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author | John Hurliman | 2009-08-19 12:41:57 -0700 |
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committer | Diva Canto | 2009-08-20 10:32:38 -0700 |
commit | ae2ceda479a2b223189b5eecedc46798e1152fcd (patch) | |
tree | dcda48a3a59b121203425ff906f757d3a6fd6783 /OpenSim/Framework | |
parent | One more place fixed for setting the inventory folder owner. Thanks jhurliman. (diff) | |
download | opensim-SC_OLD-ae2ceda479a2b223189b5eecedc46798e1152fcd.zip opensim-SC_OLD-ae2ceda479a2b223189b5eecedc46798e1152fcd.tar.gz opensim-SC_OLD-ae2ceda479a2b223189b5eecedc46798e1152fcd.tar.bz2 opensim-SC_OLD-ae2ceda479a2b223189b5eecedc46798e1152fcd.tar.xz |
* Only update TextureEntry in AvatarAppearance if the incoming XML-RPC has a valid TextureEntry. About half the time update_avatar_appearance calls are made, the TextureEntry is empty
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 7270f32..1fb01ba 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -503,7 +503,14 @@ namespace OpenSim.Framework | |||
503 | Owner = new UUID((string)h["owner"]); | 503 | Owner = new UUID((string)h["owner"]); |
504 | Serial = Convert.ToInt32((string)h["serial"]); | 504 | Serial = Convert.ToInt32((string)h["serial"]); |
505 | VisualParams = (byte[])h["visual_params"]; | 505 | VisualParams = (byte[])h["visual_params"]; |
506 | Texture = new Primitive.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length); | 506 | |
507 | if (h.Contains("texture")) | ||
508 | { | ||
509 | byte[] te = h["texture"] as byte[]; | ||
510 | if (te != null && te.Length > 0) | ||
511 | Texture = new Primitive.TextureEntry(te, 0, te.Length); | ||
512 | } | ||
513 | |||
507 | AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); | 514 | AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); |
508 | 515 | ||
509 | m_wearables = new AvatarWearable[MAX_WEARABLES]; | 516 | m_wearables = new AvatarWearable[MAX_WEARABLES]; |