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authorJohn Hurliman2009-10-21 18:03:41 -0700
committerJohn Hurliman2009-10-21 18:03:41 -0700
commit6492640e72776d9f0a015e6a719c8cef28ccb7e3 (patch)
treeaf67792558e46e5b5abce59032223b8bae388859 /OpenSim/Framework
parent* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ... (diff)
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* Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
* Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/ThrottleOutPacketType.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Framework/ThrottleOutPacketType.cs b/OpenSim/Framework/ThrottleOutPacketType.cs
index e21ff32..d56231a 100644
--- a/OpenSim/Framework/ThrottleOutPacketType.cs
+++ b/OpenSim/Framework/ThrottleOutPacketType.cs
@@ -51,4 +51,16 @@ namespace OpenSim.Framework
51 /// <remarks>This is a sub-category of Task</remarks> 51 /// <remarks>This is a sub-category of Task</remarks>
52 State = 7, 52 State = 7,
53 } 53 }
54
55 [Flags]
56 public enum ThrottleOutPacketTypeFlags
57 {
58 Land = 1 << 0,
59 Wind = 1 << 1,
60 Cloud = 1 << 2,
61 Task = 1 << 3,
62 Texture = 1 << 4,
63 Asset = 1 << 5,
64 State = 1 << 6,
65 }
54} 66}