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author | Teravus Ovares | 2009-03-27 22:13:09 +0000 |
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committer | Teravus Ovares | 2009-03-27 22:13:09 +0000 |
commit | 52c482a7a7b297715cbcd7460edb1ad07d7a06c6 (patch) | |
tree | 67fbfb7d080f5c6d5575c1be39d8c92a46ab6360 /OpenSim/Framework | |
parent | * refactor: call some EventManager triggers directly rather than through scene (diff) | |
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* This updates LibOMV to the current release 0.6.0 on March 19 2009
* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/PrimitiveBaseShape.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 8d0d699..ec31018 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -386,7 +386,7 @@ namespace OpenSim.Framework | |||
386 | h["owner"] = Owner.ToString(); | 386 | h["owner"] = Owner.ToString(); |
387 | h["serial"] = Serial.ToString(); | 387 | h["serial"] = Serial.ToString(); |
388 | h["visual_params"] = VisualParams; | 388 | h["visual_params"] = VisualParams; |
389 | h["texture"] = Texture.ToBytes(); | 389 | h["texture"] = Texture.GetBytes(); |
390 | h["avatar_height"] = AvatarHeight.ToString(); | 390 | h["avatar_height"] = AvatarHeight.ToString(); |
391 | h["body_item"] = BodyItem.ToString(); | 391 | h["body_item"] = BodyItem.ToString(); |
392 | h["body_asset"] = BodyAsset.ToString(); | 392 | h["body_asset"] = BodyAsset.ToString(); |
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index 2dfc321..300e37c 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs | |||
@@ -201,7 +201,7 @@ namespace OpenSim.Framework | |||
201 | return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); | 201 | return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); |
202 | } | 202 | } |
203 | 203 | ||
204 | set { m_textureEntry = value.ToBytes(); } | 204 | set { m_textureEntry = value.GetBytes(); } |
205 | } | 205 | } |
206 | 206 | ||
207 | public byte[] TextureEntry | 207 | public byte[] TextureEntry |