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authorUbitUmarov2017-04-14 21:55:37 +0100
committerUbitUmarov2017-04-14 21:55:37 +0100
commit63383bf3c5f5923b33e43ddd6b24b5616288ff4f (patch)
treea3d48d9f584c283bacd2d22ab61ef9d30449c3af /OpenSim/Framework
parentupdate ode binaries for windows (diff)
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add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IClientAPI.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index ab6d58f..6cb37b2 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -685,9 +685,10 @@ namespace OpenSim.Framework
685 ExtraData = 1 << 20, 685 ExtraData = 1 << 20,
686 Sound = 1 << 21, 686 Sound = 1 << 21,
687 Joint = 1 << 22, 687 Joint = 1 << 22,
688 FullUpdate = 0x3fffffff, 688 FullUpdate = 0x0fffffff,
689 CancelKill = 0x7fffffff, 689 SendInTransit = 1 << 30,
690 Kill = 0x80000000 690 CancelKill = 0x4fffffff, // 1 << 31
691 Kill = 0x80000000 // 1 << 32
691 } 692 }
692 693
693/* included in .net 4.0 694/* included in .net 4.0
@@ -1187,7 +1188,8 @@ namespace OpenSim.Framework
1187 void SetAgentThrottleSilent(int throttle, int setting); 1188 void SetAgentThrottleSilent(int throttle, int setting);
1188 int GetAgentThrottleSilent(int throttle); 1189 int GetAgentThrottleSilent(int throttle);
1189 1190
1190 void SendAvatarDataImmediate(ISceneEntity avatar); 1191 void SendEntityFullUpdateImmediate(ISceneEntity entity);
1192 void SendEntityTerseUpdateImmediate(ISceneEntity entity);
1191 1193
1192 /// <summary> 1194 /// <summary>
1193 /// Send a positional, velocity, etc. update to the viewer for a given entity. 1195 /// Send a positional, velocity, etc. update to the viewer for a given entity.