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author | Sean Dague | 2008-07-17 19:58:41 +0000 |
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committer | Sean Dague | 2008-07-17 19:58:41 +0000 |
commit | a580d7ee35604892941b8e360567540f455b883a (patch) | |
tree | 1e512e3f1396d2319afcf97fe5f69460dc7052af /OpenSim/Framework | |
parent | Mantis#1598. Thank you kindly, Matth for a patch that addresses: (diff) | |
download | opensim-SC_OLD-a580d7ee35604892941b8e360567540f455b883a.zip opensim-SC_OLD-a580d7ee35604892941b8e360567540f455b883a.tar.gz opensim-SC_OLD-a580d7ee35604892941b8e360567540f455b883a.tar.bz2 opensim-SC_OLD-a580d7ee35604892941b8e360567540f455b883a.tar.xz |
add plywood texture as a constant, as we need it in a couple of places
and it's super cryptic to have random UUIDs hanging out.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Constants.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs index 7a7d5d3..316d2a3 100644 --- a/OpenSim/Framework/Constants.cs +++ b/OpenSim/Framework/Constants.cs | |||
@@ -31,6 +31,7 @@ namespace OpenSim.Framework | |||
31 | { | 31 | { |
32 | public const uint RegionSize = 256; | 32 | public const uint RegionSize = 256; |
33 | public const byte TerrainPatchSize = 16; | 33 | public const byte TerrainPatchSize = 16; |
34 | public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; | ||
34 | 35 | ||
35 | public enum EstateAccessCodex : uint | 36 | public enum EstateAccessCodex : uint |
36 | { | 37 | { |