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authorKittoFlora2009-11-15 22:20:51 +0100
committerKittoFlora2009-11-15 22:20:51 +0100
commitba77f0c2ac9e41d7c8ca00ddf4b68bc4f25deaee (patch)
treee218f290178d98e63aa8ab6aef46c1715195c32e /OpenSim/Framework
parentMerge branch 'master' into vehicles (diff)
parentMake GroupRootUpdate be a terse update. This method is not used by opensim (i... (diff)
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/AssetBase.cs50
-rw-r--r--OpenSim/Framework/AssetLandmark.cs4
-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs21
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs9
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs4
-rw-r--r--OpenSim/Framework/Communications/Osp/OspResolver.cs2
-rw-r--r--OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs159
-rw-r--r--OpenSim/Framework/Communications/Tests/LoginServiceTests.cs151
-rw-r--r--OpenSim/Framework/IClientAPI.cs8
-rw-r--r--OpenSim/Framework/Parallel.cs6
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs101
-rw-r--r--OpenSim/Framework/Tests/AssetBaseTest.cs3
-rw-r--r--OpenSim/Framework/ThreadTracker.cs2
13 files changed, 177 insertions, 343 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 9679ff2..212f41d 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -27,6 +27,8 @@
27 27
28using System; 28using System;
29using System.Xml.Serialization; 29using System.Xml.Serialization;
30using System.Reflection;
31using log4net;
30using OpenMetaverse; 32using OpenMetaverse;
31 33
32namespace OpenSim.Framework 34namespace OpenSim.Framework
@@ -37,6 +39,8 @@ namespace OpenSim.Framework
37 [Serializable] 39 [Serializable]
38 public class AssetBase 40 public class AssetBase
39 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
40 /// <summary> 44 /// <summary>
41 /// Data of the Asset 45 /// Data of the Asset
42 /// </summary> 46 /// </summary>
@@ -47,16 +51,44 @@ namespace OpenSim.Framework
47 /// </summary> 51 /// </summary>
48 private AssetMetadata m_metadata; 52 private AssetMetadata m_metadata;
49 53
54 // This is needed for .NET serialization!!!
55 // Do NOT "Optimize" away!
50 public AssetBase() 56 public AssetBase()
51 { 57 {
52 m_metadata = new AssetMetadata(); 58 m_metadata = new AssetMetadata();
59 m_metadata.FullID = UUID.Zero;
60 m_metadata.ID = UUID.Zero.ToString();
61 m_metadata.Type = (sbyte)AssetType.Unknown;
53 } 62 }
54 63
55 public AssetBase(UUID assetId, string name) 64 public AssetBase(UUID assetID, string name, sbyte assetType)
56 { 65 {
66 if (assetType == (sbyte)AssetType.Unknown)
67 {
68 System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
69 m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
70 name, assetID, trace.ToString());
71 }
72
57 m_metadata = new AssetMetadata(); 73 m_metadata = new AssetMetadata();
58 m_metadata.FullID = assetId; 74 m_metadata.FullID = assetID;
59 m_metadata.Name = name; 75 m_metadata.Name = name;
76 m_metadata.Type = assetType;
77 }
78
79 public AssetBase(string assetID, string name, sbyte assetType)
80 {
81 if (assetType == (sbyte)AssetType.Unknown)
82 {
83 System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
84 m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
85 name, assetID, trace.ToString());
86 }
87
88 m_metadata = new AssetMetadata();
89 m_metadata.ID = assetID;
90 m_metadata.Name = name;
91 m_metadata.Type = assetType;
60 } 92 }
61 93
62 public bool ContainsReferences 94 public bool ContainsReferences
@@ -193,11 +225,11 @@ namespace OpenSim.Framework
193 private string m_name = String.Empty; 225 private string m_name = String.Empty;
194 private string m_description = String.Empty; 226 private string m_description = String.Empty;
195 private DateTime m_creation_date; 227 private DateTime m_creation_date;
196 private sbyte m_type; 228 private sbyte m_type = (sbyte)AssetType.Unknown;
197 private string m_content_type; 229 private string m_content_type;
198 private byte[] m_sha1; 230 private byte[] m_sha1;
199 private bool m_local = false; 231 private bool m_local;
200 private bool m_temporary = false; 232 private bool m_temporary;
201 //private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>(); 233 //private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>();
202 //private OSDMap m_extra_data; 234 //private OSDMap m_extra_data;
203 235
@@ -211,7 +243,13 @@ namespace OpenSim.Framework
211 { 243 {
212 //get { return m_fullid.ToString(); } 244 //get { return m_fullid.ToString(); }
213 //set { m_fullid = new UUID(value); } 245 //set { m_fullid = new UUID(value); }
214 get { return m_id; } 246 get
247 {
248 if (String.IsNullOrEmpty(m_id))
249 m_id = m_fullid.ToString();
250
251 return m_id;
252 }
215 set 253 set
216 { 254 {
217 UUID uuid = UUID.Zero; 255 UUID uuid = UUID.Zero;
diff --git a/OpenSim/Framework/AssetLandmark.cs b/OpenSim/Framework/AssetLandmark.cs
index fd7a2cd..058b442 100644
--- a/OpenSim/Framework/AssetLandmark.cs
+++ b/OpenSim/Framework/AssetLandmark.cs
@@ -38,11 +38,9 @@ namespace OpenSim.Framework
38 public int Version; 38 public int Version;
39 39
40 public AssetLandmark(AssetBase a) 40 public AssetLandmark(AssetBase a)
41 : base(a.FullID, a.Name, a.Type)
41 { 42 {
42 Data = a.Data; 43 Data = a.Data;
43 FullID = a.FullID;
44 Type = a.Type;
45 Name = a.Name;
46 Description = a.Description; 44 Description = a.Description;
47 InternData(); 45 InternData();
48 } 46 }
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index a394b1a..6ab1b58 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -43,18 +43,15 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) 46 protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type)
47 { 47 {
48 AssetBase asset = new AssetBase( 48 AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type);
49 new UUID(assetIdStr),
50 name
51 );
52 49
53 if (!String.IsNullOrEmpty(path)) 50 if (!String.IsNullOrEmpty(path))
54 { 51 {
55 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); 52 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
56 53
57 LoadAsset(asset, isImage, path); 54 LoadAsset(asset, path);
58 } 55 }
59 else 56 else
60 { 57 {
@@ -64,8 +61,14 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
64 return asset; 61 return asset;
65 } 62 }
66 63
67 protected static void LoadAsset(AssetBase info, bool image, string path) 64 protected static void LoadAsset(AssetBase info, string path)
68 { 65 {
66// bool image =
67// (info.Type == (sbyte)AssetType.Texture ||
68// info.Type == (sbyte)AssetType.TextureTGA ||
69// info.Type == (sbyte)AssetType.ImageJPEG ||
70// info.Type == (sbyte)AssetType.ImageTGA);
71
69 FileInfo fInfo = new FileInfo(path); 72 FileInfo fInfo = new FileInfo(path);
70 long numBytes = fInfo.Length; 73 long numBytes = fInfo.Length;
71 if (fInfo.Exists) 74 if (fInfo.Exists)
@@ -138,10 +141,10 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
138 { 141 {
139 string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString()); 142 string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString());
140 string name = source.Configs[i].GetString("name", String.Empty); 143 string name = source.Configs[i].GetString("name", String.Empty);
141 sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); 144 sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
142 string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty)); 145 string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty));
143 146
144 AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false); 147 AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, type);
145 148
146 newAsset.Type = type; 149 newAsset.Type = type;
147 assets.Add(newAsset); 150 assets.Add(newAsset);
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index 1dfb2d4..1f1ac78 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Capabilities
89 //private static readonly string m_requestTexture = "0003/"; 89 //private static readonly string m_requestTexture = "0003/";
90 private static readonly string m_notecardUpdatePath = "0004/"; 90 private static readonly string m_notecardUpdatePath = "0004/";
91 private static readonly string m_notecardTaskUpdatePath = "0005/"; 91 private static readonly string m_notecardTaskUpdatePath = "0005/";
92 private static readonly string m_fetchInventoryPath = "0006/"; 92// private static readonly string m_fetchInventoryPath = "0006/";
93 93
94 // The following entries are in a module, however, they are also here so that we don't re-assign 94 // The following entries are in a module, however, they are also here so that we don't re-assign
95 // the path to another cap by mistake. 95 // the path to another cap by mistake.
@@ -208,7 +208,7 @@ namespace OpenSim.Framework.Capabilities
208 // As of RC 1.22.9 of the Linden client this is 208 // As of RC 1.22.9 of the Linden client this is
209 // supported 209 // supported
210 210
211 m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest); 211 //m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
212 212
213 // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and 213 // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
214 // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires 214 // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
@@ -888,10 +888,7 @@ namespace OpenSim.Framework.Capabilities
888 } 888 }
889 889
890 AssetBase asset; 890 AssetBase asset;
891 asset = new AssetBase(); 891 asset = new AssetBase(assetID, assetName, assType);
892 asset.FullID = assetID;
893 asset.Type = assType;
894 asset.Name = assetName;
895 asset.Data = data; 892 asset.Data = data;
896 if (AddNewAsset != null) 893 if (AddNewAsset != null)
897 AddNewAsset(asset); 894 AddNewAsset(asset);
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index aa71536..6648c36 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -679,7 +679,7 @@ namespace OpenSim.Framework.Communications.Cache
679 /// <param name="fetchFolders"></param> 679 /// <param name="fetchFolders"></param>
680 /// <param name="fetchItems"></param> 680 /// <param name="fetchItems"></param>
681 /// <returns>true if the request was queued or successfully processed, false otherwise</returns> 681 /// <returns>true if the request was queued or successfully processed, false otherwise</returns>
682 public bool SendInventoryDecendents(IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems) 682 public bool SendInventoryDecendents(IClientAPI client, UUID folderID, int version, bool fetchFolders, bool fetchItems)
683 { 683 {
684 if (m_hasReceivedInventory) 684 if (m_hasReceivedInventory)
685 { 685 {
@@ -693,7 +693,7 @@ namespace OpenSim.Framework.Communications.Cache
693 693
694 client.SendInventoryFolderDetails( 694 client.SendInventoryFolderDetails(
695 client.AgentId, folderID, folder.RequestListOfItems(), 695 client.AgentId, folderID, folder.RequestListOfItems(),
696 folder.RequestListOfFolders(), fetchFolders, fetchItems); 696 folder.RequestListOfFolders(), version, fetchFolders, fetchItems);
697 697
698 return true; 698 return true;
699 } 699 }
diff --git a/OpenSim/Framework/Communications/Osp/OspResolver.cs b/OpenSim/Framework/Communications/Osp/OspResolver.cs
index 32f0efc..4013896 100644
--- a/OpenSim/Framework/Communications/Osp/OspResolver.cs
+++ b/OpenSim/Framework/Communications/Osp/OspResolver.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Framework.Communications.Osp
93 if (!ospa.StartsWith(OSPA_PREFIX)) 93 if (!ospa.StartsWith(OSPA_PREFIX))
94 return UUID.Zero; 94 return UUID.Zero;
95 95
96 m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa); 96// m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
97 97
98 string ospaMeat = ospa.Substring(OSPA_PREFIX.Length); 98 string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
99 string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY); 99 string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY);
diff --git a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
deleted file mode 100644
index caaebd7..0000000
--- a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
+++ /dev/null
@@ -1,159 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Threading;
31using NUnit.Framework;
32using NUnit.Framework.SyntaxHelpers;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Services.Interfaces;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Framework.Communications.Tests
40{
41 /// <summary>
42 /// Asset cache tests
43 /// </summary>
44 [TestFixture]
45 public class AssetCacheTests
46 {
47 private class FakeUserService : IUserService
48 {
49 public void AddTemporaryUserProfile(UserProfileData userProfile)
50 {
51 throw new NotImplementedException();
52 }
53
54 public UserProfileData GetUserProfile(string firstName, string lastName)
55 {
56 throw new NotImplementedException();
57 }
58
59 public UserProfileData GetUserProfile(UUID userId)
60 {
61 throw new NotImplementedException();
62 }
63
64 public UserProfileData GetUserProfile(Uri uri)
65 {
66 UserProfileData userProfile = new UserProfileData();
67
68// userProfile.ID = new UUID(Util.GetHashGuid(uri.ToString(), AssetCache.AssetInfo.Secret));
69
70 return userProfile;
71 }
72
73 public Uri GetUserUri(UserProfileData userProfile)
74 {
75 throw new NotImplementedException();
76 }
77
78 public UserAgentData GetAgentByUUID(UUID userId)
79 {
80 throw new NotImplementedException();
81 }
82
83 public void ClearUserAgent(UUID avatarID)
84 {
85 throw new NotImplementedException();
86 }
87
88 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query)
89 {
90 throw new NotImplementedException();
91 }
92
93 public UserProfileData SetupMasterUser(string firstName, string lastName)
94 {
95 throw new NotImplementedException();
96 }
97
98 public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
99 {
100 throw new NotImplementedException();
101 }
102
103 public UserProfileData SetupMasterUser(UUID userId)
104 {
105 throw new NotImplementedException();
106 }
107
108 public bool UpdateUserProfile(UserProfileData data)
109 {
110 throw new NotImplementedException();
111 }
112
113 public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
114 {
115 throw new NotImplementedException();
116 }
117
118 public void RemoveUserFriend(UUID friendlistowner, UUID friend)
119 {
120 throw new NotImplementedException();
121 }
122
123 public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
124 {
125 throw new NotImplementedException();
126 }
127
128 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
129 {
130 throw new NotImplementedException();
131 }
132
133 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
134 {
135 throw new NotImplementedException();
136 }
137
138 public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
139 {
140 throw new NotImplementedException();
141 }
142
143 public bool VerifySession(UUID userID, UUID sessionID)
144 {
145 return true;
146 }
147
148 public void SetInventoryService(IInventoryService inv)
149 {
150 throw new NotImplementedException();
151 }
152
153 public virtual bool AuthenticateUserByPassword(UUID userID, string password)
154 {
155 throw new NotImplementedException();
156 }
157 }
158 }
159}
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
index e891d9c..60f0ba8 100644
--- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Framework.Communications.Tests
75 75
76 m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName)); 76 m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
77 77
78 //IInventoryService m_inventoryService = new TestInventoryService(); 78 //IInventoryService m_inventoryService = new MockInventoryService();
79 79
80 m_localUserServices = (LocalUserServices) m_commsManager.UserService; 80 m_localUserServices = (LocalUserServices) m_commsManager.UserService;
81 m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43); 81 m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
@@ -95,7 +95,8 @@ namespace OpenSim.Framework.Communications.Tests
95 TestHelper.InMethod(); 95 TestHelper.InMethod();
96 // We want to use our own LoginService for this test, one that 96 // We want to use our own LoginService for this test, one that
97 // doesn't require authentication. 97 // doesn't require authentication.
98 new LLStandaloneLoginService((UserManagerBase)m_commsManager.UserService, "Hello folks", new TestInventoryService(), 98 new LLStandaloneLoginService(
99 (UserManagerBase)m_commsManager.UserService, "Hello folks", new MockInventoryService(),
99 m_commsManager.NetworkServersInfo, false, new LibraryRootFolder(String.Empty), m_regionConnector); 100 m_commsManager.NetworkServersInfo, false, new LibraryRootFolder(String.Empty), m_regionConnector);
100 101
101 Hashtable loginParams = new Hashtable(); 102 Hashtable loginParams = new Hashtable();
@@ -457,148 +458,4 @@ namespace OpenSim.Framework.Communications.Tests
457 #endregion 458 #endregion
458 } 459 }
459 } 460 }
460 461} \ No newline at end of file
461 class TestInventoryService : IInventoryService
462 {
463 public TestInventoryService()
464 {
465 }
466
467 /// <summary>
468 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
469 /// </summary>
470 /// <param name="userId"></param>
471 /// <returns></returns>
472 public bool CreateUserInventory(UUID userId)
473 {
474 return false;
475 }
476
477 /// <summary>
478 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
479 /// </summary>
480 /// <param name="userId"></param>
481 /// <returns></returns>
482 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
483 {
484 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
485 InventoryFolderBase folder = new InventoryFolderBase();
486 folder.ID = UUID.Random();
487 folder.Owner = userId;
488 folders.Add(folder);
489 return folders;
490 }
491
492 /// <summary>
493 /// Returns a list of all the active gestures in a user's inventory.
494 /// </summary>
495 /// <param name="userId">
496 /// The <see cref="UUID"/> of the user
497 /// </param>
498 /// <returns>
499 /// A flat list of the gesture items.
500 /// </returns>
501 public List<InventoryItemBase> GetActiveGestures(UUID userId)
502 {
503 return null;
504 }
505
506 public InventoryCollection GetUserInventory(UUID userID)
507 {
508 return null;
509 }
510
511 public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
512 {
513 }
514
515 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
516 {
517 return null;
518 }
519
520 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
521 {
522 return null;
523 }
524
525 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
526 {
527 return null;
528 }
529
530 public bool AddFolder(InventoryFolderBase folder)
531 {
532 return false;
533 }
534
535 public bool UpdateFolder(InventoryFolderBase folder)
536 {
537 return false;
538 }
539
540 public bool MoveFolder(InventoryFolderBase folder)
541 {
542 return false;
543 }
544
545 public bool DeleteFolders(UUID ownerID, List<UUID> ids)
546 {
547 return false;
548 }
549
550 public bool PurgeFolder(InventoryFolderBase folder)
551 {
552 return false;
553 }
554
555 public bool AddItem(InventoryItemBase item)
556 {
557 return false;
558 }
559
560 public bool UpdateItem(InventoryItemBase item)
561 {
562 return false;
563 }
564
565 public bool MoveItems(UUID owner, List<InventoryItemBase> items)
566 {
567 return false;
568 }
569
570 public bool DeleteItems(UUID owner, List<UUID> items)
571 {
572 return false;
573 }
574
575 public InventoryItemBase GetItem(InventoryItemBase item)
576 {
577 return null;
578 }
579
580 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
581 {
582 return null;
583 }
584
585 public bool HasInventoryForUser(UUID userID)
586 {
587 return false;
588 }
589
590 public InventoryFolderBase GetRootFolder(UUID userID)
591 {
592 InventoryFolderBase root = new InventoryFolderBase();
593 root.ID = UUID.Random();
594 root.Owner = userID;
595 root.ParentID = UUID.Zero;
596 return root;
597 }
598
599 public int GetAssetPermissions(UUID userID, UUID assetID)
600 {
601 return 1;
602 }
603 }
604}
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index d304345..04ba9c6 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -446,6 +446,7 @@ namespace OpenSim.Framework
446 public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes); 446 public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes);
447 public delegate void MuteListRequest(IClientAPI client, uint muteCRC); 447 public delegate void MuteListRequest(IClientAPI client, uint muteCRC);
448 public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 448 public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
449 public delegate void GrantUserFriendRights(IClientAPI client, UUID requester, UUID target, int rights);
449 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client); 450 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client);
450 451
451 public delegate void AgentFOV(IClientAPI client, float verticalAngle); 452 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
@@ -591,7 +592,6 @@ namespace OpenSim.Framework
591 public readonly Vector3 Velocity; 592 public readonly Vector3 Velocity;
592 public readonly Vector3 Acceleration; 593 public readonly Vector3 Acceleration;
593 public readonly Vector3 AngularVelocity; 594 public readonly Vector3 AngularVelocity;
594 public readonly byte State;
595 public readonly UUID AssetID; 595 public readonly UUID AssetID;
596 public readonly UUID OwnerID; 596 public readonly UUID OwnerID;
597 public readonly int AttachPoint; 597 public readonly int AttachPoint;
@@ -599,7 +599,7 @@ namespace OpenSim.Framework
599 public readonly double Priority; 599 public readonly double Priority;
600 600
601 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, 601 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
602 Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state, 602 Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity,
603 UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority) 603 UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
604 { 604 {
605 RegionHandle = regionHandle; 605 RegionHandle = regionHandle;
@@ -610,7 +610,6 @@ namespace OpenSim.Framework
610 Velocity = velocity; 610 Velocity = velocity;
611 Acceleration = acceleration; 611 Acceleration = acceleration;
612 AngularVelocity = rotationalvelocity; 612 AngularVelocity = rotationalvelocity;
613 State = state;
614 AssetID = assetID; 613 AssetID = assetID;
615 OwnerID = ownerID; 614 OwnerID = ownerID;
616 AttachPoint = attachPoint; 615 AttachPoint = attachPoint;
@@ -1023,6 +1022,7 @@ namespace OpenSim.Framework
1023 event PickInfoUpdate OnPickInfoUpdate; 1022 event PickInfoUpdate OnPickInfoUpdate;
1024 event AvatarNotesUpdate OnAvatarNotesUpdate; 1023 event AvatarNotesUpdate OnAvatarNotesUpdate;
1025 event AvatarInterestUpdate OnAvatarInterestUpdate; 1024 event AvatarInterestUpdate OnAvatarInterestUpdate;
1025 event GrantUserFriendRights OnGrantUserRights;
1026 1026
1027 event MuteListRequest OnMuteListRequest; 1027 event MuteListRequest OnMuteListRequest;
1028 1028
@@ -1124,7 +1124,7 @@ namespace OpenSim.Framework
1124 void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler); 1124 void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler);
1125 1125
1126 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, 1126 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
1127 List<InventoryFolderBase> folders, bool fetchFolders, 1127 List<InventoryFolderBase> folders, int version, bool fetchFolders,
1128 bool fetchItems); 1128 bool fetchItems);
1129 1129
1130 void FlushPrimUpdates(); 1130 void FlushPrimUpdates();
diff --git a/OpenSim/Framework/Parallel.cs b/OpenSim/Framework/Parallel.cs
index 515852f..a0394f2 100644
--- a/OpenSim/Framework/Parallel.cs
+++ b/OpenSim/Framework/Parallel.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Framework
69 Util.FireAndForget( 69 Util.FireAndForget(
70 delegate(object o) 70 delegate(object o)
71 { 71 {
72 int threadIndex = (int)o; 72// int threadIndex = (int)o;
73 73
74 while (exception == null) 74 while (exception == null)
75 { 75 {
@@ -126,7 +126,7 @@ namespace OpenSim.Framework
126 Util.FireAndForget( 126 Util.FireAndForget(
127 delegate(object o) 127 delegate(object o)
128 { 128 {
129 int threadIndex = (int)o; 129// int threadIndex = (int)o;
130 130
131 while (exception == null) 131 while (exception == null)
132 { 132 {
@@ -182,7 +182,7 @@ namespace OpenSim.Framework
182 Util.FireAndForget( 182 Util.FireAndForget(
183 delegate(object o) 183 delegate(object o)
184 { 184 {
185 int threadIndex = (int)o; 185// int threadIndex = (int)o;
186 186
187 while (exception == null) 187 while (exception == null)
188 { 188 {
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 5e4d175..97231ff 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -1066,5 +1066,106 @@ namespace OpenSim.Framework
1066 1066
1067 return data; 1067 return data;
1068 } 1068 }
1069
1070
1071 /// <summary>
1072 /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
1073 /// </summary>
1074 /// <returns></returns>
1075 public Primitive ToOmvPrimitive()
1076 {
1077 // position and rotation defaults here since they are not available in PrimitiveBaseShape
1078 return ToOmvPrimitive(new Vector3(0.0f, 0.0f, 0.0f),
1079 new Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
1080 }
1081
1082
1083 /// <summary>
1084 /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
1085 /// </summary>
1086 /// <param name="position"></param>
1087 /// <param name="rotation"></param>
1088 /// <returns></returns>
1089 public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation)
1090 {
1091 OpenMetaverse.Primitive prim = new OpenMetaverse.Primitive();
1092
1093 prim.Scale = this.Scale;
1094 prim.Position = position;
1095 prim.Rotation = rotation;
1096
1097 if (this.SculptEntry)
1098 {
1099 prim.Sculpt = new Primitive.SculptData();
1100 prim.Sculpt.Type = (OpenMetaverse.SculptType)this.SculptType;
1101 prim.Sculpt.SculptTexture = this.SculptTexture;
1102
1103 return prim;
1104 }
1105
1106 prim.PrimData.PathShearX = this.PathShearX < 128 ? (float)this.PathShearX * 0.01f : (float)(this.PathShearX - 256) * 0.01f;
1107 prim.PrimData.PathShearY = this.PathShearY < 128 ? (float)this.PathShearY * 0.01f : (float)(this.PathShearY - 256) * 0.01f;
1108 prim.PrimData.PathBegin = (float)this.PathBegin * 2.0e-5f;
1109 prim.PrimData.PathEnd = 1.0f - (float)this.PathEnd * 2.0e-5f;
1110
1111 prim.PrimData.PathScaleX = (200 - this.PathScaleX) * 0.01f;
1112 prim.PrimData.PathScaleY = (200 - this.PathScaleY) * 0.01f;
1113
1114 prim.PrimData.PathTaperX = this.PathTaperX * 0.01f;
1115 prim.PrimData.PathTaperY = this.PathTaperY * 0.01f;
1116
1117 prim.PrimData.PathTwistBegin = this.PathTwistBegin * 0.01f;
1118 prim.PrimData.PathTwist = this.PathTwist * 0.01f;
1119
1120 prim.PrimData.ProfileBegin = (float)this.ProfileBegin * 2.0e-5f;
1121 prim.PrimData.ProfileEnd = 1.0f - (float)this.ProfileEnd * 2.0e-5f;
1122 prim.PrimData.ProfileHollow = (float)this.ProfileHollow * 2.0e-5f;
1123
1124 prim.PrimData.profileCurve = this.ProfileCurve;
1125 prim.PrimData.ProfileHole = (HoleType)this.HollowShape;
1126
1127 prim.PrimData.PathCurve = (PathCurve)this.PathCurve;
1128 prim.PrimData.PathRadiusOffset = 0.01f * this.PathRadiusOffset;
1129 prim.PrimData.PathRevolutions = 1.0f + 0.015f * this.PathRevolutions;
1130 prim.PrimData.PathSkew = 0.01f * this.PathSkew;
1131
1132 prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
1133 prim.PrimData.State = 0;
1134
1135 if (this.FlexiEntry)
1136 {
1137 prim.Flexible = new Primitive.FlexibleData();
1138 prim.Flexible.Drag = this.FlexiDrag;
1139 prim.Flexible.Force = new Vector3(this.FlexiForceX, this.FlexiForceY, this.FlexiForceZ);
1140 prim.Flexible.Gravity = this.FlexiGravity;
1141 prim.Flexible.Softness = this.FlexiSoftness;
1142 prim.Flexible.Tension = this.FlexiTension;
1143 prim.Flexible.Wind = this.FlexiWind;
1144 }
1145
1146 if (this.LightEntry)
1147 {
1148 prim.Light = new Primitive.LightData();
1149 prim.Light.Color = new Color4(this.LightColorR, this.LightColorG, this.LightColorB, this.LightColorA);
1150 prim.Light.Cutoff = this.LightCutoff;
1151 prim.Light.Falloff = this.LightFalloff;
1152 prim.Light.Intensity = this.LightIntensity;
1153 prim.Light.Radius = this.LightRadius;
1154 }
1155
1156 prim.Textures = new Primitive.TextureEntry(this.TextureEntry, 0, this.TextureEntry.Length);
1157
1158 prim.Properties = new Primitive.ObjectProperties();
1159 prim.Properties.Name = "Primitive";
1160 prim.Properties.Description = "";
1161 prim.Properties.CreatorID = UUID.Zero;
1162 prim.Properties.GroupID = UUID.Zero;
1163 prim.Properties.OwnerID = UUID.Zero;
1164 prim.Properties.Permissions = new Permissions();
1165 prim.Properties.SalePrice = 10;
1166 prim.Properties.SaleType = new SaleType();
1167
1168 return prim;
1169 }
1069 } 1170 }
1070} 1171}
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs
index 3dc6b4e..18a3e01 100644
--- a/OpenSim/Framework/Tests/AssetBaseTest.cs
+++ b/OpenSim/Framework/Tests/AssetBaseTest.cs
@@ -67,8 +67,7 @@ namespace OpenSim.Framework.Tests
67 67
68 private void CheckContainsReferences(AssetType assetType, bool expected) 68 private void CheckContainsReferences(AssetType assetType, bool expected)
69 { 69 {
70 AssetBase asset = new AssetBase(); 70 AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType);
71 asset.Type = (sbyte)assetType;
72 bool actual = asset.ContainsReferences; 71 bool actual = asset.ContainsReferences;
73 Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+"."); 72 Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
74 } 73 }
diff --git a/OpenSim/Framework/ThreadTracker.cs b/OpenSim/Framework/ThreadTracker.cs
index b68d9b3..069e98b 100644
--- a/OpenSim/Framework/ThreadTracker.cs
+++ b/OpenSim/Framework/ThreadTracker.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Framework
35{ 35{
36 public static class ThreadTracker 36 public static class ThreadTracker
37 { 37 {
38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39 39
40 public static ProcessThreadCollection GetThreads() 40 public static ProcessThreadCollection GetThreads()
41 { 41 {