diff options
author | Sean Dague | 2008-03-17 15:11:36 +0000 |
---|---|---|
committer | Sean Dague | 2008-03-17 15:11:36 +0000 |
commit | dba37a8722a375c77a31efa03c12c146126898d3 (patch) | |
tree | 89715aa67c3ba97d33ae1f5e50d31dbb952ce03b /OpenSim/Grid/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | |
parent | * Fixed prim creation in basic physics mode. ( BasicPhysics returns null prob... (diff) | |
download | opensim-SC_OLD-dba37a8722a375c77a31efa03c12c146126898d3.zip opensim-SC_OLD-dba37a8722a375c77a31efa03c12c146126898d3.tar.gz opensim-SC_OLD-dba37a8722a375c77a31efa03c12c146126898d3.tar.bz2 opensim-SC_OLD-dba37a8722a375c77a31efa03c12c146126898d3.tar.xz |
From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL
script functions.
llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName
It was necessary to modify ExecutorBase in support of the ScriptState
implementations.
I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.
I also simplified the State definition at the start of BuiltinCommands.
Diffstat (limited to 'OpenSim/Grid/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs')
0 files changed, 0 insertions, 0 deletions