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authorBrian McBee2008-01-09 03:57:53 +0000
committerBrian McBee2008-01-09 03:57:53 +0000
commitbafdac787408dcffb4ba28be159d44896cfe33b6 (patch)
tree219f4509761ca57c9b9a44b2ffd0b0a0e083f6f9 /OpenSim/Framework
parentThird part of CharlieO's library rework. We now have library organization! Th... (diff)
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dump_assets_to_file=true will now cause the asset to go into a UserAssets subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetTransactions.cs19
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs53
2 files changed, 62 insertions, 10 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
index 8aa567c..dd1f8ba 100644
--- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
@@ -237,10 +237,23 @@ namespace OpenSim.Framework.Communications.Cache
237 SaveAssetToFile(filename, Asset.Data); 237 SaveAssetToFile(filename, Asset.Data);
238 } 238 }
239 } 239 }
240 240 ///Left this in and commented in case there are unforseen issues
241 //private void SaveAssetToFile(string filename, byte[] data)
242 //{
243 // FileStream fs = File.Create(filename);
244 // BinaryWriter bw = new BinaryWriter(fs);
245 // bw.Write(data);
246 // bw.Close();
247 // fs.Close();
248 //}
241 private void SaveAssetToFile(string filename, byte[] data) 249 private void SaveAssetToFile(string filename, byte[] data)
242 { 250 {
243 FileStream fs = File.Create(filename); 251 string assetPath = "UserAssets";
252 if (!Directory.Exists(assetPath))
253 {
254 Directory.CreateDirectory(assetPath);
255 }
256 FileStream fs = File.Create(Path.Combine(assetPath, filename));
244 BinaryWriter bw = new BinaryWriter(fs); 257 BinaryWriter bw = new BinaryWriter(fs);
245 bw.Write(data); 258 bw.Write(data);
246 bw.Close(); 259 bw.Close();
@@ -428,4 +441,4 @@ namespace OpenSim.Framework.Communications.Cache
428 441
429 #endregion 442 #endregion
430 } 443 }
431} \ No newline at end of file 444}
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index 4b42046..74d8125 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -536,10 +536,23 @@ namespace OpenSim.Region.Capabilities
536 536
537 return res; 537 return res;
538 } 538 }
539 539 ///Left this in and commented in case there are unforseen issues
540 //private void SaveAssetToFile(string filename, byte[] data)
541 //{
542 // FileStream fs = File.Create(filename);
543 // BinaryWriter bw = new BinaryWriter(fs);
544 // bw.Write(data);
545 // bw.Close();
546 // fs.Close();
547 //}
540 private void SaveAssetToFile(string filename, byte[] data) 548 private void SaveAssetToFile(string filename, byte[] data)
541 { 549 {
542 FileStream fs = File.Create(filename); 550 string assetPath = "UserAssets";
551 if (!Directory.Exists(assetPath))
552 {
553 Directory.CreateDirectory(assetPath);
554 }
555 FileStream fs = File.Create(Path.Combine(assetPath, filename));
543 BinaryWriter bw = new BinaryWriter(fs); 556 BinaryWriter bw = new BinaryWriter(fs);
544 bw.Write(data); 557 bw.Write(data);
545 bw.Close(); 558 bw.Close();
@@ -603,10 +616,23 @@ namespace OpenSim.Region.Capabilities
603 616
604 return res; 617 return res;
605 } 618 }
606 619 ///Left this in and commented in case there are unforseen issues
620 //private void SaveAssetToFile(string filename, byte[] data)
621 //{
622 // FileStream fs = File.Create(filename);
623 // BinaryWriter bw = new BinaryWriter(fs);
624 // bw.Write(data);
625 // bw.Close();
626 // fs.Close();
627 //}
607 private void SaveAssetToFile(string filename, byte[] data) 628 private void SaveAssetToFile(string filename, byte[] data)
608 { 629 {
609 FileStream fs = File.Create(filename); 630 string assetPath = "UserAssets";
631 if (!Directory.Exists(assetPath))
632 {
633 Directory.CreateDirectory(assetPath);
634 }
635 FileStream fs = File.Create(Path.Combine(assetPath, filename));
610 BinaryWriter bw = new BinaryWriter(fs); 636 BinaryWriter bw = new BinaryWriter(fs);
611 bw.Write(data); 637 bw.Write(data);
612 bw.Close(); 638 bw.Close();
@@ -693,10 +719,23 @@ namespace OpenSim.Region.Capabilities
693 // XXX Maybe this should be some meaningful error packet 719 // XXX Maybe this should be some meaningful error packet
694 return null; 720 return null;
695 } 721 }
696 722 ///Left this in and commented in case there are unforseen issues
723 //private void SaveAssetToFile(string filename, byte[] data)
724 //{
725 // FileStream fs = File.Create(filename);
726 // BinaryWriter bw = new BinaryWriter(fs);
727 // bw.Write(data);
728 // bw.Close();
729 // fs.Close();
730 //}
697 private void SaveAssetToFile(string filename, byte[] data) 731 private void SaveAssetToFile(string filename, byte[] data)
698 { 732 {
699 FileStream fs = File.Create(filename); 733 string assetPath = "UserAssets";
734 if (!Directory.Exists(assetPath))
735 {
736 Directory.CreateDirectory(assetPath);
737 }
738 FileStream fs = File.Create(Path.Combine(assetPath, filename));
700 BinaryWriter bw = new BinaryWriter(fs); 739 BinaryWriter bw = new BinaryWriter(fs);
701 bw.Write(data); 740 bw.Write(data);
702 bw.Close(); 741 bw.Close();
@@ -704,4 +743,4 @@ namespace OpenSim.Region.Capabilities
704 } 743 }
705 } 744 }
706 } 745 }
707} \ No newline at end of file 746}