diff options
author | Diva Canto | 2009-08-12 20:40:49 -0700 |
---|---|---|
committer | Diva Canto | 2009-08-12 20:40:49 -0700 |
commit | b0292d59a54fab6f7e825d6f0e5f0517d56243a6 (patch) | |
tree | 3c49fe36db9167babb7c8c44758a9755cd02b271 /OpenSim/Framework | |
parent | Redirected all calls to CachedUserProfile methods to the inventory service. R... (diff) | |
parent | minor:comments (diff) | |
download | opensim-SC_OLD-b0292d59a54fab6f7e825d6f0e5f0517d56243a6.zip opensim-SC_OLD-b0292d59a54fab6f7e825d6f0e5f0517d56243a6.tar.gz opensim-SC_OLD-b0292d59a54fab6f7e825d6f0e5f0517d56243a6.tar.bz2 opensim-SC_OLD-b0292d59a54fab6f7e825d6f0e5f0517d56243a6.tar.xz |
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/ACL.cs | 19 | ||||
-rw-r--r-- | OpenSim/Framework/AgentCircuitData.cs | 68 | ||||
-rw-r--r-- | OpenSim/Framework/AgentUpdateArgs.cs | 34 | ||||
-rw-r--r-- | OpenSim/Framework/Animation.cs | 30 | ||||
-rw-r--r-- | OpenSim/Framework/AssetBase.cs | 29 | ||||
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 7 | ||||
-rw-r--r-- | OpenSim/Framework/AvatarPickerAvatar.cs | 14 | ||||
-rw-r--r-- | OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs | 10 | ||||
-rw-r--r-- | OpenSim/Framework/Culture.cs | 3 | ||||
-rw-r--r-- | OpenSim/Framework/LandData.cs | 3 | ||||
-rw-r--r-- | OpenSim/Framework/Servers/BaseOpenSimServer.cs | 2 |
11 files changed, 213 insertions, 6 deletions
diff --git a/OpenSim/Framework/ACL.cs b/OpenSim/Framework/ACL.cs index 9d7827e..3b1c0f0 100644 --- a/OpenSim/Framework/ACL.cs +++ b/OpenSim/Framework/ACL.cs | |||
@@ -46,6 +46,11 @@ namespace OpenSim.Framework | |||
46 | private Dictionary<string, Resource> Resources = new Dictionary<string, Resource>(); | 46 | private Dictionary<string, Resource> Resources = new Dictionary<string, Resource>(); |
47 | private Dictionary<string, Role> Roles = new Dictionary<string, Role>(); | 47 | private Dictionary<string, Role> Roles = new Dictionary<string, Role>(); |
48 | 48 | ||
49 | /// <summary> | ||
50 | /// Adds a new role | ||
51 | /// </summary> | ||
52 | /// <param name="role"></param> | ||
53 | /// <returns></returns> | ||
49 | public ACL AddRole(Role role) | 54 | public ACL AddRole(Role role) |
50 | { | 55 | { |
51 | if (Roles.ContainsKey(role.Name)) | 56 | if (Roles.ContainsKey(role.Name)) |
@@ -56,6 +61,11 @@ namespace OpenSim.Framework | |||
56 | return this; | 61 | return this; |
57 | } | 62 | } |
58 | 63 | ||
64 | /// <summary> | ||
65 | /// Adds a new resource | ||
66 | /// </summary> | ||
67 | /// <param name="resource"></param> | ||
68 | /// <returns></returns> | ||
59 | public ACL AddResource(Resource resource) | 69 | public ACL AddResource(Resource resource) |
60 | { | 70 | { |
61 | Resources.Add(resource.Name, resource); | 71 | Resources.Add(resource.Name, resource); |
@@ -63,6 +73,12 @@ namespace OpenSim.Framework | |||
63 | return this; | 73 | return this; |
64 | } | 74 | } |
65 | 75 | ||
76 | /// <summary> | ||
77 | /// Permision for user/roll on a resource | ||
78 | /// </summary> | ||
79 | /// <param name="role"></param> | ||
80 | /// <param name="resource"></param> | ||
81 | /// <returns></returns> | ||
66 | public Permission HasPermission(string role, string resource) | 82 | public Permission HasPermission(string role, string resource) |
67 | { | 83 | { |
68 | if (!Roles.ContainsKey(role)) | 84 | if (!Roles.ContainsKey(role)) |
@@ -234,6 +250,9 @@ namespace OpenSim.Framework | |||
234 | 250 | ||
235 | #region Tests | 251 | #region Tests |
236 | 252 | ||
253 | /// <summary> | ||
254 | /// ACL Test class | ||
255 | /// </summary> | ||
237 | internal class ACLTester | 256 | internal class ACLTester |
238 | { | 257 | { |
239 | public ACLTester() | 258 | public ACLTester() |
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index c38f0c3..6472f31 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs | |||
@@ -32,26 +32,83 @@ using OpenMetaverse.StructuredData; | |||
32 | 32 | ||
33 | namespace OpenSim.Framework | 33 | namespace OpenSim.Framework |
34 | { | 34 | { |
35 | /// <summary> | ||
36 | /// Circuit data for an agent. Connection information shared between | ||
37 | /// regions that accept UDP connections from a client | ||
38 | /// </summary> | ||
35 | public class AgentCircuitData | 39 | public class AgentCircuitData |
36 | { | 40 | { |
41 | /// <summary> | ||
42 | /// Avatar Unique Agent Identifier | ||
43 | /// </summary> | ||
37 | public UUID AgentID; | 44 | public UUID AgentID; |
45 | |||
46 | /// <summary> | ||
47 | /// Avatar's Appearance | ||
48 | /// </summary> | ||
38 | public AvatarAppearance Appearance; | 49 | public AvatarAppearance Appearance; |
50 | |||
51 | /// <summary> | ||
52 | /// Agent's root inventory folder | ||
53 | /// </summary> | ||
39 | public UUID BaseFolder; | 54 | public UUID BaseFolder; |
55 | |||
56 | /// <summary> | ||
57 | /// Base Caps path for user | ||
58 | /// </summary> | ||
40 | public string CapsPath = String.Empty; | 59 | public string CapsPath = String.Empty; |
60 | |||
61 | /// <summary> | ||
62 | /// Seed caps for neighbor regions that the user can see into | ||
63 | /// </summary> | ||
41 | public Dictionary<ulong, string> ChildrenCapSeeds; | 64 | public Dictionary<ulong, string> ChildrenCapSeeds; |
65 | |||
66 | /// <summary> | ||
67 | /// Root agent, or Child agent | ||
68 | /// </summary> | ||
42 | public bool child; | 69 | public bool child; |
70 | |||
71 | /// <summary> | ||
72 | /// Number given to the client when they log-in that they provide | ||
73 | /// as credentials to the UDP server | ||
74 | /// </summary> | ||
43 | public uint circuitcode; | 75 | public uint circuitcode; |
76 | |||
77 | /// <summary> | ||
78 | /// Agent's account first name | ||
79 | /// </summary> | ||
44 | public string firstname; | 80 | public string firstname; |
45 | public UUID InventoryFolder; | 81 | public UUID InventoryFolder; |
82 | |||
83 | /// <summary> | ||
84 | /// Agent's account last name | ||
85 | /// </summary> | ||
46 | public string lastname; | 86 | public string lastname; |
87 | |||
88 | /// <summary> | ||
89 | /// Random Unique GUID for this session. Client gets this at login and it's | ||
90 | /// only supposed to be disclosed over secure channels | ||
91 | /// </summary> | ||
47 | public UUID SecureSessionID; | 92 | public UUID SecureSessionID; |
93 | |||
94 | /// <summary> | ||
95 | /// Non secure Session ID | ||
96 | /// </summary> | ||
48 | public UUID SessionID; | 97 | public UUID SessionID; |
98 | |||
99 | /// <summary> | ||
100 | /// Position the Agent's Avatar starts in the region | ||
101 | /// </summary> | ||
49 | public Vector3 startpos; | 102 | public Vector3 startpos; |
50 | 103 | ||
51 | public AgentCircuitData() | 104 | public AgentCircuitData() |
52 | { | 105 | { |
53 | } | 106 | } |
54 | 107 | ||
108 | /// <summary> | ||
109 | /// Create AgentCircuitData from a Serializable AgentCircuitData | ||
110 | /// </summary> | ||
111 | /// <param name="cAgent"></param> | ||
55 | public AgentCircuitData(sAgentCircuitData cAgent) | 112 | public AgentCircuitData(sAgentCircuitData cAgent) |
56 | { | 113 | { |
57 | AgentID = new UUID(cAgent.AgentID); | 114 | AgentID = new UUID(cAgent.AgentID); |
@@ -68,6 +125,10 @@ namespace OpenSim.Framework | |||
68 | ChildrenCapSeeds = cAgent.ChildrenCapSeeds; | 125 | ChildrenCapSeeds = cAgent.ChildrenCapSeeds; |
69 | } | 126 | } |
70 | 127 | ||
128 | /// <summary> | ||
129 | /// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json | ||
130 | /// </summary> | ||
131 | /// <returns>map of the agent circuit data</returns> | ||
71 | public OSDMap PackAgentCircuitData() | 132 | public OSDMap PackAgentCircuitData() |
72 | { | 133 | { |
73 | OSDMap args = new OSDMap(); | 134 | OSDMap args = new OSDMap(); |
@@ -98,6 +159,10 @@ namespace OpenSim.Framework | |||
98 | return args; | 159 | return args; |
99 | } | 160 | } |
100 | 161 | ||
162 | /// <summary> | ||
163 | /// Unpack agent circuit data map into an AgentCiruitData object | ||
164 | /// </summary> | ||
165 | /// <param name="args"></param> | ||
101 | public void UnpackAgentCircuitData(OSDMap args) | 166 | public void UnpackAgentCircuitData(OSDMap args) |
102 | { | 167 | { |
103 | if (args["agent_id"] != null) | 168 | if (args["agent_id"] != null) |
@@ -150,6 +215,9 @@ namespace OpenSim.Framework | |||
150 | } | 215 | } |
151 | } | 216 | } |
152 | 217 | ||
218 | /// <summary> | ||
219 | /// Serializable Agent Circuit Data | ||
220 | /// </summary> | ||
153 | [Serializable] | 221 | [Serializable] |
154 | public class sAgentCircuitData | 222 | public class sAgentCircuitData |
155 | { | 223 | { |
diff --git a/OpenSim/Framework/AgentUpdateArgs.cs b/OpenSim/Framework/AgentUpdateArgs.cs index a19795d..7b9ec68 100644 --- a/OpenSim/Framework/AgentUpdateArgs.cs +++ b/OpenSim/Framework/AgentUpdateArgs.cs | |||
@@ -30,18 +30,52 @@ using OpenMetaverse; | |||
30 | 30 | ||
31 | namespace OpenSim.Framework | 31 | namespace OpenSim.Framework |
32 | { | 32 | { |
33 | /// <summary> | ||
34 | /// Client provided parameters for avatar movement | ||
35 | /// </summary> | ||
33 | public class AgentUpdateArgs : EventArgs | 36 | public class AgentUpdateArgs : EventArgs |
34 | { | 37 | { |
38 | /// <summary> | ||
39 | /// Agent's unique ID | ||
40 | /// </summary> | ||
35 | public UUID AgentID; | 41 | public UUID AgentID; |
42 | |||
43 | /// <summary> | ||
44 | /// Rotation of the avatar's body | ||
45 | /// </summary> | ||
36 | public Quaternion BodyRotation; | 46 | public Quaternion BodyRotation; |
47 | |||
48 | /// <summary> | ||
49 | /// AT portion of the camera matrix | ||
50 | /// </summary> | ||
37 | public Vector3 CameraAtAxis; | 51 | public Vector3 CameraAtAxis; |
52 | |||
53 | /// <summary> | ||
54 | /// Position of the camera in the Scene | ||
55 | /// </summary> | ||
38 | public Vector3 CameraCenter; | 56 | public Vector3 CameraCenter; |
39 | public Vector3 CameraLeftAxis; | 57 | public Vector3 CameraLeftAxis; |
40 | public Vector3 CameraUpAxis; | 58 | public Vector3 CameraUpAxis; |
59 | |||
60 | /// <summary> | ||
61 | /// Bitflag field for agent movement. Fly, forward, backward, turn left, turn right, go up, go down, Straffe, etc. | ||
62 | /// </summary> | ||
41 | public uint ControlFlags; | 63 | public uint ControlFlags; |
64 | |||
65 | /// <summary> | ||
66 | /// Agent's client Draw distance setting | ||
67 | /// </summary> | ||
42 | public float Far; | 68 | public float Far; |
43 | public byte Flags; | 69 | public byte Flags; |
70 | |||
71 | /// <summary> | ||
72 | /// Rotation of the avatar's head | ||
73 | /// </summary> | ||
44 | public Quaternion HeadRotation; | 74 | public Quaternion HeadRotation; |
75 | |||
76 | /// <summary> | ||
77 | /// Session Id | ||
78 | /// </summary> | ||
45 | public UUID SessionID; | 79 | public UUID SessionID; |
46 | public byte State; | 80 | public byte State; |
47 | } | 81 | } |
diff --git a/OpenSim/Framework/Animation.cs b/OpenSim/Framework/Animation.cs index 9f86513..232f5a1 100644 --- a/OpenSim/Framework/Animation.cs +++ b/OpenSim/Framework/Animation.cs | |||
@@ -31,10 +31,17 @@ using OpenMetaverse.StructuredData; | |||
31 | 31 | ||
32 | namespace OpenSim.Framework | 32 | namespace OpenSim.Framework |
33 | { | 33 | { |
34 | /// <summary> | ||
35 | /// Information about an Animation | ||
36 | /// </summary> | ||
34 | [Serializable] | 37 | [Serializable] |
35 | public class Animation | 38 | public class Animation |
36 | { | 39 | { |
37 | private UUID animID; | 40 | private UUID animID; |
41 | |||
42 | /// <summary> | ||
43 | /// ID of Animation | ||
44 | /// </summary> | ||
38 | public UUID AnimID | 45 | public UUID AnimID |
39 | { | 46 | { |
40 | get { return animID; } | 47 | get { return animID; } |
@@ -49,6 +56,10 @@ namespace OpenSim.Framework | |||
49 | } | 56 | } |
50 | 57 | ||
51 | private UUID objectID; | 58 | private UUID objectID; |
59 | |||
60 | /// <summary> | ||
61 | /// Unique ID of object that is being animated | ||
62 | /// </summary> | ||
52 | public UUID ObjectID | 63 | public UUID ObjectID |
53 | { | 64 | { |
54 | get { return objectID; } | 65 | get { return objectID; } |
@@ -59,6 +70,12 @@ namespace OpenSim.Framework | |||
59 | { | 70 | { |
60 | } | 71 | } |
61 | 72 | ||
73 | /// <summary> | ||
74 | /// Creates an Animation based on the data | ||
75 | /// </summary> | ||
76 | /// <param name="animID">UUID ID of animation</param> | ||
77 | /// <param name="sequenceNum"></param> | ||
78 | /// <param name="objectID">ID of object to be animated</param> | ||
62 | public Animation(UUID animID, int sequenceNum, UUID objectID) | 79 | public Animation(UUID animID, int sequenceNum, UUID objectID) |
63 | { | 80 | { |
64 | this.animID = animID; | 81 | this.animID = animID; |
@@ -66,11 +83,20 @@ namespace OpenSim.Framework | |||
66 | this.objectID = objectID; | 83 | this.objectID = objectID; |
67 | } | 84 | } |
68 | 85 | ||
86 | /// <summary> | ||
87 | /// Animation from OSDMap from LLSD XML or LLSD json | ||
88 | /// </summary> | ||
89 | /// <param name="args"></param> | ||
69 | public Animation(OSDMap args) | 90 | public Animation(OSDMap args) |
70 | { | 91 | { |
71 | UnpackUpdateMessage(args); | 92 | UnpackUpdateMessage(args); |
72 | } | 93 | } |
73 | 94 | ||
95 | |||
96 | /// <summary> | ||
97 | /// Pack this object up as an OSDMap for transferring via LLSD XML or LLSD json | ||
98 | /// </summary> | ||
99 | /// <returns></returns> | ||
74 | public OSDMap PackUpdateMessage() | 100 | public OSDMap PackUpdateMessage() |
75 | { | 101 | { |
76 | OSDMap anim = new OSDMap(); | 102 | OSDMap anim = new OSDMap(); |
@@ -80,6 +106,10 @@ namespace OpenSim.Framework | |||
80 | return anim; | 106 | return anim; |
81 | } | 107 | } |
82 | 108 | ||
109 | /// <summary> | ||
110 | /// Fill object with data from OSDMap | ||
111 | /// </summary> | ||
112 | /// <param name="args"></param> | ||
83 | public void UnpackUpdateMessage(OSDMap args) | 113 | public void UnpackUpdateMessage(OSDMap args) |
84 | { | 114 | { |
85 | if (args["animation"] != null) | 115 | if (args["animation"] != null) |
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs index 614670c..9679ff2 100644 --- a/OpenSim/Framework/AssetBase.cs +++ b/OpenSim/Framework/AssetBase.cs | |||
@@ -31,10 +31,20 @@ using OpenMetaverse; | |||
31 | 31 | ||
32 | namespace OpenSim.Framework | 32 | namespace OpenSim.Framework |
33 | { | 33 | { |
34 | /// <summary> | ||
35 | /// Asset class. All Assets are reference by this class or a class derived from this class | ||
36 | /// </summary> | ||
34 | [Serializable] | 37 | [Serializable] |
35 | public class AssetBase | 38 | public class AssetBase |
36 | { | 39 | { |
40 | /// <summary> | ||
41 | /// Data of the Asset | ||
42 | /// </summary> | ||
37 | private byte[] m_data; | 43 | private byte[] m_data; |
44 | |||
45 | /// <summary> | ||
46 | /// Meta Data of the Asset | ||
47 | /// </summary> | ||
38 | private AssetMetadata m_metadata; | 48 | private AssetMetadata m_metadata; |
39 | 49 | ||
40 | public AssetBase() | 50 | public AssetBase() |
@@ -71,6 +81,9 @@ namespace OpenSim.Framework | |||
71 | 81 | ||
72 | } | 82 | } |
73 | 83 | ||
84 | /// <summary> | ||
85 | /// Checks if this asset is a binary or text asset | ||
86 | /// </summary> | ||
74 | public bool IsBinaryAsset | 87 | public bool IsBinaryAsset |
75 | { | 88 | { |
76 | get | 89 | get |
@@ -102,12 +115,17 @@ namespace OpenSim.Framework | |||
102 | set { m_data = value; } | 115 | set { m_data = value; } |
103 | } | 116 | } |
104 | 117 | ||
118 | /// <summary> | ||
119 | /// Asset UUID | ||
120 | /// </summary> | ||
105 | public UUID FullID | 121 | public UUID FullID |
106 | { | 122 | { |
107 | get { return m_metadata.FullID; } | 123 | get { return m_metadata.FullID; } |
108 | set { m_metadata.FullID = value; } | 124 | set { m_metadata.FullID = value; } |
109 | } | 125 | } |
110 | 126 | /// <summary> | |
127 | /// Asset MetaData ID (transferring from UUID to string ID) | ||
128 | /// </summary> | ||
111 | public string ID | 129 | public string ID |
112 | { | 130 | { |
113 | get { return m_metadata.ID; } | 131 | get { return m_metadata.ID; } |
@@ -126,18 +144,27 @@ namespace OpenSim.Framework | |||
126 | set { m_metadata.Description = value; } | 144 | set { m_metadata.Description = value; } |
127 | } | 145 | } |
128 | 146 | ||
147 | /// <summary> | ||
148 | /// (sbyte) AssetType enum | ||
149 | /// </summary> | ||
129 | public sbyte Type | 150 | public sbyte Type |
130 | { | 151 | { |
131 | get { return m_metadata.Type; } | 152 | get { return m_metadata.Type; } |
132 | set { m_metadata.Type = value; } | 153 | set { m_metadata.Type = value; } |
133 | } | 154 | } |
134 | 155 | ||
156 | /// <summary> | ||
157 | /// Is this a region only asset, or does this exist on the asset server also | ||
158 | /// </summary> | ||
135 | public bool Local | 159 | public bool Local |
136 | { | 160 | { |
137 | get { return m_metadata.Local; } | 161 | get { return m_metadata.Local; } |
138 | set { m_metadata.Local = value; } | 162 | set { m_metadata.Local = value; } |
139 | } | 163 | } |
140 | 164 | ||
165 | /// <summary> | ||
166 | /// Is this asset going to be saved to the asset database? | ||
167 | /// </summary> | ||
141 | public bool Temporary | 168 | public bool Temporary |
142 | { | 169 | { |
143 | get { return m_metadata.Temporary; } | 170 | get { return m_metadata.Temporary; } |
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 6a07bc9..7270f32 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -28,14 +28,13 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Runtime.Serialization; | ||
32 | using System.Security.Permissions; | ||
33 | using OpenMetaverse; | 31 | using OpenMetaverse; |
34 | using log4net; | ||
35 | using System.Reflection; | ||
36 | 32 | ||
37 | namespace OpenSim.Framework | 33 | namespace OpenSim.Framework |
38 | { | 34 | { |
35 | /// <summary> | ||
36 | /// Contains the Avatar's Appearance and methods to manipulate the appearance. | ||
37 | /// </summary> | ||
39 | public class AvatarAppearance | 38 | public class AvatarAppearance |
40 | { | 39 | { |
41 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
diff --git a/OpenSim/Framework/AvatarPickerAvatar.cs b/OpenSim/Framework/AvatarPickerAvatar.cs index 0e8602d..200c054 100644 --- a/OpenSim/Framework/AvatarPickerAvatar.cs +++ b/OpenSim/Framework/AvatarPickerAvatar.cs | |||
@@ -29,10 +29,24 @@ using OpenMetaverse; | |||
29 | 29 | ||
30 | namespace OpenSim.Framework | 30 | namespace OpenSim.Framework |
31 | { | 31 | { |
32 | /// <summary> | ||
33 | /// Avatar returned by the Avatar Picker request | ||
34 | /// </summary> | ||
32 | public class AvatarPickerAvatar | 35 | public class AvatarPickerAvatar |
33 | { | 36 | { |
37 | /// <summary> | ||
38 | /// Avatar's Unique ID | ||
39 | /// </summary> | ||
34 | public UUID AvatarID; | 40 | public UUID AvatarID; |
41 | |||
42 | /// <summary> | ||
43 | /// Avatar's Account first name | ||
44 | /// </summary> | ||
35 | public string firstName; | 45 | public string firstName; |
46 | |||
47 | /// <summary> | ||
48 | /// Avatar's Account last name | ||
49 | /// </summary> | ||
36 | public string lastName; | 50 | public string lastName; |
37 | } | 51 | } |
38 | } | 52 | } |
diff --git a/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs b/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs index 8fd21d7..54835da 100644 --- a/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs +++ b/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs | |||
@@ -30,9 +30,19 @@ using OpenMetaverse; | |||
30 | 30 | ||
31 | namespace OpenSim.Framework | 31 | namespace OpenSim.Framework |
32 | { | 32 | { |
33 | /// <summary> | ||
34 | /// Args to return to a client that queries picker data | ||
35 | /// </summary> | ||
33 | public class AvatarPickerReplyAgentDataArgs : EventArgs | 36 | public class AvatarPickerReplyAgentDataArgs : EventArgs |
34 | { | 37 | { |
38 | /// <summary> | ||
39 | /// Unique Agent ID | ||
40 | /// </summary> | ||
35 | public UUID AgentID; | 41 | public UUID AgentID; |
42 | |||
43 | /// <summary> | ||
44 | /// ID of query user submitted | ||
45 | /// </summary> | ||
36 | public UUID QueryID; | 46 | public UUID QueryID; |
37 | } | 47 | } |
38 | } | 48 | } |
diff --git a/OpenSim/Framework/Culture.cs b/OpenSim/Framework/Culture.cs index c76841d..2066794 100644 --- a/OpenSim/Framework/Culture.cs +++ b/OpenSim/Framework/Culture.cs | |||
@@ -45,6 +45,9 @@ namespace OpenSim.Framework | |||
45 | get { return m_cultureInfo; } | 45 | get { return m_cultureInfo; } |
46 | } | 46 | } |
47 | 47 | ||
48 | /// <summary> | ||
49 | /// Set Culture to en-US to make string processing of numbers simpler. | ||
50 | /// </summary> | ||
48 | public static void SetCurrentCulture() | 51 | public static void SetCurrentCulture() |
49 | { | 52 | { |
50 | Thread.CurrentThread.CurrentCulture = m_cultureInfo; | 53 | Thread.CurrentThread.CurrentCulture = m_cultureInfo; |
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs index d6afb95..94c0d3b 100644 --- a/OpenSim/Framework/LandData.cs +++ b/OpenSim/Framework/LandData.cs | |||
@@ -31,6 +31,9 @@ using OpenMetaverse; | |||
31 | 31 | ||
32 | namespace OpenSim.Framework | 32 | namespace OpenSim.Framework |
33 | { | 33 | { |
34 | /// <summary> | ||
35 | /// Details of a Parcel of land | ||
36 | /// </summary> | ||
34 | public class LandData | 37 | public class LandData |
35 | { | 38 | { |
36 | private Vector3 _AABBMax = new Vector3(); | 39 | private Vector3 _AABBMax = new Vector3(); |
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index 2a97528..7a244ff 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs | |||
@@ -443,7 +443,7 @@ namespace OpenSim.Framework.Servers | |||
443 | string inputLine; | 443 | string inputLine; |
444 | int strcmp; | 444 | int strcmp; |
445 | 445 | ||
446 | if (File.Exists( gitCommitFileName)) | 446 | if (File.Exists(gitCommitFileName)) |
447 | { | 447 | { |
448 | StreamReader CommitFile = File.OpenText(gitCommitFileName); | 448 | StreamReader CommitFile = File.OpenText(gitCommitFileName); |
449 | buildVersion = Environment.NewLine + "git# " + CommitFile.ReadLine(); | 449 | buildVersion = Environment.NewLine + "git# " + CommitFile.ReadLine(); |