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authorCharles Krinke2008-05-28 14:03:08 +0000
committerCharles Krinke2008-05-28 14:03:08 +0000
commit06147d0492e91c06a7d8f3a19c20897033f560a3 (patch)
tree5010f60eafa04b6907c5edc5d2233b06584d4c8e /OpenSim/Grid/MessagingServer/WorkUnitPresenceUpdate.cs
parentMantis#1398. Thank you kindly, cmickeyb for a patch that: (diff)
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Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
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