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authorTeravus Ovares2009-07-19 02:32:02 +0000
committerTeravus Ovares2009-07-19 02:32:02 +0000
commit08819bcbea9012d67cc4cb44e4d7ec7e5837bac6 (patch)
tree9158d1b42f1563db2294cfce5e85f41f1345d613 /OpenSim/Framework
parentThank you, otakup0pe, for a patch that enables basic auth with LSL (diff)
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* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IClientAPI.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index fea0cea..52d9716 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1007,6 +1007,7 @@ namespace OpenSim.Framework
1007 1007
1008 void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID); 1008 void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID);
1009 void SendForceClientSelectObjects(List<uint> objectIDs); 1009 void SendForceClientSelectObjects(List<uint> objectIDs);
1010 void SendCameraConstraint(Vector4 ConstraintPlane);
1010 void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount); 1011 void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount);
1011 void SendLandParcelOverlay(byte[] data, int sequence_id); 1012 void SendLandParcelOverlay(byte[] data, int sequence_id);
1012 1013