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authorSean Dague2008-03-17 15:11:36 +0000
committerSean Dague2008-03-17 15:11:36 +0000
commitdba37a8722a375c77a31efa03c12c146126898d3 (patch)
tree89715aa67c3ba97d33ae1f5e50d31dbb952ce03b /OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL
parent* Fixed prim creation in basic physics mode. ( BasicPhysics returns null prob... (diff)
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From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
Diffstat (limited to 'OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL')
-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 04bc6cf..2c7cc34 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -2115,9 +2115,11 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
2115 public const double DEG_TO_RAD = 0.01745329238f; 2115 public const double DEG_TO_RAD = 0.01745329238f;
2116 public const double RAD_TO_DEG = 57.29578f; 2116 public const double RAD_TO_DEG = 57.29578f;
2117 public const double SQRT2 = 1.414213538f; 2117 public const double SQRT2 = 1.414213538f;
2118 public const int DEBUG_CHANNEL 0x7FFFFFFF;
2119 public const int PUBLIC_CHANNEL 0x00000000
2118 2120
2119 // Can not be public const? 2121 // Can not be public const?
2120 public vector ZERO_VECTOR = new vector(0, 0, 0); 2122 public vector ZERO_VECTOR = new vector(0, 0, 0);
2121 public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0); 2123 public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0);
2122 } 2124 }
2123} \ No newline at end of file 2125}