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authorCharles Krinke2008-05-28 14:03:08 +0000
committerCharles Krinke2008-05-28 14:03:08 +0000
commit06147d0492e91c06a7d8f3a19c20897033f560a3 (patch)
tree5010f60eafa04b6907c5edc5d2233b06584d4c8e /OpenSim/Framework
parentMantis#1398. Thank you kindly, cmickeyb for a patch that: (diff)
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Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 48b4eb3..f5e98c8 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -892,7 +892,7 @@ namespace OpenSim.Framework
892 LLVector3 pos, LLVector3 vel, LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, 892 LLVector3 pos, LLVector3 vel, LLVector3 acc, LLQuaternion rotation, LLVector3 rvel,
893 uint flags, 893 uint flags,
894 LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, 894 LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
895 byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId); 895 byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId, LLUUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius);
896 896
897 897
898 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, 898 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,