diff options
author | Teravus Ovares | 2008-05-09 07:50:00 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-05-09 07:50:00 +0000 |
commit | b7baa3cd2aa60324f52118e565465475c669ec80 (patch) | |
tree | 99ce1c16edb1e0f8895e255e83c563ea489a5882 /OpenSim/Grid/MessagingServer/MessageService.cs | |
parent | Thank you, Melanie for a patch that helps conversion (diff) | |
download | opensim-SC_OLD-b7baa3cd2aa60324f52118e565465475c669ec80.zip opensim-SC_OLD-b7baa3cd2aa60324f52118e565465475c669ec80.tar.gz opensim-SC_OLD-b7baa3cd2aa60324f52118e565465475c669ec80.tar.bz2 opensim-SC_OLD-b7baa3cd2aa60324f52118e565465475c669ec80.tar.xz |
* Valid Sculpted prim now collide properly.
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy
* Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now)
* This just adds to the experimental nature of trunk. :D
Diffstat (limited to 'OpenSim/Grid/MessagingServer/MessageService.cs')
0 files changed, 0 insertions, 0 deletions