diff options
author | Melanie | 2009-08-20 21:45:49 +0100 |
---|---|---|
committer | Melanie | 2009-08-20 21:45:49 +0100 |
commit | b23160a871fe6a28105d39c9602c35cda75efe4a (patch) | |
tree | 43c8d839a3bf6016a1d621d814cfd9d670b068b2 /OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs | |
parent | Remove a load-order dependency in inventory transfer that was biting (diff) | |
download | opensim-SC_OLD-b23160a871fe6a28105d39c9602c35cda75efe4a.zip opensim-SC_OLD-b23160a871fe6a28105d39c9602c35cda75efe4a.tar.gz opensim-SC_OLD-b23160a871fe6a28105d39c9602c35cda75efe4a.tar.bz2 opensim-SC_OLD-b23160a871fe6a28105d39c9602c35cda75efe4a.tar.xz |
Remove the AssetInventory server from core. It has fallen behind both
upstream and the reference implementation to the point where it is no
longer usable. It has no known users, and sinnce it doesn't work anymore,
it is safe to assume that no one has used it in a long time.
Diffstat (limited to 'OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs')
-rw-r--r-- | OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs b/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs deleted file mode 100644 index 4f42a20..0000000 --- a/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs +++ /dev/null | |||
@@ -1,139 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Grid.AssetInventoryServer | ||
34 | { | ||
35 | //public class InventoryBase | ||
36 | //{ | ||
37 | //} | ||
38 | |||
39 | //public class InventoryFolder : InventoryBase | ||
40 | //{ | ||
41 | // public string Name; | ||
42 | // public UUID Owner; | ||
43 | // public UUID ParentID; | ||
44 | // public UUID ID; | ||
45 | // public short Type; | ||
46 | // public ushort Version; | ||
47 | |||
48 | // [NonSerialized] | ||
49 | // public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>(); | ||
50 | |||
51 | // public InventoryFolder() | ||
52 | // { | ||
53 | // } | ||
54 | |||
55 | // public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType) | ||
56 | // { | ||
57 | // ID = UUID.Random(); | ||
58 | // Name = name; | ||
59 | // Owner = ownerID; | ||
60 | // ParentID = parentID; | ||
61 | // Type = assetType; | ||
62 | // Version = 1; | ||
63 | // } | ||
64 | |||
65 | // public override string ToString() | ||
66 | // { | ||
67 | // return String.Format("{0} ({1})", Name, ID); | ||
68 | // } | ||
69 | //} | ||
70 | |||
71 | //public class InventoryItem : InventoryBase | ||
72 | //{ | ||
73 | // public UUID ID; | ||
74 | // public int InvType; | ||
75 | // public UUID Folder; | ||
76 | // public UUID Owner; | ||
77 | // public UUID Creator; | ||
78 | // public string Name; | ||
79 | // public string Description; | ||
80 | // public uint NextPermissions; | ||
81 | // public uint CurrentPermissions; | ||
82 | // public uint BasePermissions; | ||
83 | // public uint EveryOnePermissions; | ||
84 | // public uint GroupPermissions; | ||
85 | // public int AssetType; | ||
86 | // public UUID AssetID; | ||
87 | // public UUID GroupID; | ||
88 | // public bool GroupOwned; | ||
89 | // public int SalePrice; | ||
90 | // public byte SaleType; | ||
91 | // public uint Flags; | ||
92 | // public int CreationDate; | ||
93 | |||
94 | // public override string ToString() | ||
95 | // { | ||
96 | // return String.Format("{0} ({1})", Name, ID); | ||
97 | // } | ||
98 | //} | ||
99 | |||
100 | public class InventoryFolderWithChildren : InventoryFolderBase | ||
101 | { | ||
102 | public InventoryFolderWithChildren() | ||
103 | { | ||
104 | } | ||
105 | |||
106 | public InventoryFolderWithChildren(InventoryFolderBase folder) | ||
107 | { | ||
108 | // from InventoryNodeBase | ||
109 | Name = folder.Name; | ||
110 | ID = folder.ID; | ||
111 | Owner = folder.Owner; | ||
112 | |||
113 | // from InventoryFolderBase | ||
114 | ParentID = folder.ParentID; | ||
115 | Type = folder.Type; | ||
116 | Version = folder.Version; | ||
117 | } | ||
118 | |||
119 | public InventoryFolderWithChildren(string name, UUID ownerID, UUID parentID, short assetType) | ||
120 | { | ||
121 | ID = UUID.Random(); | ||
122 | Name = name; | ||
123 | Owner = ownerID; | ||
124 | ParentID = parentID; | ||
125 | Type = assetType; | ||
126 | Version = 1; | ||
127 | } | ||
128 | |||
129 | [NonSerialized] | ||
130 | public Dictionary<UUID, InventoryNodeBase> Children = new Dictionary<UUID, InventoryNodeBase>(); | ||
131 | } | ||
132 | |||
133 | public class InventoryCollection | ||
134 | { | ||
135 | public Dictionary<UUID, InventoryFolderWithChildren> Folders; | ||
136 | public Dictionary<UUID, InventoryItemBase> Items; | ||
137 | public UUID UserID; | ||
138 | } | ||
139 | } | ||