diff options
author | Teravus Ovares | 2009-07-17 07:28:09 +0000 |
---|---|---|
committer | Teravus Ovares | 2009-07-17 07:28:09 +0000 |
commit | f74622c65fe8934d5f3b69975e8dba24d02985fe (patch) | |
tree | ff0bd8a26de159686987b7d57820b614429e5afa /OpenSim/Grid/MessagingServer.Modules | |
parent | Revert the nonessential part of r10033 to restore sanity to trampolines (diff) | |
download | opensim-SC_OLD-f74622c65fe8934d5f3b69975e8dba24d02985fe.zip opensim-SC_OLD-f74622c65fe8934d5f3b69975e8dba24d02985fe.tar.gz opensim-SC_OLD-f74622c65fe8934d5f3b69975e8dba24d02985fe.tar.bz2 opensim-SC_OLD-f74622c65fe8934d5f3b69975e8dba24d02985fe.tar.xz |
* Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
* Remove the draconic locking around adding an avatar to the Scene
* Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent.
* Make the Set Appearance method use the proper 'remove from physics scene' method.
* It *may* help border crossings.
* It *may* help the 'on avatar rez' lag, that people have been seeing the past week.
* It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered).
Diffstat (limited to 'OpenSim/Grid/MessagingServer.Modules')
0 files changed, 0 insertions, 0 deletions