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authorJustin Clark-Casey (justincc)2011-10-15 02:42:43 +0100
committerJustin Clark-Casey (justincc)2011-10-15 02:42:43 +0100
commit3843efe478ed682fd08bf12ea8bd7377c68a36fb (patch)
tree9e1b9bc21e2ec4a267728fb6ce05bdcefc0babe2 /OpenSim/Framework
parentremove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ... (diff)
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Restore [Startup] physical_prim flag which can stop any prims being subject to physics
This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed. Default for this flag is true as previously.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/ConfigSettings.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Framework/ConfigSettings.cs b/OpenSim/Framework/ConfigSettings.cs
index b0bdebe..6ee7fee 100644
--- a/OpenSim/Framework/ConfigSettings.cs
+++ b/OpenSim/Framework/ConfigSettings.cs
@@ -34,7 +34,13 @@ namespace OpenSim.Framework
34 public bool See_into_region_from_neighbor { get; set; } 34 public bool See_into_region_from_neighbor { get; set; }
35 public string StorageDll { get; set; } 35 public string StorageDll { get; set; }
36 public string ClientstackDll { get; set; } 36 public string ClientstackDll { get; set; }
37
38 /// <summary>
39 /// Controls whether physics can be applied to prims. Even if false, prims still have entries in a
40 /// PhysicsScene in order to perform collision detection
41 /// </summary>
37 public bool PhysicalPrim { get; set; } 42 public bool PhysicalPrim { get; set; }
43
38 public string LibrariesXMLFile { get; set; } 44 public string LibrariesXMLFile { get; set; }
39 45
40 public const uint DefaultRegionHttpPort = 9000; 46 public const uint DefaultRegionHttpPort = 9000;