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author | Justin Clark-Casey (justincc) | 2014-11-21 01:08:58 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-11-25 23:23:11 +0000 |
commit | 28d1dbfee4256a97744ed1cebe21971adf5fdaef (patch) | |
tree | c7268d275db86f783e35a9e77415760bd9142561 /OpenSim/Framework | |
parent | Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a... (diff) | |
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Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Monitoring/Watchdog.cs | 39 |
1 files changed, 37 insertions, 2 deletions
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs index ebbf095..0feec7c 100644 --- a/OpenSim/Framework/Monitoring/Watchdog.cs +++ b/OpenSim/Framework/Monitoring/Watchdog.cs | |||
@@ -454,7 +454,38 @@ namespace OpenSim.Framework.Monitoring | |||
454 | m_watchdogTimer.Start(); | 454 | m_watchdogTimer.Start(); |
455 | } | 455 | } |
456 | 456 | ||
457 | public static void RunWhenPossible(string jobType, WaitCallback callback, string name, object obj, bool log = false) | 457 | /// <summary> |
458 | /// Run a job. | ||
459 | /// </summary> | ||
460 | /// <remarks> | ||
461 | /// This differs from direct scheduling (e.g. Util.FireAndForget) in that a job can be run in the job | ||
462 | /// engine if it is running, where all jobs are currently performed in sequence on a single thread. This is | ||
463 | /// to prevent observed overload and server freeze problems when there are hundreds of connections which all attempt to | ||
464 | /// perform work at once (e.g. in conference situations). With lower numbers of connections, the small | ||
465 | /// delay in performing jobs in sequence rather than concurrently has not been notiecable in testing, though a future more | ||
466 | /// sophisticated implementation could perform jobs concurrently when the server is under low load. | ||
467 | /// | ||
468 | /// However, be advised that some callers of this function rely on all jobs being performed in sequence if any | ||
469 | /// jobs are performed in sequence (i.e. if jobengine is active or not). Therefore, expanding the jobengine | ||
470 | /// beyond a single thread will require considerable thought. | ||
471 | /// | ||
472 | /// Also, any jobs submitted must be guaranteed to complete within a reasonable timeframe (e.g. they cannot | ||
473 | /// incorporate a network delay with a long timeout). At the moment, work that could suffer such issues | ||
474 | /// should still be run directly with RunInThread(), Util.FireAndForget(), etc. This is another area where | ||
475 | /// the job engine could be improved and so CPU utilization improved by better management of concurrency within | ||
476 | /// OpenSimulator. | ||
477 | /// </remarks> | ||
478 | /// <param name="jobType">General classification for the job (e.g. "RezAttachments").</param> | ||
479 | /// <param name="callback">Callback for job.</param> | ||
480 | /// <param name="name">Specific name of job (e.g. "RezAttachments for Joe Bloggs"</param> | ||
481 | /// <param name="obj">Object to pass to callback when run</param> | ||
482 | /// <param name="canRunInThisThread">If set to true then the job may be run in ths calling thread.</param> | ||
483 | /// <param name="mustNotTimeout">If the true then the job must never timeout.</param> | ||
484 | /// <param name="log">If set to true then extra logging is performed.</param> | ||
485 | public static void RunJob( | ||
486 | string jobType, WaitCallback callback, string name, object obj, | ||
487 | bool canRunInThisThread = false, bool mustNotTimeout = false, | ||
488 | bool log = false) | ||
458 | { | 489 | { |
459 | if (Util.FireAndForgetMethod == FireAndForgetMethod.RegressionTest) | 490 | if (Util.FireAndForgetMethod == FireAndForgetMethod.RegressionTest) |
460 | { | 491 | { |
@@ -465,8 +496,12 @@ namespace OpenSim.Framework.Monitoring | |||
465 | 496 | ||
466 | if (JobEngine.IsRunning) | 497 | if (JobEngine.IsRunning) |
467 | JobEngine.QueueRequest(name, callback, obj); | 498 | JobEngine.QueueRequest(name, callback, obj); |
468 | else | 499 | else if (canRunInThisThread) |
500 | callback(obj); | ||
501 | else if (mustNotTimeout) | ||
469 | RunInThread(callback, name, obj, log); | 502 | RunInThread(callback, name, obj, log); |
503 | else | ||
504 | Util.FireAndForget(callback, obj, name); | ||
470 | } | 505 | } |
471 | } | 506 | } |
472 | } \ No newline at end of file | 507 | } \ No newline at end of file |