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authorJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
committerJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
commitc1a34cd8da293e63d3cba70b5271c9a297789db2 (patch)
treef6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Framework
parentcomment out noisy attachments logging (diff)
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IScene.cs7
-rw-r--r--OpenSim/Framework/PresenceType.cs39
2 files changed, 43 insertions, 3 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index b5f975b..8f7a2e5 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -72,10 +72,11 @@ namespace OpenSim.Framework
72 72
73 /// <summary> 73 /// <summary>
74 /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing 74 /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
75 /// will promote it to a root agent during login. 75 /// will promote it to a root agent.
76 /// </summary> 76 /// </summary>
77 /// <param name="client"></param 77 /// <param name="client"></param>
78 void AddNewClient(IClientAPI client); 78 /// <param name="type">The type of agent to add.</param>
79 void AddNewClient(IClientAPI client, PresenceType type);
79 80
80 /// <summary> 81 /// <summary>
81 /// Remove the given client from the scene. 82 /// Remove the given client from the scene.
diff --git a/OpenSim/Framework/PresenceType.cs b/OpenSim/Framework/PresenceType.cs
new file mode 100644
index 0000000..8c4c6e6
--- /dev/null
+++ b/OpenSim/Framework/PresenceType.cs
@@ -0,0 +1,39 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28
29namespace OpenSim.Framework
30{
31 /// <summary>
32 /// Indicate the type of ScenePresence.
33 /// </summary>
34 public enum PresenceType
35 {
36 User,
37 Npc
38 }
39} \ No newline at end of file