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authorUbitUmarov2012-04-09 20:58:40 +0100
committerUbitUmarov2012-04-09 20:58:40 +0100
commit39079a62c038986b20ccc3cf89a2e169f6e6135f (patch)
tree465e2c3a2dae0a9351f4f673c78df6175ec05555 /OpenSim/Framework
parent llGetMass and llGetObjectMass (and push estimation) always use object mass a... (diff)
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chODE and ubitODE always return prim mass (they where returning object mass on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
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