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authorJustin Clarke Casey2008-04-04 19:09:56 +0000
committerJustin Clarke Casey2008-04-04 19:09:56 +0000
commit57afbdbdbdfea90d5e27ea37ced2a72219cce4e9 (patch)
tree42dc3bfed6e5b0bef52aace3a41677faa8412db9 /OpenSim/Framework
parentmake AssetBase use Properties instead of fields. This probably (diff)
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From: Kurt Taylor <krtaylor@us.ibm.com>
Patch to remove commented NotImpemented calls from within implemented script functions
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index ed2fcf4..4d37e74 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -241,9 +241,7 @@ namespace OpenSim.Framework.Communications.Cache
241 /// If the asset was not found this is still called with the asset UUID but with a null asset data reference</param> 241 /// If the asset was not found this is still called with the asset UUID but with a null asset data reference</param>
242 public void GetAsset(LLUUID assetId, AssetRequestCallback callback, bool isTexture) 242 public void GetAsset(LLUUID assetId, AssetRequestCallback callback, bool isTexture)
243 { 243 {
244#if DEBUG
245 //m_log.DebugFormat("[ASSET CACHE]: Requesting {0} {1}", isTexture ? "texture" : "asset", assetId); 244 //m_log.DebugFormat("[ASSET CACHE]: Requesting {0} {1}", isTexture ? "texture" : "asset", assetId);
246#endif
247 245
248 AssetBase asset; 246 AssetBase asset;
249 247