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authorTedd Hansen2007-12-30 22:57:27 +0000
committerTedd Hansen2007-12-30 22:57:27 +0000
commit5b8620d82fa1fa17bcd8b2ff6050c58d34509c77 (patch)
tree97ef10a05a0625bb384a09b7ce3d0a1ce5069c50 /OpenSim/Grid/ScriptServer/RemotingObject.cs
parentserver->script event path almost ready for remote scriptengine (translation t... (diff)
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Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
Diffstat (limited to 'OpenSim/Grid/ScriptServer/RemotingObject.cs')
-rw-r--r--OpenSim/Grid/ScriptServer/RemotingObject.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Grid/ScriptServer/RemotingObject.cs b/OpenSim/Grid/ScriptServer/RemotingObject.cs
index f095ca4..4c5a176 100644
--- a/OpenSim/Grid/ScriptServer/RemotingObject.cs
+++ b/OpenSim/Grid/ScriptServer/RemotingObject.cs
@@ -9,7 +9,8 @@ namespace OpenSim.Grid.ScriptServer
9 { 9 {
10 // This object will be exposed over remoting. It is a singleton, so it exists only in as one instance. 10 // This object will be exposed over remoting. It is a singleton, so it exists only in as one instance.
11 11
12 // Expose ScriptEngine 12 // Expose ScriptEngine directly for now ... this is not very secure :)
13 // NOTE! CURRENTLY JUST HARDWIRED DOTNETENGINE!
13 public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine(); 14 public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine();
14 15
15 /// <summary> 16 /// <summary>