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authorMW2007-08-16 11:24:40 +0000
committerMW2007-08-16 11:24:40 +0000
commitb6c48c53b21df9dbde4549bced938089f43ed1f0 (patch)
tree5d38907da35e2c6e30ab8a8ac41437c71d851a3c /OpenSim/Framework
parentThe 'Party Party Groupie Groupie Life is a game' commit: (diff)
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Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetTransactions.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
index cea6e6e..7f52739 100644
--- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
@@ -262,7 +262,7 @@ namespace OpenSim.Framework.Communications.Caches
262 { 262 {
263 DoCreateItem(); 263 DoCreateItem();
264 } 264 }
265 Console.WriteLine("upload complete "+ this.TransactionID); 265 // Console.WriteLine("upload complete "+ this.TransactionID);
266 //SaveAssetToFile("testudpupload" + Util.RandomClass.Next(1, 1000) + ".dat", this.Asset.Data); 266 //SaveAssetToFile("testudpupload" + Util.RandomClass.Next(1, 1000) + ".dat", this.Asset.Data);
267 } 267 }
268 private void SaveAssetToFile(string filename, byte[] data) 268 private void SaveAssetToFile(string filename, byte[] data)
@@ -319,6 +319,11 @@ namespace OpenSim.Framework.Communications.Caches
319 ourClient.SendInventoryItemUpdate(item); 319 ourClient.SendInventoryItemUpdate(item);
320 } 320 }
321 } 321 }
322
323 public void UpdateInventoryItem(LLUUID itemID)
324 {
325
326 }
322 } 327 }
323 328
324 public class NoteCardCapsUpdate 329 public class NoteCardCapsUpdate