diff options
author | teravus | 2013-08-07 21:22:04 -0500 |
---|---|---|
committer | teravus | 2013-08-07 21:22:04 -0500 |
commit | 99a4a914887c16483074b0145b9b6da765ac024a (patch) | |
tree | 5962630507e94947ae39ffb75c82d803b469d59a /OpenSim/Framework | |
parent | minor: Remove console lines at bottom of FakeParcelIDTests() regression test ... (diff) | |
download | opensim-SC_OLD-99a4a914887c16483074b0145b9b6da765ac024a.zip opensim-SC_OLD-99a4a914887c16483074b0145b9b6da765ac024a.tar.gz opensim-SC_OLD-99a4a914887c16483074b0145b9b6da765ac024a.tar.bz2 opensim-SC_OLD-99a4a914887c16483074b0145b9b6da765ac024a.tar.xz |
* This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.
Diffstat (limited to 'OpenSim/Framework')
0 files changed, 0 insertions, 0 deletions