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author | Justin Clarke Casey | 2008-12-30 19:00:19 +0000 |
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committer | Justin Clarke Casey | 2008-12-30 19:00:19 +0000 |
commit | f0ea8eb53463fe7e228537779f3f700bc6ecb74d (patch) | |
tree | 33f1a11a0dc4817557fd0578329ee7249c058371 /OpenSim/Framework | |
parent | OpenUser_Main is now public. Fixes Mantis #2940. Thanks SirKimba (diff) | |
download | opensim-SC_OLD-f0ea8eb53463fe7e228537779f3f700bc6ecb74d.zip opensim-SC_OLD-f0ea8eb53463fe7e228537779f3f700bc6ecb74d.tar.gz opensim-SC_OLD-f0ea8eb53463fe7e228537779f3f700bc6ecb74d.tar.bz2 opensim-SC_OLD-f0ea8eb53463fe7e228537779f3f700bc6ecb74d.tar.xz |
* Implement saving of region settings in OAR files
* This means that you can now save terrain textures, water height, etc.
* Estate settings are not supported
* Older OAR files without these settings can still be loaded
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/RegionInfo.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 24 |
2 files changed, 16 insertions, 10 deletions
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index a53bfbe..dc00059 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs | |||
@@ -200,8 +200,6 @@ namespace OpenSim.Framework | |||
200 | private EstateSettings m_estateSettings; | 200 | private EstateSettings m_estateSettings; |
201 | private RegionSettings m_regionSettings; | 201 | private RegionSettings m_regionSettings; |
202 | 202 | ||
203 | // public bool m_allow_alternate_ports; | ||
204 | |||
205 | public UUID MasterAvatarAssignedUUID = UUID.Zero; | 203 | public UUID MasterAvatarAssignedUUID = UUID.Zero; |
206 | public string MasterAvatarFirstName = String.Empty; | 204 | public string MasterAvatarFirstName = String.Empty; |
207 | public string MasterAvatarLastName = String.Empty; | 205 | public string MasterAvatarLastName = String.Empty; |
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index e1e747a..0e09fa1 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -38,6 +38,14 @@ namespace OpenSim.Framework | |||
38 | public delegate void SaveDelegate(RegionSettings rs); | 38 | public delegate void SaveDelegate(RegionSettings rs); |
39 | 39 | ||
40 | public event SaveDelegate OnSave; | 40 | public event SaveDelegate OnSave; |
41 | |||
42 | /// <value> | ||
43 | /// These appear to be terrain textures that are shipped with the client. | ||
44 | /// </value> | ||
45 | public static readonly UUID DEFAULT_TERRAIN_TEXTURE_1 = new UUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | ||
46 | public static readonly UUID DEFAULT_TERRAIN_TEXTURE_2 = new UUID("abb783e6-3e93-26c0-248a-247666855da3"); | ||
47 | public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||
48 | public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||
41 | 49 | ||
42 | public RegionSettings() | 50 | public RegionSettings() |
43 | { | 51 | { |
@@ -74,19 +82,19 @@ namespace OpenSim.Framework | |||
74 | 82 | ||
75 | configMember.addConfigurationOption("terrain_base_0", | 83 | configMember.addConfigurationOption("terrain_base_0", |
76 | ConfigurationOption.ConfigurationTypes.TYPE_UUID, | 84 | ConfigurationOption.ConfigurationTypes.TYPE_UUID, |
77 | String.Empty, "b8d3965a-ad78-bf43-699b-bff8eca6c975",true); | 85 | String.Empty, DEFAULT_TERRAIN_TEXTURE_1.ToString(), true); |
78 | 86 | ||
79 | configMember.addConfigurationOption("terrain_base_1", | 87 | configMember.addConfigurationOption("terrain_base_1", |
80 | ConfigurationOption.ConfigurationTypes.TYPE_UUID, | 88 | ConfigurationOption.ConfigurationTypes.TYPE_UUID, |
81 | String.Empty, "abb783e6-3e93-26c0-248a-247666855da3",true); | 89 | String.Empty, DEFAULT_TERRAIN_TEXTURE_2.ToString(), true); |
82 | 90 | ||
83 | configMember.addConfigurationOption("terrain_base_2", | 91 | configMember.addConfigurationOption("terrain_base_2", |
84 | ConfigurationOption.ConfigurationTypes.TYPE_UUID, | 92 | ConfigurationOption.ConfigurationTypes.TYPE_UUID, |
85 | String.Empty, "179cdabd-398a-9b6b-1391-4dc333ba321f",true); | 93 | String.Empty, DEFAULT_TERRAIN_TEXTURE_3.ToString(), true); |
86 | 94 | ||
87 | configMember.addConfigurationOption("terrain_base_3", | 95 | configMember.addConfigurationOption("terrain_base_3", |
88 | ConfigurationOption.ConfigurationTypes.TYPE_UUID, | 96 | ConfigurationOption.ConfigurationTypes.TYPE_UUID, |
89 | String.Empty, "beb169c7-11ea-fff2-efe5-0f24dc881df2",true); | 97 | String.Empty, DEFAULT_TERRAIN_TEXTURE_4.ToString(), true); |
90 | 98 | ||
91 | configMember.addConfigurationOption("terrain_start_height_0", | 99 | configMember.addConfigurationOption("terrain_start_height_0", |
92 | ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | 100 | ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |
@@ -361,7 +369,7 @@ namespace OpenSim.Framework | |||
361 | set | 369 | set |
362 | { | 370 | { |
363 | if (value == UUID.Zero) | 371 | if (value == UUID.Zero) |
364 | m_TerrainTexture1 = new UUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | 372 | m_TerrainTexture1 = DEFAULT_TERRAIN_TEXTURE_1; |
365 | else | 373 | else |
366 | m_TerrainTexture1 = value; | 374 | m_TerrainTexture1 = value; |
367 | } | 375 | } |
@@ -375,7 +383,7 @@ namespace OpenSim.Framework | |||
375 | set | 383 | set |
376 | { | 384 | { |
377 | if (value == UUID.Zero) | 385 | if (value == UUID.Zero) |
378 | m_TerrainTexture2 = new UUID("abb783e6-3e93-26c0-248a-247666855da3"); | 386 | m_TerrainTexture2 = DEFAULT_TERRAIN_TEXTURE_2; |
379 | else | 387 | else |
380 | m_TerrainTexture2 = value; | 388 | m_TerrainTexture2 = value; |
381 | } | 389 | } |
@@ -389,7 +397,7 @@ namespace OpenSim.Framework | |||
389 | set | 397 | set |
390 | { | 398 | { |
391 | if (value == UUID.Zero) | 399 | if (value == UUID.Zero) |
392 | m_TerrainTexture3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | 400 | m_TerrainTexture3 = DEFAULT_TERRAIN_TEXTURE_3; |
393 | else | 401 | else |
394 | m_TerrainTexture3 = value; | 402 | m_TerrainTexture3 = value; |
395 | } | 403 | } |
@@ -403,7 +411,7 @@ namespace OpenSim.Framework | |||
403 | set | 411 | set |
404 | { | 412 | { |
405 | if (value == UUID.Zero) | 413 | if (value == UUID.Zero) |
406 | m_TerrainTexture4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | 414 | m_TerrainTexture4 = DEFAULT_TERRAIN_TEXTURE_4; |
407 | else | 415 | else |
408 | m_TerrainTexture4 = value; | 416 | m_TerrainTexture4 = value; |
409 | } | 417 | } |