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authorJustin Clarke Casey2009-05-04 16:15:30 +0000
committerJustin Clarke Casey2009-05-04 16:15:30 +0000
commita61cbab799886e43749bc4d0803e579fec000f4c (patch)
treebe4e32c991268d54c7d6b2d70edd49ac9c816265 /OpenSim/Framework
parent* minor: remove some mono compiler warnings, minor cleanup (diff)
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* Insert profile references for creators for items saved into iars
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Communications/OspResolver.cs21
-rw-r--r--OpenSim/Framework/InventoryItemBase.cs75
2 files changed, 50 insertions, 46 deletions
diff --git a/OpenSim/Framework/Communications/OspResolver.cs b/OpenSim/Framework/Communications/OspResolver.cs
index 924a4a9..073abf8 100644
--- a/OpenSim/Framework/Communications/OspResolver.cs
+++ b/OpenSim/Framework/Communications/OspResolver.cs
@@ -50,7 +50,22 @@ namespace OpenSim.Framework.Communications
50 public const string OSPA_PAIR_SEPARATOR = "="; 50 public const string OSPA_PAIR_SEPARATOR = "=";
51 51
52 /// <summary> 52 /// <summary>
53 /// Make an OSPA given an avatar name 53 /// Make an OSPA given a user UUID
54 /// </summary>
55 /// <param name="userId"></param>
56 /// <param name="commsManager"></param>
57 /// <returns>The OSPA. Null if a user with the given UUID could not be found.</returns>
58 public static string MakeOspa(UUID userId, CommunicationsManager commsManager)
59 {
60 CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
61 if (userInfo != null)
62 return MakeOspa(userInfo.UserProfile.FirstName, userInfo.UserProfile.SurName);
63
64 return null;
65 }
66
67 /// <summary>
68 /// Make an OSPA given a user name
54 /// </summary> 69 /// </summary>
55 /// <param name="name"></param> 70 /// <param name="name"></param>
56 /// <returns></returns> 71 /// <returns></returns>
@@ -58,7 +73,7 @@ namespace OpenSim.Framework.Communications
58 { 73 {
59 return 74 return
60 OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName; 75 OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
61 } 76 }
62 77
63 /// <summary> 78 /// <summary>
64 /// Resolve an osp string into the most suitable internal OpenSim identifier. 79 /// Resolve an osp string into the most suitable internal OpenSim identifier.
@@ -74,7 +89,7 @@ namespace OpenSim.Framework.Communications
74 /// return that same string. If the input string was ospi data but no valid profile information has been found, 89 /// return that same string. If the input string was ospi data but no valid profile information has been found,
75 /// then returns null. 90 /// then returns null.
76 /// </returns> 91 /// </returns>
77 public static string Resolve(string ospa, CommunicationsManager commsManager) 92 public static string ResolveOspa(string ospa, CommunicationsManager commsManager)
78 { 93 {
79 m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa); 94 m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
80 95
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index b14ce7f..29142af 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -35,14 +35,14 @@ namespace OpenSim.Framework
35 /// </summary> 35 /// </summary>
36 public class InventoryItemBase : InventoryNodeBase, ICloneable 36 public class InventoryItemBase : InventoryNodeBase, ICloneable
37 { 37 {
38 /// <summary> 38 /// <value>
39 /// The inventory type of the item. This is slightly different from the asset type in some situations. 39 /// The inventory type of the item. This is slightly different from the asset type in some situations.
40 /// </summary> 40 /// </value>
41 public int InvType; 41 public int InvType;
42 42
43 /// <summary> 43 /// <value>
44 /// The folder this item is contained in 44 /// The folder this item is contained in
45 /// </summary> 45 /// </value>
46 public UUID Folder; 46 public UUID Folder;
47 47
48 /// <value> 48 /// <value>
@@ -69,9 +69,9 @@ namespace OpenSim.Framework
69 /// </value> 69 /// </value>
70 public UUID CreatorIdAsUuid { get; private set; } 70 public UUID CreatorIdAsUuid { get; private set; }
71 71
72 /// <summary> 72 /// <value>
73 /// The description of the inventory item (must be less than 64 characters) 73 /// The description of the inventory item (must be less than 64 characters)
74 /// </summary> 74 /// </value>
75 public string Description = String.Empty; 75 public string Description = String.Empty;
76 76
77 /// <value> 77 /// <value>
@@ -79,80 +79,69 @@ namespace OpenSim.Framework
79 /// </value> 79 /// </value>
80 public uint NextPermissions; 80 public uint NextPermissions;
81 81
82 /// <summary> 82 /// <value>
83 /// A mask containing permissions for the current owner (cannot be enforced) 83 /// A mask containing permissions for the current owner (cannot be enforced)
84 /// </summary> 84 /// </value>
85 public uint CurrentPermissions; 85 public uint CurrentPermissions;
86 86
87 /// <summary> 87 /// <value>
88 /// 88 ///
89 /// </summary> 89 /// </value>
90 public uint BasePermissions; 90 public uint BasePermissions;
91 91
92 /// <summary> 92 /// <value>
93 /// 93 ///
94 /// </summary> 94 /// </value>
95 public uint EveryOnePermissions; 95 public uint EveryOnePermissions;
96 96
97 /// <summary> 97 /// <value>
98 /// 98 ///
99 /// </summary> 99 /// </value>
100 public uint GroupPermissions; 100 public uint GroupPermissions;
101 101
102 /// <summary> 102 /// <value>
103 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) 103 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
104 /// </summary> 104 /// </value>
105 public int AssetType; 105 public int AssetType;
106 106
107 /// <summary> 107 /// <value>
108 /// The UUID of the associated asset on the asset server 108 /// The UUID of the associated asset on the asset server
109 /// </summary> 109 /// </value>
110 public UUID AssetID; 110 public UUID AssetID;
111 111
112 /// <summary> 112 /// <value>
113 /// 113 ///
114 /// </summary> 114 /// </value>
115 public UUID GroupID; 115 public UUID GroupID;
116 116
117 /// <summary> 117 /// <value>
118 /// 118 ///
119 /// </summary> 119 /// </value>
120 public bool GroupOwned; 120 public bool GroupOwned;
121 121
122 /// <summary> 122 /// <value>
123 /// 123 ///
124 /// </summary> 124 /// </value>
125 public int SalePrice; 125 public int SalePrice;
126 126
127 /// <summary> 127 /// <value>
128 /// 128 ///
129 /// </summary> 129 /// </value>
130 public byte SaleType; 130 public byte SaleType;
131 131
132 /// <summary> 132 /// <value>
133 /// 133 ///
134 /// </summary> 134 /// </value>
135 public uint Flags; 135 public uint Flags;
136 136
137 /// <summary> 137 /// <value>
138 /// 138 ///
139 /// </summary> 139 /// </value>
140 public int CreationDate; 140 public int CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
141
142 public InventoryItemBase()
143 {
144 CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
145 }
146 141
147 public object Clone() 142 public object Clone()
148 { 143 {
149 InventoryItemBase clone = new InventoryItemBase(); 144 return MemberwiseClone();
150 clone.AssetID = AssetID;
151 clone.AssetType = AssetType;
152 clone.BasePermissions = BasePermissions;
153 clone.CreationDate = CreationDate;
154 clone.CreatorId = CreatorId;
155
156 } 145 }
157 } 146 }
158} 147}