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authordahlia2010-04-09 19:59:58 -0700
committerdahlia2010-04-09 19:59:58 -0700
commit56c176f0a3b7d2543eeb35444da70ce4a343b5c5 (patch)
tree0ea09aeae46f792fb1afbac9dca0540206d916ff /OpenSim/Framework
parent* Adds IAssetService.GetCached() to allow asset fetching from the local cache... (diff)
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minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 9c2a4f9..9d29480 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -188,6 +188,10 @@ namespace OpenSim.Framework
188 m_textureEntry = DEFAULT_TEXTURE; 188 m_textureEntry = DEFAULT_TEXTURE;
189 } 189 }
190 190
191 /// <summary>
192 /// Construct a PrimitiveBaseShape object from a OpenMetaverse.Primitive object
193 /// </summary>
194 /// <param name="prim"></param>
191 public PrimitiveBaseShape(Primitive prim) 195 public PrimitiveBaseShape(Primitive prim)
192 { 196 {
193 PCode = (byte)prim.PrimData.PCode; 197 PCode = (byte)prim.PrimData.PCode;