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authorTeravus Ovares (Dan Olivares)2010-12-23 03:30:09 -0500
committerTeravus Ovares (Dan Olivares)2010-12-23 03:30:09 -0500
commit46db73b62baec7baf0e33d83efbaafaadcd4db0d (patch)
tree1891cc6883f09a56cd45ea54917fc6f5609efa07 /OpenSim/Framework
parentAdded a counter to NewFiles in Xfers to account for simultaneous object inven... (diff)
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* Re-Adding Scene TimeDilation to Object Update Packets.
* Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IClientAPI.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 6bca6eb..21ffa9a 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -574,11 +574,13 @@ namespace OpenSim.Framework
574 { 574 {
575 public ISceneEntity Entity; 575 public ISceneEntity Entity;
576 public PrimUpdateFlags Flags; 576 public PrimUpdateFlags Flags;
577 public float TimeDilation;
577 578
578 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags) 579 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation)
579 { 580 {
580 Entity = entity; 581 Entity = entity;
581 Flags = flags; 582 Flags = flags;
583 TimeDilation = timedilation;
582 } 584 }
583 } 585 }
584 586