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authorTeravus Ovares2008-06-02 16:16:07 +0000
committerTeravus Ovares2008-06-02 16:16:07 +0000
commit3991908db5b50e764112d30e5750447db67795b5 (patch)
treebc5c47d6c26b87dd04c550ed24d5597e686e7663 /OpenSim/Grid/MessagingServer/UserPresenceData.cs
parentFixed half completed comment in OpenSim.ini.example. (diff)
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* This update enables grid wide presence updates.
* You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers. * All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline. * Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
Diffstat (limited to 'OpenSim/Grid/MessagingServer/UserPresenceData.cs')
-rw-r--r--OpenSim/Grid/MessagingServer/UserPresenceData.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Grid/MessagingServer/UserPresenceData.cs b/OpenSim/Grid/MessagingServer/UserPresenceData.cs
index 7188201..74a6032 100644
--- a/OpenSim/Grid/MessagingServer/UserPresenceData.cs
+++ b/OpenSim/Grid/MessagingServer/UserPresenceData.cs
@@ -40,6 +40,7 @@ namespace OpenSim.Grid.MessagingServer
40 public string httpURI = String.Empty; 40 public string httpURI = String.Empty;
41 public List<FriendListItem> friendData = new List<FriendListItem> (); 41 public List<FriendListItem> friendData = new List<FriendListItem> ();
42 public List<LLUUID> subscriptionData = new List<LLUUID>(); 42 public List<LLUUID> subscriptionData = new List<LLUUID>();
43 public bool OnlineYN = false;
43 44
44 public UserPresenceData() 45 public UserPresenceData()
45 { 46 {