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author | Teravus Ovares | 2007-11-29 02:07:19 +0000 |
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committer | Teravus Ovares | 2007-11-29 02:07:19 +0000 |
commit | 81ba94fde8871df86e304a3dad7846059fd32045 (patch) | |
tree | e69bf4f58fe2a18576eac64f677de196d0f31278 /OpenSim/Framework | |
parent | set svn:eol-style (diff) | |
download | opensim-SC_OLD-81ba94fde8871df86e304a3dad7846059fd32045.zip opensim-SC_OLD-81ba94fde8871df86e304a3dad7846059fd32045.tar.gz opensim-SC_OLD-81ba94fde8871df86e304a3dad7846059fd32045.tar.bz2 opensim-SC_OLD-81ba94fde8871df86e304a3dad7846059fd32045.tar.xz |
* Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Communications/IInterRegionCommunications.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/IInterRegionCommunications.cs b/OpenSim/Framework/Communications/IInterRegionCommunications.cs index a492c51..e025223 100644 --- a/OpenSim/Framework/Communications/IInterRegionCommunications.cs +++ b/OpenSim/Framework/Communications/IInterRegionCommunications.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Framework.Communications | |||
35 | string rdebugRegionName{ get; set; } | 35 | string rdebugRegionName{ get; set; } |
36 | bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); | 36 | bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); |
37 | bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData); | 37 | bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData); |
38 | bool RegionUp(SearializableRegionInfo region); | 38 | bool RegionUp(SearializableRegionInfo region, ulong regionhandle); |
39 | 39 | ||
40 | bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); | 40 | bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); |
41 | bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying); | 41 | bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying); |