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author | Melanie Thielker | 2008-11-11 19:08:59 +0000 |
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committer | Melanie Thielker | 2008-11-11 19:08:59 +0000 |
commit | 47a5d71b7e7e8a354bd5640055cf4efdb881b954 (patch) | |
tree | aaea097d01d36e826f9596bcb4139f445b919888 /OpenSim/Framework | |
parent | minor: refactor some SceneTests code for future tests (diff) | |
download | opensim-SC_OLD-47a5d71b7e7e8a354bd5640055cf4efdb881b954.zip opensim-SC_OLD-47a5d71b7e7e8a354bd5640055cf4efdb881b954.tar.gz opensim-SC_OLD-47a5d71b7e7e8a354bd5640055cf4efdb881b954.tar.bz2 opensim-SC_OLD-47a5d71b7e7e8a354bd5640055cf4efdb881b954.tar.xz |
Prevent pieces from other people's HUDs from displaying at the center of
every user's HUD
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 508fefb..513595f 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -781,7 +781,7 @@ namespace OpenSim.Framework | |||
781 | 781 | ||
782 | void SendCoarseLocationUpdate(List<Vector3> CoarseLocations); | 782 | void SendCoarseLocationUpdate(List<Vector3> CoarseLocations); |
783 | 783 | ||
784 | void AttachObject(uint localID, Quaternion rotation, byte attachPoint); | 784 | void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID); |
785 | void SetChildAgentThrottle(byte[] throttle); | 785 | void SetChildAgentThrottle(byte[] throttle); |
786 | 786 | ||
787 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, | 787 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, |
@@ -802,7 +802,7 @@ namespace OpenSim.Framework | |||
802 | 802 | ||
803 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, | 803 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, |
804 | Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, | 804 | Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, |
805 | UUID AssetId); | 805 | UUID AssetId, UUID owner, int attachPoint); |
806 | 806 | ||
807 | void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, | 807 | void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, |
808 | List<InventoryFolderBase> folders, bool fetchFolders, | 808 | List<InventoryFolderBase> folders, bool fetchFolders, |