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author | Teravus Ovares | 2008-01-02 20:25:47 +0000 |
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committer | Teravus Ovares | 2008-01-02 20:25:47 +0000 |
commit | a72d33d3a5da5bb48e9c95fd355458be335fee3e (patch) | |
tree | 968f98add2cb0e846d98c8f00826d4c22cbe59f9 /OpenSim/Framework | |
parent | Fixed buffer overrun bug in ZeroDecodeCommand (diff) | |
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* Added the ability for Region Owners to add and remove estate managers using the estate tools.
* Estate managers get abilities like the region owner for now.
* Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet)
* Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/EstateSettings.cs | 61 |
1 files changed, 58 insertions, 3 deletions
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs index 1078c10..9e4b9a4 100644 --- a/OpenSim/Framework/EstateSettings.cs +++ b/OpenSim/Framework/EstateSettings.cs | |||
@@ -646,8 +646,8 @@ namespace OpenSim.Framework | |||
646 | for (int i = 0; i < numEstateManagers; i++) | 646 | for (int i = 0; i < numEstateManagers; i++) |
647 | { | 647 | { |
648 | pos = GetNextEstateManager(pos); | 648 | pos = GetNextEstateManager(pos); |
649 | 649 | ||
650 | rEstateManagers[i] = GetEstateManagerAtPos(pos); | 650 | rEstateManagers[i] = GetEstateManagerAtPos(pos); pos++; |
651 | 651 | ||
652 | } | 652 | } |
653 | return rEstateManagers; | 653 | return rEstateManagers; |
@@ -683,8 +683,63 @@ namespace OpenSim.Framework | |||
683 | return numEstateManagers; | 683 | return numEstateManagers; |
684 | } | 684 | } |
685 | 685 | ||
686 | public void AddEstateManager(LLUUID avatarID) | ||
687 | { | ||
688 | LLUUID[] testateManagers = GetEstateManagers(); | ||
689 | LLUUID[] nestateManagers = new LLUUID[testateManagers.Length + 1]; | ||
690 | |||
691 | int i = 0; | ||
692 | for (i = 0; i < testateManagers.Length; i++) | ||
693 | { | ||
694 | nestateManagers[i] = testateManagers[i]; | ||
695 | } | ||
696 | |||
697 | nestateManagers[i] = avatarID; | ||
698 | |||
699 | //Saves it to the estate settings file | ||
700 | estateManagers = nestateManagers; | ||
701 | |||
702 | } | ||
703 | public void RemoveEstateManager(LLUUID avatarID) | ||
704 | { | ||
705 | int notfoundparam = 11; // starting high so the condense routine (max ten) doesn't run if we don't find it. | ||
706 | LLUUID[] testateManagers = GetEstateManagers(); // temporary estate managers list | ||
707 | |||
708 | |||
709 | int i = 0; | ||
710 | int foundpos = notfoundparam; | ||
711 | |||
712 | // search for estate manager. | ||
713 | for (i = 0; i < testateManagers.Length; i++) | ||
714 | { | ||
715 | if (testateManagers[i] == avatarID) | ||
716 | { | ||
717 | foundpos = i; | ||
718 | break; | ||
719 | } | ||
720 | } | ||
721 | if (foundpos < notfoundparam) | ||
722 | { | ||
723 | LLUUID[] restateManagers = new LLUUID[testateManagers.Length - 1]; | ||
724 | |||
725 | // fill new estate managers array up to the found spot | ||
726 | for (int j = 0; j < foundpos; j++) | ||
727 | restateManagers[j] = testateManagers[j]; | ||
728 | |||
729 | // skip over the estate manager we're removing and compress | ||
730 | for (int j = foundpos + 1; j < testateManagers.Length; j++) | ||
731 | restateManagers[j - 1] = testateManagers[j]; | ||
732 | |||
733 | estateManagers = restateManagers; | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | OpenSim.Framework.Console.MainLog.Instance.Error("ESTATESETTINGS", "Unable to locate estate manager : " + avatarID.ToString() + " for removal"); | ||
738 | } | ||
739 | } | ||
740 | |||
686 | #endregion | 741 | #endregion |
687 | 742 | ||
688 | private ConfigurationMember configMember; | 743 | private ConfigurationMember configMember; |
689 | 744 | ||
690 | public EstateSettings() | 745 | public EstateSettings() |