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authorMelanie Thielker2008-11-14 03:32:20 +0000
committerMelanie Thielker2008-11-14 03:32:20 +0000
commitc79a11cbd1eeb8359ad08178830c94cc0d52f877 (patch)
tree7ed6329eb68c2077c9b74f0b2cb1b499ed4feaa9 /OpenSim/Framework
parentmake inventory item listing more robust. It turns out that a bad item (diff)
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Lots of experimentation yielded a fair approximation of a hip offset from the
physical center of an avatar, for display purposes. This should keep the avatar feet above ground visually in most cases. Tweaked for both height extremes and various leg lengths. Improvements welcome
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index f2ceb20..f549461 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -227,6 +227,7 @@ namespace OpenSim.Framework
227 } 227 }
228 228
229 protected float m_avatarHeight = 0; 229 protected float m_avatarHeight = 0;
230 protected float m_hipOffset = 0;
230 231
231 public virtual float AvatarHeight 232 public virtual float AvatarHeight
232 { 233 {
@@ -234,6 +235,11 @@ namespace OpenSim.Framework
234 set { m_avatarHeight = value; } 235 set { m_avatarHeight = value; }
235 } 236 }
236 237
238 public virtual float HipOffset
239 {
240 get { return m_hipOffset; }
241 }
242
237 public AvatarAppearance() 243 public AvatarAppearance()
238 { 244 {
239 m_wearables = new AvatarWearable[MAX_WEARABLES]; 245 m_wearables = new AvatarWearable[MAX_WEARABLES];
@@ -275,7 +281,12 @@ namespace OpenSim.Framework
275 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height 281 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
276 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height 282 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
277 + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length 283 + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length
278 284 m_hipOffset = (0.615385f // Half of avatar
285 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
286 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
287 + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
288 - m_avatarHeight / 2) * 0.3f - 0.04f;
289 System.Console.WriteLine("Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset);
279 } 290 }
280 291
281 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 292 public virtual void SetWearable(int wearableId, AvatarWearable wearable)