aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
committerJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
commit5d6c9644faf6aeac38410af9cff97adfef88d7aa (patch)
tree4913309153fd8b55f7cd5cd27bd449f9eecd41f5 /OpenSim/Framework
parentStop trying to deregister caps or close child agents when an NPC is removed (diff)
downloadopensim-SC_OLD-5d6c9644faf6aeac38410af9cff97adfef88d7aa.zip
opensim-SC_OLD-5d6c9644faf6aeac38410af9cff97adfef88d7aa.tar.gz
opensim-SC_OLD-5d6c9644faf6aeac38410af9cff97adfef88d7aa.tar.bz2
opensim-SC_OLD-5d6c9644faf6aeac38410af9cff97adfef88d7aa.tar.xz
early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 15fc700..a0d10ed 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -935,7 +935,7 @@ namespace OpenSim.Framework
935 event ScriptReset OnScriptReset; 935 event ScriptReset OnScriptReset;
936 event GetScriptRunning OnGetScriptRunning; 936 event GetScriptRunning OnGetScriptRunning;
937 event SetScriptRunning OnSetScriptRunning; 937 event SetScriptRunning OnSetScriptRunning;
938 event Action<Vector3> OnAutoPilotGo; 938 event Action<Vector3, bool> OnAutoPilotGo;
939 939
940 event TerrainUnacked OnUnackedTerrain; 940 event TerrainUnacked OnUnackedTerrain;
941 event ActivateGesture OnActivateGesture; 941 event ActivateGesture OnActivateGesture;