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author | Tedd Hansen | 2007-12-30 22:57:27 +0000 |
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committer | Tedd Hansen | 2007-12-30 22:57:27 +0000 |
commit | 5b8620d82fa1fa17bcd8b2ff6050c58d34509c77 (patch) | |
tree | 97ef10a05a0625bb384a09b7ce3d0a1ce5069c50 /OpenSim/Grid/ScriptServer/RemotingObject.cs | |
parent | server->script event path almost ready for remote scriptengine (translation t... (diff) | |
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Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
Diffstat (limited to 'OpenSim/Grid/ScriptServer/RemotingObject.cs')
-rw-r--r-- | OpenSim/Grid/ScriptServer/RemotingObject.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Grid/ScriptServer/RemotingObject.cs b/OpenSim/Grid/ScriptServer/RemotingObject.cs index f095ca4..4c5a176 100644 --- a/OpenSim/Grid/ScriptServer/RemotingObject.cs +++ b/OpenSim/Grid/ScriptServer/RemotingObject.cs | |||
@@ -9,7 +9,8 @@ namespace OpenSim.Grid.ScriptServer | |||
9 | { | 9 | { |
10 | // This object will be exposed over remoting. It is a singleton, so it exists only in as one instance. | 10 | // This object will be exposed over remoting. It is a singleton, so it exists only in as one instance. |
11 | 11 | ||
12 | // Expose ScriptEngine | 12 | // Expose ScriptEngine directly for now ... this is not very secure :) |
13 | // NOTE! CURRENTLY JUST HARDWIRED DOTNETENGINE! | ||
13 | public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine(); | 14 | public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine(); |
14 | 15 | ||
15 | /// <summary> | 16 | /// <summary> |