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authorMelanie2009-08-20 21:45:49 +0100
committerMelanie2009-08-20 21:45:49 +0100
commitb23160a871fe6a28105d39c9602c35cda75efe4a (patch)
tree43c8d839a3bf6016a1d621d814cfd9d670b068b2 /OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs
parentRemove a load-order dependency in inventory transfer that was biting (diff)
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Remove the AssetInventory server from core. It has fallen behind both
upstream and the reference implementation to the point where it is no longer usable. It has no known users, and sinnce it doesn't work anymore, it is safe to assume that no one has used it in a long time.
Diffstat (limited to 'OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs')
-rw-r--r--OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs139
1 files changed, 0 insertions, 139 deletions
diff --git a/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs b/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs
deleted file mode 100644
index 4f42a20..0000000
--- a/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs
+++ /dev/null
@@ -1,139 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Grid.AssetInventoryServer
34{
35 //public class InventoryBase
36 //{
37 //}
38
39 //public class InventoryFolder : InventoryBase
40 //{
41 // public string Name;
42 // public UUID Owner;
43 // public UUID ParentID;
44 // public UUID ID;
45 // public short Type;
46 // public ushort Version;
47
48 // [NonSerialized]
49 // public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>();
50
51 // public InventoryFolder()
52 // {
53 // }
54
55 // public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType)
56 // {
57 // ID = UUID.Random();
58 // Name = name;
59 // Owner = ownerID;
60 // ParentID = parentID;
61 // Type = assetType;
62 // Version = 1;
63 // }
64
65 // public override string ToString()
66 // {
67 // return String.Format("{0} ({1})", Name, ID);
68 // }
69 //}
70
71 //public class InventoryItem : InventoryBase
72 //{
73 // public UUID ID;
74 // public int InvType;
75 // public UUID Folder;
76 // public UUID Owner;
77 // public UUID Creator;
78 // public string Name;
79 // public string Description;
80 // public uint NextPermissions;
81 // public uint CurrentPermissions;
82 // public uint BasePermissions;
83 // public uint EveryOnePermissions;
84 // public uint GroupPermissions;
85 // public int AssetType;
86 // public UUID AssetID;
87 // public UUID GroupID;
88 // public bool GroupOwned;
89 // public int SalePrice;
90 // public byte SaleType;
91 // public uint Flags;
92 // public int CreationDate;
93
94 // public override string ToString()
95 // {
96 // return String.Format("{0} ({1})", Name, ID);
97 // }
98 //}
99
100 public class InventoryFolderWithChildren : InventoryFolderBase
101 {
102 public InventoryFolderWithChildren()
103 {
104 }
105
106 public InventoryFolderWithChildren(InventoryFolderBase folder)
107 {
108 // from InventoryNodeBase
109 Name = folder.Name;
110 ID = folder.ID;
111 Owner = folder.Owner;
112
113 // from InventoryFolderBase
114 ParentID = folder.ParentID;
115 Type = folder.Type;
116 Version = folder.Version;
117 }
118
119 public InventoryFolderWithChildren(string name, UUID ownerID, UUID parentID, short assetType)
120 {
121 ID = UUID.Random();
122 Name = name;
123 Owner = ownerID;
124 ParentID = parentID;
125 Type = assetType;
126 Version = 1;
127 }
128
129 [NonSerialized]
130 public Dictionary<UUID, InventoryNodeBase> Children = new Dictionary<UUID, InventoryNodeBase>();
131 }
132
133 public class InventoryCollection
134 {
135 public Dictionary<UUID, InventoryFolderWithChildren> Folders;
136 public Dictionary<UUID, InventoryItemBase> Items;
137 public UUID UserID;
138 }
139}