHttpServer(Cfg.HttpPort); | 126 | m_httpServer = new BaseHttpServer(Cfg.HttpPort); |
152 | 127 | ||
153 | RegisterInterface<ConsoleBase>(m_console); | 128 | RegisterInterface<ConsoleBase>(m_console); |
154 | RegisterInterface<UserConfig>(Cfg); | 129 | RegisterInterface<UserConfig>(Cfg); |
130 | |||
131 | IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl); | ||
132 | // IRegionProfileService regionProfileService = new RegionProfileServiceProxy(); | ||
133 | |||
155 | RegisterInterface<IInterServiceInventoryServices>(inventoryService); | 134 | RegisterInterface<IInterServiceInventoryServices>(inventoryService); |
135 | // RegisterInterface<IRegionProfileService>(regionProfileService); | ||
156 | 136 | ||
157 | return inventoryService; | 137 | return inventoryService; |
158 | } | 138 | } |
@@ -163,9 +143,43 @@ namespace OpenSim.Grid.UserServer | |||
163 | /// <param name="inventoryService"></param> | 143 | /// <param name="inventoryService"></param> |
164 | protected virtual void StartupUserServerModules() | 144 | protected virtual void StartupUserServerModules() |
165 | { | 145 | { |
146 | m_log.Info("[STARTUP]: Establishing data connection"); | ||
147 | //setup database access service, for now this has to be created before the other modules. | ||
148 | m_userDataBaseService = new UserDataBaseService(); | ||
149 | m_userDataBaseService.Initialise(this); | ||
150 | |||
151 | //TODO: change these modules so they fetch the databaseService class in the PostInitialise method | ||
166 | m_userManager = new UserManager(m_userDataBaseService); | 152 | m_userManager = new UserManager(m_userDataBaseService); |
153 | m_userManager.Initialise(this); | ||
154 | |||
167 | m_avatarAppearanceModule = new UserServerAvatarAppearanceModule(m_userDataBaseService); | 155 | m_avatarAppearanceModule = new UserServerAvatarAppearanceModule(m_userDataBaseService); |
156 | m_avatarAppearanceModule.Initialise(this); | ||
157 | |||
168 | m_friendsModule = new UserServerFriendsModule(m_userDataBaseService); | 158 | m_friendsModule = new UserServerFriendsModule(m_userDataBaseService); |
159 | m_friendsModule.Initialise(this); | ||
160 | |||
161 | m_consoleCommandModule = new UserServerCommandModule(); | ||
162 | m_consoleCommandModule.Initialise(this); | ||
163 | |||
164 | m_messagesService = new MessageServersConnector(); | ||
165 | m_messagesService.Initialise(this); | ||
166 | |||
167 | m_gridInfoService = new GridInfoServiceModule(); | ||
168 | m_gridInfoService.Initialise(this); | ||
169 | } | ||
170 | |||
171 | protected virtual void StartOtherComponents(IInterServiceInventoryServices inventoryService) | ||
172 | { | ||
173 | StartupLoginService(inventoryService); | ||
174 | // | ||
175 | // Get the minimum defaultLevel to access to the grid | ||
176 | // | ||
177 | m_loginService.setloginlevel((int)Cfg.DefaultUserLevel); | ||
178 | |||
179 | RegisterInterface<UserLoginService>(m_loginService); //TODO: should be done in the login service | ||
180 | |||
181 | m_eventDispatcher = new UserServerEventDispatchModule(m_userManager, m_messagesService, m_loginService); | ||
182 | m_eventDispatcher.Initialise(this); | ||
169 | } | 183 | } |
170 | 184 | ||
171 | /// <summary> | 185 | /// <summary> |
@@ -178,34 +192,32 @@ namespace OpenSim.Grid.UserServer | |||
178 | m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy()); | 192 | m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy()); |
179 | } | 193 | } |
180 | 194 | ||
181 | protected virtual void RegisterEventHandlers() | 195 | protected virtual void PostInitialiseModules() |
182 | { | 196 | { |
183 | m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation; | 197 | m_consoleCommandModule.PostInitialise(); //it will register its Console command handlers in here |
184 | m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff; | 198 | m_userDataBaseService.PostInitialise(); |
185 | 199 | m_messagesService.PostInitialise(); | |
186 | m_messagesService.OnAgentLocation += HandleAgentLocation; | 200 | m_eventDispatcher.PostInitialise(); //it will register event handlers in here |
187 | m_messagesService.OnAgentLeaving += HandleAgentLeaving; | 201 | m_gridInfoService.PostInitialise(); |
188 | m_messagesService.OnRegionStartup += HandleRegionStartup; | 202 | m_userManager.PostInitialise(); |
189 | m_messagesService.OnRegionShutdown += HandleRegionShutdown; | 203 | m_avatarAppearanceModule.PostInitialise(); |
204 | m_friendsModule.PostInitialise(); | ||
190 | } | 205 | } |
191 | 206 | ||
192 | protected virtual void RegisterHttpHandlers() | 207 | protected virtual void RegisterHttpHandlers() |
193 | { | 208 | { |
194 | m_loginService.RegisterHandlers(m_httpServer, Cfg.EnableLLSDLogin, true); | 209 | m_loginService.RegisterHandlers(m_httpServer, Cfg.EnableLLSDLogin, true); |
195 | 210 | ||
196 | m_userManager.RegisterHandlers(m_httpServer); | 211 | m_userManager.RegisterHandlers(m_httpServer); |
197 | m_friendsModule.RegisterHandlers(m_httpServer); | 212 | m_friendsModule.RegisterHandlers(m_httpServer); |
198 | m_avatarAppearanceModule.RegisterHandlers(m_httpServer); | 213 | m_avatarAppearanceModule.RegisterHandlers(m_httpServer); |
199 | m_messagesService.RegisterHandlers(m_httpServer); | 214 | m_messagesService.RegisterHandlers(m_httpServer); |
200 | 215 | m_gridInfoService.RegisterHandlers(m_httpServer); | |
201 | m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", | ||
202 | m_gridInfoService.RestGetGridInfoMethod)); | ||
203 | m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod); | ||
204 | } | 216 | } |
205 | 217 | ||
206 | public override void ShutdownSpecific() | 218 | public override void ShutdownSpecific() |
207 | { | 219 | { |
208 | m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation; | 220 | m_eventDispatcher.Close(); |
209 | } | 221 | } |
210 | 222 | ||
211 | #region IUGAIMCore | 223 | #region IUGAIMCore |
@@ -247,74 +259,11 @@ namespace OpenSim.Grid.UserServer | |||
247 | { | 259 | { |
248 | return m_httpServer; | 260 | return m_httpServer; |
249 | } | 261 | } |
250 | |||
251 | |||
252 | #endregion | ||
253 | |||
254 | #region Console Command Handlers | ||
255 | |||
256 | protected override void ShowHelp(string[] helpArgs) | ||
257 | { | ||
258 | base.ShowHelp(helpArgs); | ||
259 | } | ||
260 | #endregion | 262 | #endregion |
261 | 263 | ||
262 | public void TestResponse(List<InventoryFolderBase> resp) | 264 | public void TestResponse(List<InventoryFolderBase> resp) |
263 | { | 265 | { |
264 | m_console.Notice("response got"); | 266 | m_console.Notice("response got"); |
265 | } | 267 | } |
266 | |||
267 | #region Event Handlers | ||
268 | public void NotifyMessageServersUserLoggOff(UUID agentID) | ||
269 | { | ||
270 | m_messagesService.TellMessageServersAboutUserLogoff(agentID); | ||
271 | } | ||
272 | |||
273 | public void NotifyMessageServersUserLoggedInToLocation(UUID agentID, UUID sessionID, UUID RegionID, | ||
274 | ulong regionhandle, float positionX, float positionY, | ||
275 | float positionZ, string firstname, string lastname) | ||
276 | { | ||
277 | m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX, | ||
278 | positionY, positionZ, firstname, lastname); | ||
279 | } | ||
280 | |||
281 | public void HandleAgentLocation(UUID agentID, UUID regionID, ulong regionHandle) | ||
282 | { | ||
283 | m_userManager.HandleAgentLocation(agentID, regionID, regionHandle); | ||
284 | } | ||
285 | |||
286 | public void HandleAgentLeaving(UUID agentID, UUID regionID, ulong regionHandle) | ||
287 | { | ||
288 | m_userManager.HandleAgentLeaving(agentID, regionID, regionHandle); | ||
289 | } | ||
290 | |||
291 | public void HandleRegionStartup(UUID regionID) | ||
292 | { | ||
293 | // This might seem strange, that we send this back to the | ||
294 | // server it came from. But there is method to the madness. | ||
295 | // There can be multiple user servers on the same database, | ||
296 | // and each can have multiple messaging servers. So, we send | ||
297 | // it to all known user servers, who send it to all known | ||
298 | // message servers. That way, we should be able to finally | ||
299 | // update presence to all regions and thereby all friends | ||
300 | // | ||
301 | m_userManager.HandleRegionStartup(regionID); | ||
302 | m_messagesService.TellMessageServersAboutRegionShutdown(regionID); | ||
303 | } | ||
304 | |||
305 | public void HandleRegionShutdown(UUID regionID) | ||
306 | { | ||
307 | // This might seem strange, that we send this back to the | ||
308 | // server it came from. But there is method to the madness. | ||
309 | // There can be multiple user servers on the same database, | ||
310 | // and each can have multiple messaging servers. So, we send | ||
311 | // it to all known user servers, who send it to all known | ||
312 | // message servers. That way, we should be able to finally | ||
313 | // update presence to all regions and thereby all friends | ||
314 | // | ||
315 | m_userManager.HandleRegionShutdown(regionID); | ||
316 | m_messagesService.TellMessageServersAboutRegionShutdown(regionID); | ||
317 | } | ||
318 | #endregion | ||
319 | } | 268 | } |
320 | } | 269 | } |
diff --git a/OpenSim/Grid/UserServer/UserServerCommandModule.cs b/OpenSim/Grid/UserServer/UserServerCommandModule.cs index f35cfec..a6f8af2 100644 --- a/OpenSim/Grid/UserServer/UserServerCommandModule.cs +++ b/OpenSim/Grid/UserServer/UserServerCommandModule.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -59,9 +59,8 @@ namespace OpenSim.Grid.UserServer | |||
59 | 59 | ||
60 | protected IUGAIMCore m_core; | 60 | protected IUGAIMCore m_core; |
61 | 61 | ||
62 | public UserServerCommandModule( UserLoginService loginService) | 62 | public UserServerCommandModule() |
63 | { | 63 | { |
64 | m_loginService = loginService; | ||
65 | } | 64 | } |
66 | 65 | ||
67 | public void Initialise(IUGAIMCore core) | 66 | public void Initialise(IUGAIMCore core) |
@@ -83,8 +82,15 @@ namespace OpenSim.Grid.UserServer | |||
83 | m_userDataBaseService = userDBservice; | 82 | m_userDataBaseService = userDBservice; |
84 | } | 83 | } |
85 | 84 | ||
85 | UserLoginService loginService; | ||
86 | if (m_core.TryGet<UserLoginService>(out loginService)) | ||
87 | { | ||
88 | m_loginService = loginService; | ||
89 | } | ||
90 | |||
86 | ConsoleBase console; | 91 | ConsoleBase console; |
87 | if ((m_core.TryGet<ConsoleBase>(out console)) && (m_cfg != null) && (m_userDataBaseService != null)) | 92 | if ((m_core.TryGet<ConsoleBase>(out console)) && (m_cfg != null) |
93 | && (m_userDataBaseService != null) && (m_loginService != null)) | ||
88 | { | 94 | { |
89 | RegisterConsoleCommands(console); | 95 | RegisterConsoleCommands(console); |
90 | } | 96 | } |
diff --git a/OpenSim/Grid/UserServer/UserServerEventDispatchModule.cs b/OpenSim/Grid/UserServer/UserServerEventDispatchModule.cs new file mode 100644 index 0000000..e23a7d1 --- /dev/null +++ b/OpenSim/Grid/UserServer/UserServerEventDispatchModule.cs | |||
@@ -0,0 +1,141 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using log4net.Config; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Communications; | ||
38 | using OpenSim.Framework.Communications.Cache; | ||
39 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Statistics; | ||
42 | using OpenSim.Grid.Communications.OGS1; | ||
43 | using OpenSim.Grid.Framework; | ||
44 | using OpenSim.Grid.UserServer.Modules; | ||
45 | |||
46 | namespace OpenSim.Grid.UserServer | ||
47 | { | ||
48 | //Do we actually need these event dispatchers? | ||
49 | //shouldn't the other modules just directly register event handlers to each other? | ||
50 | public class UserServerEventDispatchModule | ||
51 | { | ||
52 | protected UserManager m_userManager; | ||
53 | protected MessageServersConnector m_messagesService; | ||
54 | protected UserLoginService m_loginService; | ||
55 | |||
56 | public UserServerEventDispatchModule(UserManager userManager, MessageServersConnector messagesService, UserLoginService loginService) | ||
57 | { | ||
58 | m_userManager = userManager; | ||
59 | m_messagesService = messagesService; | ||
60 | m_loginService = loginService; | ||
61 | } | ||
62 | |||
63 | public void Initialise(IUGAIMCore core) | ||
64 | { | ||
65 | } | ||
66 | |||
67 | public void PostInitialise() | ||
68 | { | ||
69 | m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation; | ||
70 | m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff; | ||
71 | |||
72 | m_messagesService.OnAgentLocation += HandleAgentLocation; | ||
73 | m_messagesService.OnAgentLeaving += HandleAgentLeaving; | ||
74 | m_messagesService.OnRegionStartup += HandleRegionStartup; | ||
75 | m_messagesService.OnRegionShutdown += HandleRegionShutdown; | ||
76 | } | ||
77 | |||
78 | public void RegisterHandlers(BaseHttpServer httpServer) | ||
79 | { | ||
80 | |||
81 | } | ||
82 | |||
83 | public void Close() | ||
84 | { | ||
85 | m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation; | ||
86 | } | ||
87 | |||
88 | #region Event Handlers | ||
89 | public void NotifyMessageServersUserLoggOff(UUID agentID) | ||
90 | { | ||
91 | m_messagesService.TellMessageServersAboutUserLogoff(agentID); | ||
92 | } | ||
93 | |||
94 | public void NotifyMessageServersUserLoggedInToLocation(UUID agentID, UUID sessionID, UUID RegionID, | ||
95 | ulong regionhandle, float positionX, float positionY, | ||
96 | float positionZ, string firstname, string lastname) | ||
97 | { | ||
98 | m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX, | ||
99 | positionY, positionZ, firstname, lastname); | ||
100 | } | ||
101 | |||
102 | public void HandleAgentLocation(UUID agentID, UUID regionID, ulong regionHandle) | ||
103 | { | ||
104 | m_userManager.HandleAgentLocation(agentID, regionID, regionHandle); | ||
105 | } | ||
106 | |||
107 | public void HandleAgentLeaving(UUID agentID, UUID regionID, ulong regionHandle) | ||
108 | { | ||
109 | m_userManager.HandleAgentLeaving(agentID, regionID, regionHandle); | ||
110 | } | ||
111 | |||
112 | public void HandleRegionStartup(UUID regionID) | ||
113 | { | ||
114 | // This might seem strange, that we send this back to the | ||
115 | // server it came from. But there is method to the madness. | ||
116 | // There can be multiple user servers on the same database, | ||
117 | // and each can have multiple messaging servers. So, we send | ||
118 | // it to all known user servers, who send it to all known | ||
119 | // message servers. That way, we should be able to finally | ||
120 | // update presence to all regions and thereby all friends | ||
121 | // | ||
122 | m_userManager.HandleRegionStartup(regionID); | ||
123 | m_messagesService.TellMessageServersAboutRegionShutdown(regionID); | ||
124 | } | ||
125 | |||
126 | public void HandleRegionShutdown(UUID regionID) | ||
127 | { | ||
128 | // This might seem strange, that we send this back to the | ||
129 | // server it came from. But there is method to the madness. | ||
130 | // There can be multiple user servers on the same database, | ||
131 | // and each can have multiple messaging servers. So, we send | ||
132 | // it to all known user servers, who send it to all known | ||
133 | // message servers. That way, we should be able to finally | ||
134 | // update presence to all regions and thereby all friends | ||
135 | // | ||
136 | m_userManager.HandleRegionShutdown(regionID); | ||
137 | m_messagesService.TellMessageServersAboutRegionShutdown(regionID); | ||
138 | } | ||
139 | #endregion | ||
140 | } | ||
141 | } | ||