aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework
diff options
context:
space:
mode:
authorJustin Clarke Casey2007-12-31 23:20:49 +0000
committerJustin Clarke Casey2007-12-31 23:20:49 +0000
commitb8975ecbd9510bd8e766cb4ca06c5a70110187cd (patch)
tree7489daa7abfb2709f89f519a14dd15ce6e10bb9a /OpenSim/Framework
parent* Added database and UserManagerBase glue for FriendsList management (diff)
downloadopensim-SC_OLD-b8975ecbd9510bd8e766cb4ca06c5a70110187cd.zip
opensim-SC_OLD-b8975ecbd9510bd8e766cb4ca06c5a70110187cd.tar.gz
opensim-SC_OLD-b8975ecbd9510bd8e766cb4ca06c5a70110187cd.tar.bz2
opensim-SC_OLD-b8975ecbd9510bd8e766cb4ca06c5a70110187cd.tar.xz
Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
directory and linked in by an entry to inventory/Libraries.xml
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs200
-rw-r--r--OpenSim/Framework/Communications/LoginService.cs1
-rw-r--r--OpenSim/Framework/Util.cs7
3 files changed, 122 insertions, 86 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index cb122df..38cffeb 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -64,35 +64,9 @@ namespace OpenSim.Framework.Communications.Cache
64 64
65 libraryFolders.Add(folderID, this); 65 libraryFolders.Add(folderID, this);
66 66
67 string foldersPath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibraryFolders.xml"); 67 LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
68 if (File.Exists(foldersPath))
69 {
70 try
71 {
72 XmlConfigSource source = new XmlConfigSource(foldersPath);
73 ReadFoldersFromFile(source);
74 }
75 catch (XmlException e)
76 {
77 MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + foldersPath + ": " + e.ToString());
78 }
79 }
80 68
81 CreateLibraryItems(); 69 CreateLibraryItems();
82
83 string itemsPath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibrary.xml");
84 if (File.Exists(itemsPath))
85 {
86 try
87 {
88 XmlConfigSource source = new XmlConfigSource(itemsPath);
89 ReadItemsFromFile(source);
90 }
91 catch (XmlException e)
92 {
93 MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + itemsPath + ": " + e.ToString());
94 }
95 }
96 } 70 }
97 71
98 /// <summary> 72 /// <summary>
@@ -155,84 +129,140 @@ namespace OpenSim.Framework.Communications.Cache
155 } 129 }
156 130
157 /// <summary> 131 /// <summary>
158 /// Read library inventory folders from an external source 132 /// Use the asset set information at path to load assets
133 /// </summary>
134 /// <param name="path"></param>
135 /// <param name="assets"></param>
136 protected void LoadLibraries(string librariesControlPath)
137 {
138 MainLog.Instance.Verbose(
139 "LIBRARYINVENTORY", "Loading libraries control file {0}", librariesControlPath);
140
141 LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
142 }
143
144 /// <summary>
145 /// Read a library set from config
146 /// </summary>
147 /// <param name="config"></param>
148 protected void ReadLibraryFromConfig(IConfig config)
149 {
150 string foldersPath
151 = Path.Combine(
152 Util.inventoryDir(), config.GetString("foldersFile", ""));
153
154 LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
155
156 string itemsPath
157 = Path.Combine(
158 Util.inventoryDir(), config.GetString("itemsFile", ""));
159
160 LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
161 }
162
163 /// <summary>
164 /// Read a library inventory folder from a loaded configuration
159 /// </summary> 165 /// </summary>
160 /// <param name="source"></param> 166 /// <param name="source"></param>
161 private void ReadFoldersFromFile(IConfigSource source) 167 private void ReadFolderFromConfig(IConfig config)
162 { 168 {
163 for (int i = 0; i < source.Configs.Count; i++) 169 InventoryFolderImpl folderInfo = new InventoryFolderImpl();
164 { 170
165 IConfig config = source.Configs[i]; 171 folderInfo.folderID = new LLUUID(config.GetString("folderID", folderID.ToString()));
166 172 folderInfo.name = config.GetString("name", "unknown");
167 InventoryFolderImpl folderInfo = new InventoryFolderImpl(); 173 folderInfo.parentID = new LLUUID(config.GetString("parentFolderID", folderID.ToString()));
168 174 folderInfo.type = (short)config.GetInt("type", 8);
169 folderInfo.folderID = new LLUUID(config.GetString("folderID", folderID.ToString())); 175
170 folderInfo.name = config.GetString("name", "unknown"); 176 folderInfo.agentID = libOwner;
171 folderInfo.parentID = new LLUUID(config.GetString("parentFolderID", folderID.ToString())); 177 folderInfo.version = 1;
172 folderInfo.type = (short)config.GetInt("type", 8); 178
179 if (libraryFolders.ContainsKey(folderInfo.parentID))
180 {
181 InventoryFolderImpl parentFolder = libraryFolders[folderInfo.parentID];
173 182
174 folderInfo.agentID = libOwner; 183 libraryFolders.Add(folderInfo.folderID, folderInfo);
175 folderInfo.version = 1; 184 parentFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
176 185
177 if (libraryFolders.ContainsKey(folderInfo.parentID))
178 {
179 InventoryFolderImpl parentFolder = libraryFolders[folderInfo.parentID];
180
181 libraryFolders.Add(folderInfo.folderID, folderInfo);
182 parentFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
183
184// MainLog.Instance.Verbose( 186// MainLog.Instance.Verbose(
185// "LIBRARYINVENTORY", "Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID); 187// "LIBRARYINVENTORY", "Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
186 } 188 }
187 else 189 else
188 { 190 {
189 MainLog.Instance.Warn( 191 MainLog.Instance.Warn(
190 "LIBRARYINVENTORY", 192 "LIBRARYINVENTORY",
191 "Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!", 193 "Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
192 folderInfo.name, folderInfo.folderID, folderInfo.parentID); 194 folderInfo.name, folderInfo.folderID, folderInfo.parentID);
193 }
194 } 195 }
195 } 196 }
196 197
197 /// <summary> 198 /// <summary>
198 /// Read library inventory items metadata from an external source 199 /// Read a library inventory item metadata from a loaded configuration
199 /// </summary> 200 /// </summary>
200 /// <param name="source"></param> 201 /// <param name="source"></param>
201 private void ReadItemsFromFile(IConfigSource source) 202 private void ReadItemFromConfig(IConfig config)
202 { 203 {
203 for (int i = 0; i < source.Configs.Count; i++) 204 InventoryItemBase item = new InventoryItemBase();
205 item.avatarID = libOwner;
206 item.creatorsID = libOwner;
207 item.inventoryID = new LLUUID(config.GetString("inventoryID", folderID.ToString()));
208 item.assetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString()));
209 item.parentFolderID = new LLUUID(config.GetString("folderID", folderID.ToString()));
210 item.inventoryDescription = config.GetString("description", "");
211 item.inventoryName = config.GetString("name", "");
212 item.assetType = config.GetInt("assetType", 0);
213 item.invType = config.GetInt("inventoryType", 0);
214 item.inventoryCurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
215 item.inventoryNextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
216 item.inventoryEveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
217 item.inventoryBasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
218
219 if (libraryFolders.ContainsKey(item.parentFolderID))
204 { 220 {
205 InventoryItemBase item = new InventoryItemBase(); 221 InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID];
206 item.avatarID = libOwner;
207 item.creatorsID = libOwner;
208 item.inventoryID =
209 new LLUUID(source.Configs[i].GetString("inventoryID", folderID.ToString()));
210 item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString()));
211 item.parentFolderID
212 = new LLUUID(source.Configs[i].GetString("folderID", folderID.ToString()));
213 item.inventoryDescription = source.Configs[i].GetString("description", "");
214 item.inventoryName = source.Configs[i].GetString("name", "");
215 item.assetType = source.Configs[i].GetInt("assetType", 0);
216 item.invType = source.Configs[i].GetInt("inventoryType", 0);
217 item.inventoryCurrentPermissions = (uint) source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
218 item.inventoryNextPermissions = (uint) source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
219 item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
220 item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
221 222
222 if (libraryFolders.ContainsKey(item.parentFolderID)) 223 parentFolder.Items.Add(item.inventoryID, item);
224 }
225 else
226 {
227 MainLog.Instance.Warn(
228 "LIBRARYINVENTORY",
229 "Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
230 item.inventoryName, item.inventoryID, item.parentFolderID);
231 }
232 }
233
234 private delegate void ConfigAction(IConfig config);
235
236 /// <summary>
237 /// Load the given configuration at a path and perform an action on each Config contained within it
238 /// </summary>
239 /// <param name="path"></param>
240 /// <param name="fileDescription"></param>
241 /// <param name="action"></param>
242 private void LoadFromFile(string path, string fileDescription, ConfigAction action)
243 {
244 if (File.Exists(path))
245 {
246 try
223 { 247 {
224 InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID]; 248 XmlConfigSource source = new XmlConfigSource(path);
225 249
226 parentFolder.Items.Add(item.inventoryID, item); 250 for (int i = 0; i < source.Configs.Count; i++)
251 {
252 action(source.Configs[i]);
253 }
227 } 254 }
228 else 255 catch (XmlException e)
229 { 256 {
230 MainLog.Instance.Warn( 257 MainLog.Instance.Error(
231 "LIBRARYINVENTORY", 258 "LIBRARYINVENTORY", "Error loading {0} : {1}", path, e);
232 "Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
233 item.inventoryName, item.inventoryID, item.parentFolderID);
234 } 259 }
235 } 260 }
261 else
262 {
263 MainLog.Instance.Error(
264 "LIBRARYINVENTORY", "{0} file {1} does not exist!", fileDescription, path);
265 }
236 } 266 }
237 267
238 /// <summary> 268 /// <summary>
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index afc6c9a..0531d6a 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -280,6 +280,7 @@ namespace OpenSim.Framework.UserManagement
280 } 280 }
281 return buddylistreturn; 281 return buddylistreturn;
282 } 282 }
283
283 /// <summary> 284 /// <summary>
284 /// Converts the inventory library skeleton into the form required by the rpc request. 285 /// Converts the inventory library skeleton into the form required by the rpc request.
285 /// </summary> 286 /// </summary>
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index c742cf3..0f41380 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -321,7 +321,12 @@ namespace OpenSim.Framework
321 321
322 public static string assetsDir() 322 public static string assetsDir()
323 { 323 {
324 return "assets"; 324 return Path.Combine(configDir(), "assets");
325 }
326
327 public static string inventoryDir()
328 {
329 return Path.Combine(configDir(), "inventory");
325 } 330 }
326 331
327 public static string configDir() 332 public static string configDir()