diff options
author | Justin Clarke Casey | 2007-12-31 03:33:21 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2007-12-31 03:33:21 +0000 |
commit | 60fa75ac0466101654c6043d0366965da34c35bc (patch) | |
tree | 97915b0d42aba2e119025cad6f154a478fab09ca /OpenSim/Framework | |
parent | * Added a catch for RemotingErrors on the TCP init (diff) | |
download | opensim-SC_OLD-60fa75ac0466101654c6043d0366965da34c35bc.zip opensim-SC_OLD-60fa75ac0466101654c6043d0366965da34c35bc.tar.gz opensim-SC_OLD-60fa75ac0466101654c6043d0366965da34c35bc.tar.bz2 opensim-SC_OLD-60fa75ac0466101654c6043d0366965da34c35bc.tar.xz |
Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 125 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/LoginService.cs | 50 |
2 files changed, 129 insertions, 46 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index 20ec58a..cb122df 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -26,10 +26,12 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Collections.Generic; | ||
29 | using System.IO; | 30 | using System.IO; |
30 | using System.Xml; | 31 | using System.Xml; |
31 | using libsecondlife; | 32 | using libsecondlife; |
32 | using Nini.Config; | 33 | using Nini.Config; |
34 | |||
33 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
34 | 36 | ||
35 | namespace OpenSim.Framework.Communications.Cache | 37 | namespace OpenSim.Framework.Communications.Cache |
@@ -41,44 +43,62 @@ namespace OpenSim.Framework.Communications.Cache | |||
41 | public class LibraryRootFolder : InventoryFolderImpl | 43 | public class LibraryRootFolder : InventoryFolderImpl |
42 | { | 44 | { |
43 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); | 45 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); |
44 | private InventoryFolderImpl m_textureFolder; | 46 | |
47 | /// <summary> | ||
48 | /// Holds the root library folder and all its descendents. This is really only used during inventory | ||
49 | /// setup so that we don't have to repeatedly search the tree of library folders. | ||
50 | /// </summary> | ||
51 | protected Dictionary<LLUUID, InventoryFolderImpl> libraryFolders | ||
52 | = new Dictionary<LLUUID, InventoryFolderImpl>(); | ||
45 | 53 | ||
46 | public LibraryRootFolder() | 54 | public LibraryRootFolder() |
47 | { | 55 | { |
56 | MainLog.Instance.Verbose("LIBRARYINVENTORY", "Loading library inventory"); | ||
57 | |||
48 | agentID = libOwner; | 58 | agentID = libOwner; |
49 | folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); | 59 | folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); |
50 | name = "OpenSim Library"; | 60 | name = "OpenSim Library"; |
51 | parentID = LLUUID.Zero; | 61 | parentID = LLUUID.Zero; |
52 | type = (short) -1; | 62 | type = (short) 8; |
53 | version = (ushort) 1; | 63 | version = (ushort) 1; |
54 | 64 | ||
55 | InventoryFolderImpl folderInfo = new InventoryFolderImpl(); | 65 | libraryFolders.Add(folderID, this); |
56 | folderInfo.agentID = libOwner; | 66 | |
57 | folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001"); | 67 | string foldersPath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibraryFolders.xml"); |
58 | folderInfo.name = "Texture Library"; | 68 | if (File.Exists(foldersPath)) |
59 | folderInfo.parentID = folderID; | 69 | { |
60 | folderInfo.type = -1; | 70 | try |
61 | folderInfo.version = 1; | 71 | { |
62 | SubFolders.Add(folderInfo.folderID, folderInfo); | 72 | XmlConfigSource source = new XmlConfigSource(foldersPath); |
63 | m_textureFolder = folderInfo; | 73 | ReadFoldersFromFile(source); |
74 | } | ||
75 | catch (XmlException e) | ||
76 | { | ||
77 | MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + foldersPath + ": " + e.ToString()); | ||
78 | } | ||
79 | } | ||
64 | 80 | ||
65 | CreateLibraryItems(); | 81 | CreateLibraryItems(); |
66 | 82 | ||
67 | string filePath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibrary.xml"); | 83 | string itemsPath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibrary.xml"); |
68 | if (File.Exists(filePath)) | 84 | if (File.Exists(itemsPath)) |
69 | { | 85 | { |
70 | try | 86 | try |
71 | { | 87 | { |
72 | XmlConfigSource source = new XmlConfigSource(filePath); | 88 | XmlConfigSource source = new XmlConfigSource(itemsPath); |
73 | ReadItemsFromFile(source); | 89 | ReadItemsFromFile(source); |
74 | } | 90 | } |
75 | catch (XmlException e) | 91 | catch (XmlException e) |
76 | { | 92 | { |
77 | MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + filePath + ": " + e.ToString()); | 93 | MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + itemsPath + ": " + e.ToString()); |
78 | } | 94 | } |
79 | } | 95 | } |
80 | } | 96 | } |
81 | 97 | ||
98 | /// <summary> | ||
99 | /// Hardcoded item creation. Please don't add any more items here - future items should be created | ||
100 | /// in the xml in the bin/inventory folder. | ||
101 | /// </summary> | ||
82 | private void CreateLibraryItems() | 102 | private void CreateLibraryItems() |
83 | { | 103 | { |
84 | InventoryItemBase item = | 104 | InventoryItemBase item = |
@@ -133,7 +153,51 @@ namespace OpenSim.Framework.Communications.Cache | |||
133 | item.inventoryNextPermissions = 0x7FFFFFFF; | 153 | item.inventoryNextPermissions = 0x7FFFFFFF; |
134 | return item; | 154 | return item; |
135 | } | 155 | } |
156 | |||
157 | /// <summary> | ||
158 | /// Read library inventory folders from an external source | ||
159 | /// </summary> | ||
160 | /// <param name="source"></param> | ||
161 | private void ReadFoldersFromFile(IConfigSource source) | ||
162 | { | ||
163 | for (int i = 0; i < source.Configs.Count; i++) | ||
164 | { | ||
165 | IConfig config = source.Configs[i]; | ||
166 | |||
167 | InventoryFolderImpl folderInfo = new InventoryFolderImpl(); | ||
168 | |||
169 | folderInfo.folderID = new LLUUID(config.GetString("folderID", folderID.ToString())); | ||
170 | folderInfo.name = config.GetString("name", "unknown"); | ||
171 | folderInfo.parentID = new LLUUID(config.GetString("parentFolderID", folderID.ToString())); | ||
172 | folderInfo.type = (short)config.GetInt("type", 8); | ||
173 | |||
174 | folderInfo.agentID = libOwner; | ||
175 | folderInfo.version = 1; | ||
176 | |||
177 | if (libraryFolders.ContainsKey(folderInfo.parentID)) | ||
178 | { | ||
179 | InventoryFolderImpl parentFolder = libraryFolders[folderInfo.parentID]; | ||
180 | |||
181 | libraryFolders.Add(folderInfo.folderID, folderInfo); | ||
182 | parentFolder.SubFolders.Add(folderInfo.folderID, folderInfo); | ||
183 | |||
184 | // MainLog.Instance.Verbose( | ||
185 | // "LIBRARYINVENTORY", "Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID); | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | MainLog.Instance.Warn( | ||
190 | "LIBRARYINVENTORY", | ||
191 | "Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!", | ||
192 | folderInfo.name, folderInfo.folderID, folderInfo.parentID); | ||
193 | } | ||
194 | } | ||
195 | } | ||
136 | 196 | ||
197 | /// <summary> | ||
198 | /// Read library inventory items metadata from an external source | ||
199 | /// </summary> | ||
200 | /// <param name="source"></param> | ||
137 | private void ReadItemsFromFile(IConfigSource source) | 201 | private void ReadItemsFromFile(IConfigSource source) |
138 | { | 202 | { |
139 | for (int i = 0; i < source.Configs.Count; i++) | 203 | for (int i = 0; i < source.Configs.Count; i++) |
@@ -145,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
145 | new LLUUID(source.Configs[i].GetString("inventoryID", folderID.ToString())); | 209 | new LLUUID(source.Configs[i].GetString("inventoryID", folderID.ToString())); |
146 | item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString())); | 210 | item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString())); |
147 | item.parentFolderID | 211 | item.parentFolderID |
148 | = new LLUUID(source.Configs[i].GetString("folderID", LLUUID.Random().ToString())); | 212 | = new LLUUID(source.Configs[i].GetString("folderID", folderID.ToString())); |
149 | item.inventoryDescription = source.Configs[i].GetString("description", ""); | 213 | item.inventoryDescription = source.Configs[i].GetString("description", ""); |
150 | item.inventoryName = source.Configs[i].GetString("name", ""); | 214 | item.inventoryName = source.Configs[i].GetString("name", ""); |
151 | item.assetType = source.Configs[i].GetInt("assetType", 0); | 215 | item.assetType = source.Configs[i].GetInt("assetType", 0); |
@@ -155,19 +219,30 @@ namespace OpenSim.Framework.Communications.Cache | |||
155 | item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); | 219 | item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); |
156 | item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); | 220 | item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); |
157 | 221 | ||
158 | if (item.parentFolderID == folderID) | 222 | if (libraryFolders.ContainsKey(item.parentFolderID)) |
159 | { | 223 | { |
160 | Items.Add(item.inventoryID, item); | 224 | InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID]; |
225 | |||
226 | parentFolder.Items.Add(item.inventoryID, item); | ||
161 | } | 227 | } |
162 | else | 228 | else |
163 | { | 229 | { |
164 | // Very temporary - will only work for immediate child folders | 230 | MainLog.Instance.Warn( |
165 | if (SubFolders.ContainsKey(item.parentFolderID)) | 231 | "LIBRARYINVENTORY", |
166 | { | 232 | "Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!", |
167 | SubFolders[item.parentFolderID].Items.Add(item.inventoryID, item); | 233 | item.inventoryName, item.inventoryID, item.parentFolderID); |
168 | } | 234 | } |
169 | } | ||
170 | } | 235 | } |
171 | } | 236 | } |
237 | |||
238 | /// <summary> | ||
239 | /// Looks like a simple getter, but is written like this for some consistency with the other Request | ||
240 | /// methods in the superclass | ||
241 | /// </summary> | ||
242 | /// <returns></returns> | ||
243 | public Dictionary<LLUUID, InventoryFolderImpl> RequestSelfAndDescendentFolders() | ||
244 | { | ||
245 | return libraryFolders; | ||
246 | } | ||
172 | } | 247 | } |
173 | } | 248 | } |
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index bef20f7..a9d5d8b 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -28,9 +28,12 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | ||
31 | using System.Threading; | 32 | using System.Threading; |
32 | using libsecondlife; | 33 | using libsecondlife; |
33 | using Nwc.XmlRpc; | 34 | using Nwc.XmlRpc; |
35 | |||
36 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Framework.Console; | 37 | using OpenSim.Framework.Console; |
35 | 38 | ||
36 | namespace OpenSim.Framework.UserManagement | 39 | namespace OpenSim.Framework.UserManagement |
@@ -40,10 +43,18 @@ namespace OpenSim.Framework.UserManagement | |||
40 | protected string m_welcomeMessage = "Welcome to OpenSim"; | 43 | protected string m_welcomeMessage = "Welcome to OpenSim"; |
41 | protected UserManagerBase m_userManager = null; | 44 | protected UserManagerBase m_userManager = null; |
42 | protected Mutex m_loginMutex = new Mutex(false); | 45 | protected Mutex m_loginMutex = new Mutex(false); |
46 | |||
47 | /// <summary> | ||
48 | /// Used during login to send the skeleton of the OpenSim Library to the client. | ||
49 | /// </summary> | ||
50 | protected LibraryRootFolder m_libraryRootFolder; | ||
43 | 51 | ||
44 | public LoginService(UserManagerBase userManager, string welcomeMess) | 52 | public LoginService( |
53 | UserManagerBase userManager, LibraryRootFolder libraryRootFolder, string welcomeMess) | ||
45 | { | 54 | { |
46 | m_userManager = userManager; | 55 | m_userManager = userManager; |
56 | m_libraryRootFolder = libraryRootFolder; | ||
57 | |||
47 | if (welcomeMess != "") | 58 | if (welcomeMess != "") |
48 | { | 59 | { |
49 | m_welcomeMessage = welcomeMess; | 60 | m_welcomeMessage = welcomeMess; |
@@ -255,30 +266,27 @@ namespace OpenSim.Framework.UserManagement | |||
255 | } | 266 | } |
256 | 267 | ||
257 | /// <summary> | 268 | /// <summary> |
258 | /// | 269 | /// Converts the inventory library skeleton into the form required by the rpc request. |
259 | /// </summary> | 270 | /// </summary> |
260 | /// <returns></returns> | 271 | /// <returns></returns> |
261 | protected virtual ArrayList GetInventoryLibrary() | 272 | protected virtual ArrayList GetInventoryLibrary() |
262 | { | 273 | { |
263 | //return new ArrayList(); | 274 | Dictionary<LLUUID, InventoryFolderImpl> rootFolders |
264 | Hashtable TempHash = new Hashtable(); | 275 | = m_libraryRootFolder.RequestSelfAndDescendentFolders(); |
265 | TempHash["name"] = "OpenSim Library"; | 276 | ArrayList folderHashes = new ArrayList(); |
266 | TempHash["parent_id"] = LLUUID.Zero.ToString(); | 277 | |
267 | TempHash["version"] = 1; | 278 | foreach (InventoryFolderBase folder in rootFolders.Values) |
268 | TempHash["type_default"] = -1; | 279 | { |
269 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; | 280 | Hashtable TempHash = new Hashtable(); |
270 | ArrayList temp = new ArrayList(); | 281 | TempHash["name"] = folder.name; |
271 | temp.Add(TempHash); | 282 | TempHash["parent_id"] = folder.parentID.ToString(); |
272 | 283 | TempHash["version"] = folder.version; | |
273 | TempHash = new Hashtable(); | 284 | TempHash["type_default"] = folder.type; |
274 | TempHash["name"] = "Texture Library"; | 285 | TempHash["folder_id"] = folder.folderID.ToString(); |
275 | TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; | 286 | folderHashes.Add(TempHash); |
276 | TempHash["version"] = 1; | 287 | } |
277 | TempHash["type_default"] = -1; | 288 | |
278 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; | 289 | return folderHashes; |
279 | temp.Add(TempHash); | ||
280 | |||
281 | return temp; | ||
282 | } | 290 | } |
283 | 291 | ||
284 | /// <summary> | 292 | /// <summary> |