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authordahlia2013-04-20 23:39:07 -0700
committerdahlia2013-04-20 23:39:07 -0700
commit69f07fdb349a2671fe86f96f119c0ea1276faacb (patch)
tree70bf4f1b0edb7dd793c4d0a39859fa7cbf5843c1 /OpenSim/Framework
parenthandle PUT verb for RenderMaterials Cap (diff)
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Materials persistence via SceneObjectPart.dynAttrs. This appears to work across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving.
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