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authorMike Mazur2009-02-24 23:40:08 +0000
committerMike Mazur2009-02-24 23:40:08 +0000
commitd81fb565c1f48b013d107651c3bf383bd59e4daa (patch)
tree78b90903c6ee6dbce33f28b352d64e3b82fe3768 /OpenSim/Grid/MessagingServer.Modules/MessageService.cs
parentClose-to-final tweaking with appearance. This time sending *everything*. Addr... (diff)
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Setting svn:eol-style=native on new files.
Diffstat (limited to 'OpenSim/Grid/MessagingServer.Modules/MessageService.cs')
-rw-r--r--OpenSim/Grid/MessagingServer.Modules/MessageService.cs974
1 files changed, 487 insertions, 487 deletions
diff --git a/OpenSim/Grid/MessagingServer.Modules/MessageService.cs b/OpenSim/Grid/MessagingServer.Modules/MessageService.cs
index 15cfa3b..c76f332 100644
--- a/OpenSim/Grid/MessagingServer.Modules/MessageService.cs
+++ b/OpenSim/Grid/MessagingServer.Modules/MessageService.cs
@@ -1,488 +1,488 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Net; 31using System.Net;
32using System.Reflection; 32using System.Reflection;
33using System.Threading; 33using System.Threading;
34using System.Timers; 34using System.Timers;
35using log4net; 35using log4net;
36using Nwc.XmlRpc; 36using Nwc.XmlRpc;
37using OpenMetaverse; 37using OpenMetaverse;
38using OpenSim.Data; 38using OpenSim.Data;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Grid.Framework; 40using OpenSim.Grid.Framework;
41using Timer=System.Timers.Timer; 41using Timer=System.Timers.Timer;
42 42
43namespace OpenSim.Grid.MessagingServer.Modules 43namespace OpenSim.Grid.MessagingServer.Modules
44{ 44{
45 public class MessageService 45 public class MessageService
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 private MessageServerConfig m_cfg; 49 private MessageServerConfig m_cfg;
50 private UserDataBaseService m_userDataBaseService; 50 private UserDataBaseService m_userDataBaseService;
51 51
52 private IUGAIMCore m_messageCore; 52 private IUGAIMCore m_messageCore;
53 53
54 private IMessageUserServerService m_userServerModule; 54 private IMessageUserServerService m_userServerModule;
55 private IMessageRegionService m_regionModule; 55 private IMessageRegionService m_regionModule;
56 56
57 // a dictionary of all current presences this server knows about 57 // a dictionary of all current presences this server knows about
58 private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>(); 58 private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>();
59 59
60 public MessageService(MessageServerConfig cfg, IUGAIMCore messageCore, UserDataBaseService userDataBaseService) 60 public MessageService(MessageServerConfig cfg, IUGAIMCore messageCore, UserDataBaseService userDataBaseService)
61 { 61 {
62 m_cfg = cfg; 62 m_cfg = cfg;
63 m_messageCore = messageCore; 63 m_messageCore = messageCore;
64 64
65 m_userDataBaseService = userDataBaseService; 65 m_userDataBaseService = userDataBaseService;
66 66
67 //??? 67 //???
68 UserConfig uc = new UserConfig(); 68 UserConfig uc = new UserConfig();
69 uc.DatabaseConnect = cfg.DatabaseConnect; 69 uc.DatabaseConnect = cfg.DatabaseConnect;
70 uc.DatabaseProvider = cfg.DatabaseProvider; 70 uc.DatabaseProvider = cfg.DatabaseProvider;
71 } 71 }
72 72
73 public void Initialise() 73 public void Initialise()
74 { 74 {
75 } 75 }
76 76
77 public void PostInitialise() 77 public void PostInitialise()
78 { 78 {
79 IMessageUserServerService messageUserServer; 79 IMessageUserServerService messageUserServer;
80 if (m_messageCore.TryGet<IMessageUserServerService>(out messageUserServer)) 80 if (m_messageCore.TryGet<IMessageUserServerService>(out messageUserServer))
81 { 81 {
82 m_userServerModule = messageUserServer; 82 m_userServerModule = messageUserServer;
83 } 83 }
84 84
85 IMessageRegionService messageRegion; 85 IMessageRegionService messageRegion;
86 if (m_messageCore.TryGet<IMessageRegionService>(out messageRegion)) 86 if (m_messageCore.TryGet<IMessageRegionService>(out messageRegion))
87 { 87 {
88 m_regionModule = messageRegion; 88 m_regionModule = messageRegion;
89 } 89 }
90 } 90 }
91 91
92 public void RegisterHandlers() 92 public void RegisterHandlers()
93 { 93 {
94 //have these in separate method as some servers restart the http server and reregister all the handlers. 94 //have these in separate method as some servers restart the http server and reregister all the handlers.
95 95
96 } 96 }
97 97
98 #region FriendList Methods 98 #region FriendList Methods
99 99
100 /// <summary> 100 /// <summary>
101 /// Process Friendlist subscriptions for a user 101 /// Process Friendlist subscriptions for a user
102 /// The login method calls this for a User 102 /// The login method calls this for a User
103 /// </summary> 103 /// </summary>
104 /// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param> 104 /// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param>
105 private void ProcessFriendListSubscriptions(UserPresenceData userpresence) 105 private void ProcessFriendListSubscriptions(UserPresenceData userpresence)
106 { 106 {
107 lock (m_presences) 107 lock (m_presences)
108 { 108 {
109 m_presences[userpresence.agentData.AgentID] = userpresence; 109 m_presences[userpresence.agentData.AgentID] = userpresence;
110 } 110 }
111 111
112 Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData; 112 Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData;
113 foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList) 113 foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList)
114 { 114 {
115 UserPresenceData friendup = null; 115 UserPresenceData friendup = null;
116 lock (m_presences) 116 lock (m_presences)
117 { 117 {
118 m_presences.TryGetValue(pair.Key, out friendup); 118 m_presences.TryGetValue(pair.Key, out friendup);
119 } 119 }
120 if (friendup != null) 120 if (friendup != null)
121 { 121 {
122 SubscribeToPresenceUpdates(userpresence, friendup, pair.Value); 122 SubscribeToPresenceUpdates(userpresence, friendup, pair.Value);
123 } 123 }
124 } 124 }
125 } 125 }
126 126
127 /// <summary> 127 /// <summary>
128 /// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'. 128 /// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'.
129 /// </summary> 129 /// </summary>
130 /// <param name="talkingAbout">We are sending presence information about this user.</param> 130 /// <param name="talkingAbout">We are sending presence information about this user.</param>
131 /// <param name="receiver">We are sending the presence update to this user</param> 131 /// <param name="receiver">We are sending the presence update to this user</param>
132 private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver) 132 private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver)
133 { 133 {
134 UserAgentData p2Handle = m_userDataBaseService.GetUserAgentData(receiver.agentData.AgentID); 134 UserAgentData p2Handle = m_userDataBaseService.GetUserAgentData(receiver.agentData.AgentID);
135 if (p2Handle != null) 135 if (p2Handle != null)
136 { 136 {
137 if (receiver.lookupUserRegionYN) 137 if (receiver.lookupUserRegionYN)
138 { 138 {
139 receiver.regionData.regionHandle = p2Handle.Handle; 139 receiver.regionData.regionHandle = p2Handle.Handle;
140 } 140 }
141 else 141 else
142 { 142 {
143 receiver.lookupUserRegionYN = true; // TODO Huh? 143 receiver.lookupUserRegionYN = true; // TODO Huh?
144 } 144 }
145 145
146 PresenceInformer friendlistupdater = new PresenceInformer(); 146 PresenceInformer friendlistupdater = new PresenceInformer();
147 friendlistupdater.presence1 = talkingAbout; 147 friendlistupdater.presence1 = talkingAbout;
148 friendlistupdater.presence2 = receiver; 148 friendlistupdater.presence2 = receiver;
149 friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo; 149 friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo;
150 friendlistupdater.OnDone += PresenceUpdateDone; 150 friendlistupdater.OnDone += PresenceUpdateDone;
151 WaitCallback cb = new WaitCallback(friendlistupdater.go); 151 WaitCallback cb = new WaitCallback(friendlistupdater.go);
152 ThreadPool.QueueUserWorkItem(cb); 152 ThreadPool.QueueUserWorkItem(cb);
153 } 153 }
154 else 154 else
155 { 155 {
156 m_log.WarnFormat("no data found for user {0}", receiver.agentData.AgentID); 156 m_log.WarnFormat("no data found for user {0}", receiver.agentData.AgentID);
157 // Skip because we can't find any data on the user 157 // Skip because we can't find any data on the user
158 } 158 }
159 } 159 }
160 160
161 /// <summary> 161 /// <summary>
162 /// Does the necessary work to subscribe one agent to another's presence notifications 162 /// Does the necessary work to subscribe one agent to another's presence notifications
163 /// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly 163 /// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
164 /// unless you know what you're doing 164 /// unless you know what you're doing
165 /// </summary> 165 /// </summary>
166 /// <param name="userpresence">P1</param> 166 /// <param name="userpresence">P1</param>
167 /// <param name="friendpresence">P2</param> 167 /// <param name="friendpresence">P2</param>
168 /// <param name="uFriendListItem"></param> 168 /// <param name="uFriendListItem"></param>
169 private void SubscribeToPresenceUpdates(UserPresenceData userpresence, 169 private void SubscribeToPresenceUpdates(UserPresenceData userpresence,
170 UserPresenceData friendpresence, 170 UserPresenceData friendpresence,
171 FriendListItem uFriendListItem) 171 FriendListItem uFriendListItem)
172 { 172 {
173 // Can the friend see me online? 173 // Can the friend see me online?
174 if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0) 174 if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
175 { 175 {
176 // tell user to update friend about user's presence changes 176 // tell user to update friend about user's presence changes
177 if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID)) 177 if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
178 { 178 {
179 userpresence.subscriptionData.Add(friendpresence.agentData.AgentID); 179 userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
180 } 180 }
181 181
182 // send an update about user's presence to the friend 182 // send an update about user's presence to the friend
183 enqueuePresenceUpdate(userpresence, friendpresence); 183 enqueuePresenceUpdate(userpresence, friendpresence);
184 } 184 }
185 185
186 // Can I see the friend online? 186 // Can I see the friend online?
187 if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0) 187 if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
188 { 188 {
189 // tell friend to update user about friend's presence changes 189 // tell friend to update user about friend's presence changes
190 if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID)) 190 if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
191 { 191 {
192 friendpresence.subscriptionData.Add(userpresence.agentData.AgentID); 192 friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
193 } 193 }
194 194
195 // send an update about friend's presence to user. 195 // send an update about friend's presence to user.
196 enqueuePresenceUpdate(friendpresence, userpresence); 196 enqueuePresenceUpdate(friendpresence, userpresence);
197 } 197 }
198 } 198 }
199 199
200 /// <summary> 200 /// <summary>
201 /// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications 201 /// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
202 /// </summary> 202 /// </summary>
203 /// <param name="AgentID"></param> 203 /// <param name="AgentID"></param>
204 private void ProcessLogOff(UUID AgentID) 204 private void ProcessLogOff(UUID AgentID)
205 { 205 {
206 m_log.Info("[LOGOFF]: Processing Logoff"); 206 m_log.Info("[LOGOFF]: Processing Logoff");
207 207
208 UserPresenceData userPresence = null; 208 UserPresenceData userPresence = null;
209 lock (m_presences) 209 lock (m_presences)
210 { 210 {
211 m_presences.TryGetValue(AgentID, out userPresence); 211 m_presences.TryGetValue(AgentID, out userPresence);
212 } 212 }
213 213
214 if (userPresence != null) // found the user 214 if (userPresence != null) // found the user
215 { 215 {
216 List<UUID> AgentsNeedingNotification = userPresence.subscriptionData; 216 List<UUID> AgentsNeedingNotification = userPresence.subscriptionData;
217 userPresence.OnlineYN = false; 217 userPresence.OnlineYN = false;
218 218
219 for (int i = 0; i < AgentsNeedingNotification.Count; i++) 219 for (int i = 0; i < AgentsNeedingNotification.Count; i++)
220 { 220 {
221 UserPresenceData friendPresence = null; 221 UserPresenceData friendPresence = null;
222 lock (m_presences) 222 lock (m_presences)
223 { 223 {
224 m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence); 224 m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence);
225 } 225 }
226 226
227 // This might need to be enumerated and checked before we try to remove it. 227 // This might need to be enumerated and checked before we try to remove it.
228 if (friendPresence != null) 228 if (friendPresence != null)
229 { 229 {
230 lock (friendPresence) 230 lock (friendPresence)
231 { 231 {
232 // no updates for this user anymore 232 // no updates for this user anymore
233 friendPresence.subscriptionData.Remove(AgentID); 233 friendPresence.subscriptionData.Remove(AgentID);
234 234
235 // set user's entry in the friend's list to offline (if it exists) 235 // set user's entry in the friend's list to offline (if it exists)
236 if (friendPresence.friendData.ContainsKey(AgentID)) 236 if (friendPresence.friendData.ContainsKey(AgentID))
237 { 237 {
238 friendPresence.friendData[AgentID].onlinestatus = false; 238 friendPresence.friendData[AgentID].onlinestatus = false;
239 } 239 }
240 } 240 }
241 241
242 enqueuePresenceUpdate(userPresence, friendPresence); 242 enqueuePresenceUpdate(userPresence, friendPresence);
243 } 243 }
244 } 244 }
245 } 245 }
246 } 246 }
247 247
248 #endregion 248 #endregion
249 249
250 private void PresenceUpdateDone(PresenceInformer obj) 250 private void PresenceUpdateDone(PresenceInformer obj)
251 { 251 {
252 obj.OnGetRegionData -= m_regionModule.GetRegionInfo; 252 obj.OnGetRegionData -= m_regionModule.GetRegionInfo;
253 obj.OnDone -= PresenceUpdateDone; 253 obj.OnDone -= PresenceUpdateDone;
254 } 254 }
255 255
256 #region UserServer Comms 256 #region UserServer Comms
257 257
258 /// <summary> 258 /// <summary>
259 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend 259 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend
260 /// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID. 260 /// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID.
261 /// </summary> 261 /// </summary>
262 /// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param> 262 /// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param>
263 private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner) 263 private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner)
264 { 264 {
265 Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>(); 265 Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
266 266
267 try 267 try
268 { 268 {
269 Hashtable param = new Hashtable(); 269 Hashtable param = new Hashtable();
270 param["ownerID"] = friendlistowner.ToString(); 270 param["ownerID"] = friendlistowner.ToString();
271 271
272 IList parameters = new ArrayList(); 272 IList parameters = new ArrayList();
273 parameters.Add(param); 273 parameters.Add(param);
274 XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters); 274 XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
275 XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000); 275 XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
276 Hashtable respData = (Hashtable)resp.Value; 276 Hashtable respData = (Hashtable)resp.Value;
277 277
278 if (respData.Contains("avcount")) 278 if (respData.Contains("avcount"))
279 { 279 {
280 buddies = ConvertXMLRPCDataToFriendListItemList(respData); 280 buddies = ConvertXMLRPCDataToFriendListItemList(respData);
281 } 281 }
282 282
283 } 283 }
284 catch (WebException e) 284 catch (WebException e)
285 { 285 {
286 m_log.Warn("Error when trying to fetch Avatar's friends list: " + 286 m_log.Warn("Error when trying to fetch Avatar's friends list: " +
287 e.Message); 287 e.Message);
288 // Return Empty list (no friends) 288 // Return Empty list (no friends)
289 } 289 }
290 return buddies; 290 return buddies;
291 } 291 }
292 292
293 /// <summary> 293 /// <summary>
294 /// Converts XMLRPC Friend List to FriendListItem Object 294 /// Converts XMLRPC Friend List to FriendListItem Object
295 /// </summary> 295 /// </summary>
296 /// <param name="data">XMLRPC response data Hashtable</param> 296 /// <param name="data">XMLRPC response data Hashtable</param>
297 /// <returns></returns> 297 /// <returns></returns>
298 public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data) 298 public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
299 { 299 {
300 Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>(); 300 Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
301 int buddycount = Convert.ToInt32((string)data["avcount"]); 301 int buddycount = Convert.ToInt32((string)data["avcount"]);
302 302
303 for (int i = 0; i < buddycount; i++) 303 for (int i = 0; i < buddycount; i++)
304 { 304 {
305 FriendListItem buddylistitem = new FriendListItem(); 305 FriendListItem buddylistitem = new FriendListItem();
306 306
307 buddylistitem.FriendListOwner = new UUID((string)data["ownerID" + i.ToString()]); 307 buddylistitem.FriendListOwner = new UUID((string)data["ownerID" + i.ToString()]);
308 buddylistitem.Friend = new UUID((string)data["friendID" + i.ToString()]); 308 buddylistitem.Friend = new UUID((string)data["friendID" + i.ToString()]);
309 buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]); 309 buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
310 buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]); 310 buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
311 311
312 buddies.Add(buddylistitem.Friend, buddylistitem); 312 buddies.Add(buddylistitem.Friend, buddylistitem);
313 } 313 }
314 314
315 return buddies; 315 return buddies;
316 } 316 }
317 317
318 /// <summary> 318 /// <summary>
319 /// UserServer sends an expect_user method 319 /// UserServer sends an expect_user method
320 /// this handles the method and provisions the 320 /// this handles the method and provisions the
321 /// necessary info for presence to work 321 /// necessary info for presence to work
322 /// </summary> 322 /// </summary>
323 /// <param name="request">UserServer Data</param> 323 /// <param name="request">UserServer Data</param>
324 /// <returns></returns> 324 /// <returns></returns>
325 public XmlRpcResponse UserLoggedOn(XmlRpcRequest request) 325 public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
326 { 326 {
327 Hashtable requestData = (Hashtable)request.Params[0]; 327 Hashtable requestData = (Hashtable)request.Params[0];
328 328
329 AgentCircuitData agentData = new AgentCircuitData(); 329 AgentCircuitData agentData = new AgentCircuitData();
330 agentData.SessionID = new UUID((string)requestData["sessionid"]); 330 agentData.SessionID = new UUID((string)requestData["sessionid"]);
331 agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]); 331 agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
332 agentData.firstname = (string)requestData["firstname"]; 332 agentData.firstname = (string)requestData["firstname"];
333 agentData.lastname = (string)requestData["lastname"]; 333 agentData.lastname = (string)requestData["lastname"];
334 agentData.AgentID = new UUID((string)requestData["agentid"]); 334 agentData.AgentID = new UUID((string)requestData["agentid"]);
335 agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); 335 agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
336 agentData.CapsPath = (string)requestData["caps_path"]; 336 agentData.CapsPath = (string)requestData["caps_path"];
337 337
338 if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) 338 if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
339 { 339 {
340 agentData.child = true; 340 agentData.child = true;
341 } 341 }
342 else 342 else
343 { 343 {
344 agentData.startpos = 344 agentData.startpos =
345 new Vector3(Convert.ToSingle(requestData["positionx"]), 345 new Vector3(Convert.ToSingle(requestData["positionx"]),
346 Convert.ToSingle(requestData["positiony"]), 346 Convert.ToSingle(requestData["positiony"]),
347 Convert.ToSingle(requestData["positionz"])); 347 Convert.ToSingle(requestData["positionz"]));
348 agentData.child = false; 348 agentData.child = false;
349 } 349 }
350 350
351 ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]); 351 ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
352 352
353 m_log.InfoFormat("[LOGON]: User {0} {1} logged into region {2} as {3} agent, building indexes for user", 353 m_log.InfoFormat("[LOGON]: User {0} {1} logged into region {2} as {3} agent, building indexes for user",
354 agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root"); 354 agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root");
355 355
356 UserPresenceData up = new UserPresenceData(); 356 UserPresenceData up = new UserPresenceData();
357 up.agentData = agentData; 357 up.agentData = agentData;
358 up.friendData = GetUserFriendList(agentData.AgentID); 358 up.friendData = GetUserFriendList(agentData.AgentID);
359 up.regionData = m_regionModule.GetRegionInfo(regionHandle); 359 up.regionData = m_regionModule.GetRegionInfo(regionHandle);
360 up.OnlineYN = true; 360 up.OnlineYN = true;
361 up.lookupUserRegionYN = false; 361 up.lookupUserRegionYN = false;
362 ProcessFriendListSubscriptions(up); 362 ProcessFriendListSubscriptions(up);
363 363
364 return new XmlRpcResponse(); 364 return new XmlRpcResponse();
365 } 365 }
366 366
367 /// <summary> 367 /// <summary>
368 /// The UserServer got a Logoff message 368 /// The UserServer got a Logoff message
369 /// Cleanup time for that user. Send out presence notifications 369 /// Cleanup time for that user. Send out presence notifications
370 /// </summary> 370 /// </summary>
371 /// <param name="request"></param> 371 /// <param name="request"></param>
372 /// <returns></returns> 372 /// <returns></returns>
373 public XmlRpcResponse UserLoggedOff(XmlRpcRequest request) 373 public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
374 { 374 {
375 m_log.Info("[USERLOGOFF]: User logged off called"); 375 m_log.Info("[USERLOGOFF]: User logged off called");
376 Hashtable requestData = (Hashtable)request.Params[0]; 376 Hashtable requestData = (Hashtable)request.Params[0];
377 377
378 UUID AgentID = new UUID((string)requestData["agentid"]); 378 UUID AgentID = new UUID((string)requestData["agentid"]);
379 ProcessLogOff(AgentID); 379 ProcessLogOff(AgentID);
380 380
381 return new XmlRpcResponse(); 381 return new XmlRpcResponse();
382 } 382 }
383 383
384 #endregion 384 #endregion
385 385
386 public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request) 386 public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request)
387 { 387 {
388 Hashtable paramHash = (Hashtable)request.Params[0]; 388 Hashtable paramHash = (Hashtable)request.Params[0];
389 Hashtable result = new Hashtable(); 389 Hashtable result = new Hashtable();
390 390
391 // TODO check access (recv_key/send_key) 391 // TODO check access (recv_key/send_key)
392 392
393 IList list = (IList)paramHash["uuids"]; 393 IList list = (IList)paramHash["uuids"];
394 394
395 // convert into List<UUID> 395 // convert into List<UUID>
396 List<UUID> uuids = new List<UUID>(); 396 List<UUID> uuids = new List<UUID>();
397 for (int i = 0; i < list.Count; ++i) 397 for (int i = 0; i < list.Count; ++i)
398 { 398 {
399 UUID uuid; 399 UUID uuid;
400 if (UUID.TryParse((string)list[i], out uuid)) 400 if (UUID.TryParse((string)list[i], out uuid))
401 { 401 {
402 uuids.Add(uuid); 402 uuids.Add(uuid);
403 } 403 }
404 } 404 }
405 405
406 try { 406 try {
407 Dictionary<UUID, FriendRegionInfo> infos = m_userDataBaseService.GetFriendRegionInfos(uuids); 407 Dictionary<UUID, FriendRegionInfo> infos = m_userDataBaseService.GetFriendRegionInfos(uuids);
408 m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count); 408 m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count);
409 int count = 0; 409 int count = 0;
410 foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos) 410 foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos)
411 { 411 {
412 result["uuid_" + count] = pair.Key.ToString(); 412 result["uuid_" + count] = pair.Key.ToString();
413 result["isOnline_" + count] = pair.Value.isOnline; 413 result["isOnline_" + count] = pair.Value.isOnline;
414 result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs 414 result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs
415 ++count; 415 ++count;
416 } 416 }
417 result["count"] = count; 417 result["count"] = count;
418 418
419 XmlRpcResponse response = new XmlRpcResponse(); 419 XmlRpcResponse response = new XmlRpcResponse();
420 response.Value = result; 420 response.Value = result;
421 return response; 421 return response;
422 } 422 }
423 catch(Exception e) { 423 catch(Exception e) {
424 m_log.Error("Got exception:", e); 424 m_log.Error("Got exception:", e);
425 throw e; 425 throw e;
426 } 426 }
427 } 427 }
428 428
429 public XmlRpcResponse AgentLocation(XmlRpcRequest request) 429 public XmlRpcResponse AgentLocation(XmlRpcRequest request)
430 { 430 {
431 Hashtable requestData = (Hashtable)request.Params[0]; 431 Hashtable requestData = (Hashtable)request.Params[0];
432 Hashtable result = new Hashtable(); 432 Hashtable result = new Hashtable();
433 result["success"] = "FALSE"; 433 result["success"] = "FALSE";
434 434
435 if (m_userServerModule.SendToUserServer(requestData, "agent_location")) 435 if (m_userServerModule.SendToUserServer(requestData, "agent_location"))
436 result["success"] = "TRUE"; 436 result["success"] = "TRUE";
437 437
438 438
439 XmlRpcResponse response = new XmlRpcResponse(); 439 XmlRpcResponse response = new XmlRpcResponse();
440 response.Value = result; 440 response.Value = result;
441 return response; 441 return response;
442 } 442 }
443 443
444 public XmlRpcResponse AgentLeaving(XmlRpcRequest request) 444 public XmlRpcResponse AgentLeaving(XmlRpcRequest request)
445 { 445 {
446 Hashtable requestData = (Hashtable)request.Params[0]; 446 Hashtable requestData = (Hashtable)request.Params[0];
447 Hashtable result = new Hashtable(); 447 Hashtable result = new Hashtable();
448 result["success"] = "FALSE"; 448 result["success"] = "FALSE";
449 449
450 if (m_userServerModule.SendToUserServer(requestData, "agent_leaving")) 450 if (m_userServerModule.SendToUserServer(requestData, "agent_leaving"))
451 result["success"] = "TRUE"; 451 result["success"] = "TRUE";
452 452
453 XmlRpcResponse response = new XmlRpcResponse(); 453 XmlRpcResponse response = new XmlRpcResponse();
454 response.Value = result; 454 response.Value = result;
455 return response; 455 return response;
456 } 456 }
457 457
458 public XmlRpcResponse ProcessRegionShutdown(XmlRpcRequest request) 458 public XmlRpcResponse ProcessRegionShutdown(XmlRpcRequest request)
459 { 459 {
460 Hashtable requestData = (Hashtable)request.Params[0]; 460 Hashtable requestData = (Hashtable)request.Params[0];
461 Hashtable result = new Hashtable(); 461 Hashtable result = new Hashtable();
462 result["success"] = "FALSE"; 462 result["success"] = "FALSE";
463 463
464 UUID regionID; 464 UUID regionID;
465 if (UUID.TryParse((string)requestData["regionid"], out regionID)) 465 if (UUID.TryParse((string)requestData["regionid"], out regionID))
466 { 466 {
467 m_log.DebugFormat("[PRESENCE] Processing region restart for {0}", regionID); 467 m_log.DebugFormat("[PRESENCE] Processing region restart for {0}", regionID);
468 result["success"] = "TRUE"; 468 result["success"] = "TRUE";
469 469
470 foreach (UserPresenceData up in m_presences.Values) 470 foreach (UserPresenceData up in m_presences.Values)
471 { 471 {
472 if (up.regionData.UUID == regionID) 472 if (up.regionData.UUID == regionID)
473 { 473 {
474 if (up.OnlineYN) 474 if (up.OnlineYN)
475 { 475 {
476 m_log.DebugFormat("[PRESENCE] Logging off {0} because the region they were in has gone", up.agentData.AgentID); 476 m_log.DebugFormat("[PRESENCE] Logging off {0} because the region they were in has gone", up.agentData.AgentID);
477 ProcessLogOff(up.agentData.AgentID); 477 ProcessLogOff(up.agentData.AgentID);
478 } 478 }
479 } 479 }
480 } 480 }
481 } 481 }
482 482
483 XmlRpcResponse response = new XmlRpcResponse(); 483 XmlRpcResponse response = new XmlRpcResponse();
484 response.Value = result; 484 response.Value = result;
485 return response; 485 return response;
486 } 486 }
487 } 487 }
488} \ No newline at end of file 488} \ No newline at end of file