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authorlbsa712007-08-15 16:57:47 +0000
committerlbsa712007-08-15 16:57:47 +0000
commitc47bca94d23420b164e5f32aa5c781009496e0d3 (patch)
tree1334b22e0580c1584a7ef7dfb537339992f2b0ef /OpenSim/Framework
parent* Applying ckrinke's LSL baseclass changes (Thanks!) (diff)
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* Exploring Group/Part from an app perspective.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/General/Types/PrimitiveBaseShape.cs46
1 files changed, 41 insertions, 5 deletions
diff --git a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
index 045569b..577c8a2 100644
--- a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
@@ -110,10 +110,11 @@ namespace OpenSim.Framework.Types
110 110
111 } 111 }
112 } 112 }
113 113
114 public class BoxShape : PrimitiveBaseShape 114 public class BoxShape : PrimitiveBaseShape
115 { 115 {
116 public BoxShape() : base() 116 public BoxShape()
117 : base()
117 { 118 {
118 PathCurve = 16; 119 PathCurve = 16;
119 ProfileShape = ProfileShape.Square; 120 ProfileShape = ProfileShape.Square;
@@ -121,10 +122,16 @@ namespace OpenSim.Framework.Types
121 PathScaleX = 100; 122 PathScaleX = 100;
122 PathScaleY = 100; 123 PathScaleY = 100;
123 } 124 }
124 125
125 public void SetSide( float side ) 126 public BoxShape(float side)
127 : base()
128 {
129 SetSide(side);
130 }
131
132 public void SetSide(float side)
126 { 133 {
127 Scale = new LLVector3( side, side, side ); 134 Scale = new LLVector3(side, side, side);
128 } 135 }
129 136
130 public static BoxShape Default 137 public static BoxShape Default
@@ -139,4 +146,33 @@ namespace OpenSim.Framework.Types
139 } 146 }
140 } 147 }
141 } 148 }
149 public class CylinderShape : PrimitiveBaseShape
150 {
151 public CylinderShape()
152 : base()
153 {
154 PathCurve = 16;
155 ProfileShape = ProfileShape.Circle;
156 PCode = 9;
157 PathScaleX = 100;
158 PathScaleY = 100;
159 }
160
161 public CylinderShape(float radius, float heigth)
162 : base()
163 {
164 SetRadius(radius);
165 SetHeigth(heigth);
166 }
167
168 private void SetHeigth(float heigth)
169 {
170 Scale.Y = heigth;
171 }
172
173 private void SetRadius(float radius)
174 {
175 Scale.X = Scale.Y = radius*2f;
176 }
177 }
142} 178}