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author | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
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committer | Tedd Hansen | 2008-02-21 10:43:24 +0000 |
commit | 7102ac77698f4bfd7406d6e8871db7b006c2cae2 (patch) | |
tree | 7253775d1a6ae64e2469b1ef79863aaebe83e1d1 /OpenSim/Grid/ScriptServer | |
parent | Remove a couple compiler warnings. (diff) | |
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"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
Diffstat (limited to 'OpenSim/Grid/ScriptServer')
-rw-r--r-- | OpenSim/Grid/ScriptServer/ScriptServer/RegionCommManager.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Grid/ScriptServer/ScriptServer/RegionCommManager.cs b/OpenSim/Grid/ScriptServer/ScriptServer/RegionCommManager.cs index cdddcc2..f37d289 100644 --- a/OpenSim/Grid/ScriptServer/ScriptServer/RegionCommManager.cs +++ b/OpenSim/Grid/ScriptServer/ScriptServer/RegionCommManager.cs | |||
@@ -61,6 +61,7 @@ namespace OpenSim.Grid.ScriptServer | |||
61 | listenThread.Name = "ListenThread"; | 61 | listenThread.Name = "ListenThread"; |
62 | listenThread.IsBackground = true; | 62 | listenThread.IsBackground = true; |
63 | listenThread.Start(); | 63 | listenThread.Start(); |
64 | OpenSim.Framework.ThreadTracker.Add(listenThread); | ||
64 | } | 65 | } |
65 | 66 | ||
66 | /// <summary> | 67 | /// <summary> |