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author | Adam Frisby | 2008-05-08 05:35:01 +0000 |
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committer | Adam Frisby | 2008-05-08 05:35:01 +0000 |
commit | 4fa0cbdfbb9b8c1b60c8f23edb6301962afd8533 (patch) | |
tree | 810a9afdba93b636a3589d1b8dc82d7ba932f28f /OpenSim/Framework | |
parent | * Reduced major-ass ugly code in LoadBalancer/TcpClient.cs (diff) | |
download | opensim-SC_OLD-4fa0cbdfbb9b8c1b60c8f23edb6301962afd8533.zip opensim-SC_OLD-4fa0cbdfbb9b8c1b60c8f23edb6301962afd8533.tar.gz opensim-SC_OLD-4fa0cbdfbb9b8c1b60c8f23edb6301962afd8533.tar.bz2 opensim-SC_OLD-4fa0cbdfbb9b8c1b60c8f23edb6301962afd8533.tar.xz |
* You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/ClientManager.cs | 3 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 74 |
2 files changed, 15 insertions, 62 deletions
diff --git a/OpenSim/Framework/ClientManager.cs b/OpenSim/Framework/ClientManager.cs index 4f21ab6..272cf2b 100644 --- a/OpenSim/Framework/ClientManager.cs +++ b/OpenSim/Framework/ClientManager.cs | |||
@@ -188,8 +188,7 @@ namespace OpenSim.Framework | |||
188 | } | 188 | } |
189 | packet.Effect = effectBlock.ToArray(); | 189 | packet.Effect = effectBlock.ToArray(); |
190 | 190 | ||
191 | // Wasteful, I know | 191 | IClientAPI[] LocalClients; |
192 | IClientAPI[] LocalClients = new IClientAPI[0]; | ||
193 | lock (m_clients) | 192 | lock (m_clients) |
194 | { | 193 | { |
195 | LocalClients = new IClientAPI[m_clients.Count]; | 194 | LocalClients = new IClientAPI[m_clients.Count]; |
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 69e0437..fddf01d 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -334,18 +334,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
334 | /// <param name="asset"></param> | 334 | /// <param name="asset"></param> |
335 | public void AddAsset(AssetBase asset) | 335 | public void AddAsset(AssetBase asset) |
336 | { | 336 | { |
337 | string temporary = asset.Temporary ? "temporary" : String.Empty; | ||
338 | string type = asset.Type == 0 ? "texture" : "asset"; | ||
339 | |||
340 | string result = "Ignored"; | ||
341 | |||
342 | if (asset.Type == 0) | 337 | if (asset.Type == 0) |
343 | { | 338 | { |
344 | if (Textures.ContainsKey(asset.FullID)) | 339 | if (!Textures.ContainsKey(asset.FullID)) |
345 | { | ||
346 | result = "Duplicate ignored."; | ||
347 | } | ||
348 | else | ||
349 | { | 340 | { |
350 | TextureImage textur = new TextureImage(asset); | 341 | TextureImage textur = new TextureImage(asset); |
351 | Textures.Add(textur.FullID, textur); | 342 | Textures.Add(textur.FullID, textur); |
@@ -353,24 +344,15 @@ namespace OpenSim.Framework.Communications.Cache | |||
353 | if (StatsManager.SimExtraStats != null) | 344 | if (StatsManager.SimExtraStats != null) |
354 | StatsManager.SimExtraStats.AddTexture(textur); | 345 | StatsManager.SimExtraStats.AddTexture(textur); |
355 | 346 | ||
356 | if (asset.Temporary) | 347 | if (!asset.Temporary) |
357 | { | ||
358 | result = "Added to cache"; | ||
359 | } | ||
360 | else | ||
361 | { | 348 | { |
362 | m_assetServer.StoreAndCommitAsset(asset); | 349 | m_assetServer.StoreAndCommitAsset(asset); |
363 | result = "Added to server"; | ||
364 | } | 350 | } |
365 | } | 351 | } |
366 | } | 352 | } |
367 | else | 353 | else |
368 | { | 354 | { |
369 | if (Assets.ContainsKey(asset.FullID)) | 355 | if (!Assets.ContainsKey(asset.FullID)) |
370 | { | ||
371 | result = "Duplicate ignored."; | ||
372 | } | ||
373 | else | ||
374 | { | 356 | { |
375 | AssetInfo assetInf = new AssetInfo(asset); | 357 | AssetInfo assetInf = new AssetInfo(asset); |
376 | Assets.Add(assetInf.FullID, assetInf); | 358 | Assets.Add(assetInf.FullID, assetInf); |
@@ -378,29 +360,17 @@ namespace OpenSim.Framework.Communications.Cache | |||
378 | if (StatsManager.SimExtraStats != null) | 360 | if (StatsManager.SimExtraStats != null) |
379 | StatsManager.SimExtraStats.AddAsset(assetInf); | 361 | StatsManager.SimExtraStats.AddAsset(assetInf); |
380 | 362 | ||
381 | if (asset.Temporary) | 363 | if (!asset.Temporary) |
382 | { | ||
383 | result = "Added to cache"; | ||
384 | } | ||
385 | else | ||
386 | { | 364 | { |
387 | m_assetServer.StoreAndCommitAsset(asset); | 365 | m_assetServer.StoreAndCommitAsset(asset); |
388 | result = "Added to server"; | ||
389 | } | 366 | } |
390 | } | 367 | } |
391 | } | 368 | } |
392 | #if DEBUG | ||
393 | //m_log.DebugFormat("[ASSET CACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result); | ||
394 | #endif | ||
395 | } | 369 | } |
396 | 370 | ||
397 | // See IAssetReceiver | 371 | // See IAssetReceiver |
398 | public void AssetReceived(AssetBase asset, bool IsTexture) | 372 | public void AssetReceived(AssetBase asset, bool IsTexture) |
399 | { | 373 | { |
400 | #if DEBUG | ||
401 | //m_log.DebugFormat("[ASSET CACHE]: Received {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID); | ||
402 | #endif | ||
403 | |||
404 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server | 374 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server |
405 | { | 375 | { |
406 | //check if it is a texture or not | 376 | //check if it is a texture or not |
@@ -411,13 +381,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
411 | if (IsTexture) | 381 | if (IsTexture) |
412 | { | 382 | { |
413 | TextureImage image = new TextureImage(asset); | 383 | TextureImage image = new TextureImage(asset); |
414 | if (Textures.ContainsKey(image.FullID)) | 384 | if (!Textures.ContainsKey(image.FullID)) |
415 | { | ||
416 | #if DEBUG | ||
417 | //m_log.DebugFormat("[ASSET CACHE]: There's already an texture {0} in memory. Skipping.", asset.FullID); | ||
418 | #endif | ||
419 | } | ||
420 | else | ||
421 | { | 385 | { |
422 | Textures.Add(image.FullID, image); | 386 | Textures.Add(image.FullID, image); |
423 | 387 | ||
@@ -430,13 +394,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
430 | else | 394 | else |
431 | { | 395 | { |
432 | AssetInfo assetInf = new AssetInfo(asset); | 396 | AssetInfo assetInf = new AssetInfo(asset); |
433 | if (Assets.ContainsKey(assetInf.FullID)) | 397 | if (!Assets.ContainsKey(assetInf.FullID)) |
434 | { | ||
435 | #if DEBUG | ||
436 | //m_log.DebugFormat("[ASSET CACHE]: There's already an asset {0} in memory. Skipping.", asset.FullID); | ||
437 | #endif | ||
438 | } | ||
439 | else | ||
440 | { | 398 | { |
441 | Assets.Add(assetInf.FullID, assetInf); | 399 | Assets.Add(assetInf.FullID, assetInf); |
442 | 400 | ||
@@ -446,18 +404,14 @@ namespace OpenSim.Framework.Communications.Cache | |||
446 | } | 404 | } |
447 | 405 | ||
448 | if (RequestedAssets.ContainsKey(assetInf.FullID)) | 406 | if (RequestedAssets.ContainsKey(assetInf.FullID)) |
449 | { | 407 | { |
450 | #if DEBUG | 408 | AssetRequest req = RequestedAssets[assetInf.FullID]; |
451 | //m_log.DebugFormat("[ASSET CACHE]: Moving {0} from RequestedAssets to AssetRequests", asset.FullID); | 409 | req.AssetInf = assetInf; |
452 | #endif | 410 | req.NumPackets = CalculateNumPackets(assetInf.Data); |
453 | 411 | ||
454 | AssetRequest req = RequestedAssets[assetInf.FullID]; | 412 | RequestedAssets.Remove(assetInf.FullID); |
455 | req.AssetInf = assetInf; | 413 | AssetRequests.Add(req); |
456 | req.NumPackets = CalculateNumPackets(assetInf.Data); | 414 | } |
457 | |||
458 | RequestedAssets.Remove(assetInf.FullID); | ||
459 | AssetRequests.Add(req); | ||
460 | } | ||
461 | } | 415 | } |
462 | } | 416 | } |
463 | 417 | ||