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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Grid/ScriptServer/ScriptServerMain.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Grid/ScriptServer/ScriptServerMain.cs')
-rw-r--r--OpenSim/Grid/ScriptServer/ScriptServerMain.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
index 63bdea8..4b226ae 100644
--- a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
+++ b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
@@ -27,7 +27,7 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using libsecondlife; 30using OpenMetaverse;
31using log4net; 31using log4net;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33using OpenSim.Framework.Servers; 33using OpenSim.Framework.Servers;
@@ -92,7 +92,7 @@ namespace OpenSim.Grid.ScriptServer
92 92
93 if (Command == "OnRezScript") 93 if (Command == "OnRezScript")
94 { 94 {
95 Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2], 0, false); 95 Engine.EventManager().OnRezScript((uint)p[0], new UUID((string)p[1]), (string)p[2], 0, false);
96 } 96 }
97 } 97 }
98 98