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author | MW | 2007-11-17 12:03:20 +0000 |
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committer | MW | 2007-11-17 12:03:20 +0000 |
commit | a4a1ff3d9b187dd4fad063510ae47bacac6904cd (patch) | |
tree | a7d51dcedbc14c835e0595c4e2e8d9fe900783ff /OpenSim/Framework | |
parent | Out of a fog of alcohol and adenovirus, I present - POS! (diff) | |
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Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 06a8bab..e482cca 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -415,7 +415,7 @@ namespace OpenSim.Framework | |||
415 | 415 | ||
416 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, | 416 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, |
417 | LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, | 417 | LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, |
418 | uint parentID, byte[] particleSystem, LLQuaternion rotation); | 418 | uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction); |
419 | 419 | ||
420 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, | 420 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, |
421 | LLQuaternion rotation); | 421 | LLQuaternion rotation); |