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author | Justin Clark-Casey (justincc) | 2010-09-07 03:41:29 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-09-07 03:41:29 +0100 |
commit | f7b28dd32155eac2d55ccf0757b059794d6b5f67 (patch) | |
tree | daba1307fa62acc66a74fb15ca621e32ed24c98b /OpenSim/Framework | |
parent | minor: comment out some excessive test logging (diff) | |
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If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/TaskInventoryItem.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index 2cb7895..df5b936 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs | |||
@@ -348,15 +348,15 @@ namespace OpenSim.Framework | |||
348 | /// <param name="partID">The new part ID to which this item belongs</param> | 348 | /// <param name="partID">The new part ID to which this item belongs</param> |
349 | public void ResetIDs(UUID partID) | 349 | public void ResetIDs(UUID partID) |
350 | { | 350 | { |
351 | _oldID = _itemID; | 351 | OldItemID = ItemID; |
352 | _itemID = UUID.Random(); | 352 | ItemID = UUID.Random(); |
353 | _parentPartID = partID; | 353 | ParentPartID = partID; |
354 | _parentID = partID; | 354 | ParentID = partID; |
355 | } | 355 | } |
356 | 356 | ||
357 | public TaskInventoryItem() | 357 | public TaskInventoryItem() |
358 | { | 358 | { |
359 | _creationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 359 | CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
360 | } | 360 | } |
361 | } | 361 | } |
362 | } | 362 | } |