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authorBlueWall2010-10-17 01:47:07 -0400
committerMelanie2010-10-17 09:52:12 +0100
commit06b61b68c768b040894158199816bd11b0fd5f52 (patch)
tree400b026bec9243ea7daa516145e08b5e6c296303 /OpenSim/Framework
parenttypical non-effectual build trigger (diff)
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Adding osFunctions for light projection
Set the projection parameters in the host prim ... osSetProjectionParam(bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Set the projection parameters in a target prim ... osSetProjectionParam(ikey target uuid, bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Threat Level very high Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs55
1 files changed, 50 insertions, 5 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index c5eb40b..927415e 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -802,6 +802,51 @@ namespace OpenSim.Framework
802 } 802 }
803 } 803 }
804 804
805 public bool ProjectionEntry {
806 get {
807 return _projectionEntry;
808 }
809 set {
810 _projectionEntry = value;
811 }
812 }
813
814 public UUID ProjectionTextureUUID {
815 get {
816 return _projectionTextureID;
817 }
818 set {
819 _projectionTextureID = value;
820 }
821 }
822
823 public float ProjectionFOV {
824 get {
825 return _projectionFOV;
826 }
827 set {
828 _projectionFOV = value;
829 }
830 }
831
832 public float ProjectionFocus {
833 get {
834 return _projectionFocus;
835 }
836 set {
837 _projectionFocus = value;
838 }
839 }
840
841 public float ProjectionAmbiance {
842 get {
843 return _projectionAmb;
844 }
845 set {
846 _projectionAmb = value;
847 }
848 }
849
805 public byte[] ExtraParamsToBytes() 850 public byte[] ExtraParamsToBytes()
806 { 851 {
807 ushort FlexiEP = 0x10; 852 ushort FlexiEP = 0x10;
@@ -1175,16 +1220,16 @@ namespace OpenSim.Framework
1175 Array.Copy(data, pos, ProjectionTextureUUID,0, 16); 1220 Array.Copy(data, pos, ProjectionTextureUUID,0, 16);
1176 _projectionTextureID = new UUID(ProjectionTextureUUID, 0); 1221 _projectionTextureID = new UUID(ProjectionTextureUUID, 0);
1177 1222
1178 _projectionFocus = Utils.BytesToFloat(data, pos + 16); 1223 _projectionFOV = Utils.BytesToFloat(data, pos + 16);
1179 _projectionFOV = Utils.BytesToFloat(data, pos + 20); 1224 _projectionFocus = Utils.BytesToFloat(data, pos + 20);
1180 _projectionAmb = Utils.BytesToFloat(data, pos + 24); 1225 _projectionAmb = Utils.BytesToFloat(data, pos + 24);
1181 } 1226 }
1182 else 1227 else
1183 { 1228 {
1184 _projectionEntry = false; 1229 _projectionEntry = false;
1185 _projectionTextureID = UUID.Zero; 1230 _projectionTextureID = UUID.Zero;
1186 _projectionFocus = 0f;
1187 _projectionFOV = 0f; 1231 _projectionFOV = 0f;
1232 _projectionFocus = 0f;
1188 _projectionAmb = 0f; 1233 _projectionAmb = 0f;
1189 } 1234 }
1190 } 1235 }
@@ -1194,8 +1239,8 @@ namespace OpenSim.Framework
1194 byte[] data = new byte[28]; 1239 byte[] data = new byte[28];
1195 1240
1196 _projectionTextureID.GetBytes().CopyTo(data, 0); 1241 _projectionTextureID.GetBytes().CopyTo(data, 0);
1197 Utils.FloatToBytes(_projectionFocus).CopyTo(data, 16); 1242 Utils.FloatToBytes(_projectionFOV).CopyTo(data, 16);
1198 Utils.FloatToBytes(_projectionFOV).CopyTo(data, 20); 1243 Utils.FloatToBytes(_projectionFocus).CopyTo(data, 20);
1199 Utils.FloatToBytes(_projectionAmb).CopyTo(data, 24); 1244 Utils.FloatToBytes(_projectionAmb).CopyTo(data, 24);
1200 1245
1201 return data; 1246 return data;