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author | Teravus Ovares | 2007-12-28 05:36:28 +0000 |
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committer | Teravus Ovares | 2007-12-28 05:36:28 +0000 |
commit | 5bd5770ed2a5c2087a75489ed512ea59f7f25a1a (patch) | |
tree | e0041517433d012b22edac4cc76f145c01ba157b /OpenSim/Framework | |
parent | * Added ability to create new prim on existing prim (rezzing prim from invent... (diff) | |
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* Patch from Melanie. Thanks Melanie!
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/PrimitiveBaseShape.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index c29b973..66511e6 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs | |||
@@ -140,7 +140,7 @@ namespace OpenSim.Framework | |||
140 | static PrimitiveBaseShape() | 140 | static PrimitiveBaseShape() |
141 | { | 141 | { |
142 | m_defaultTexture = | 142 | m_defaultTexture = |
143 | new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")); | 143 | new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f")); |
144 | } | 144 | } |
145 | 145 | ||
146 | public PrimitiveBaseShape() | 146 | public PrimitiveBaseShape() |
@@ -238,4 +238,4 @@ namespace OpenSim.Framework | |||
238 | Scale.X = Scale.Y = radius*2f; | 238 | Scale.X = Scale.Y = radius*2f; |
239 | } | 239 | } |
240 | } | 240 | } |
241 | } \ No newline at end of file | 241 | } |