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authorMW2007-07-14 13:18:02 +0000
committerMW2007-07-14 13:18:02 +0000
commita04602d9c136b882a6c72d4c3c09c3ca0d526c37 (patch)
tree5ff7df736ea67a6ab7830fa0d41a85610d900bbb /OpenSim/Framework
parent*Moved the OnSignificantClientMovement event to ScenePresence. (diff)
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Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/General/Types/PrimitiveBaseShape.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
index 1844caa..a085a44 100644
--- a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
@@ -100,6 +100,8 @@ namespace OpenSim.Framework.Types
100 primShape.PathTaperY = 0; 100 primShape.PathTaperY = 0;
101 primShape.PathTwist = 0; 101 primShape.PathTwist = 0;
102 primShape.PathTwistBegin = 0; 102 primShape.PathTwistBegin = 0;
103 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
104 primShape.TextureEntry = ntex.ToBytes();
103 105
104 return primShape; 106 return primShape;
105 } 107 }