diff options
author | MW | 2007-07-14 13:18:02 +0000 |
---|---|---|
committer | MW | 2007-07-14 13:18:02 +0000 |
commit | a04602d9c136b882a6c72d4c3c09c3ca0d526c37 (patch) | |
tree | 5ff7df736ea67a6ab7830fa0d41a85610d900bbb /OpenSim/Framework | |
parent | *Moved the OnSignificantClientMovement event to ScenePresence. (diff) | |
download | opensim-SC_OLD-a04602d9c136b882a6c72d4c3c09c3ca0d526c37.zip opensim-SC_OLD-a04602d9c136b882a6c72d4c3c09c3ca0d526c37.tar.gz opensim-SC_OLD-a04602d9c136b882a6c72d4c3c09c3ca0d526c37.tar.bz2 opensim-SC_OLD-a04602d9c136b882a6c72d4c3c09c3ca0d526c37.tar.xz |
Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/General/Types/PrimitiveBaseShape.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs index 1844caa..a085a44 100644 --- a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs | |||
@@ -100,6 +100,8 @@ namespace OpenSim.Framework.Types | |||
100 | primShape.PathTaperY = 0; | 100 | primShape.PathTaperY = 0; |
101 | primShape.PathTwist = 0; | 101 | primShape.PathTwist = 0; |
102 | primShape.PathTwistBegin = 0; | 102 | primShape.PathTwistBegin = 0; |
103 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")); | ||
104 | primShape.TextureEntry = ntex.ToBytes(); | ||
103 | 105 | ||
104 | return primShape; | 106 | return primShape; |
105 | } | 107 | } |